Public Map-Rotation Discussion |
Seeteegee « Citoyen » 1371364860000
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Typenick a dit : Well uh, what if I just allow any map crew member to fix my map XMLs? I know nothing about how mechs work now, and I have no intention of getting back to mapmaking. But uh, I still think some of my maps would be nice if only their mechs worked properly. By the way, hi friends~ :B |
Impuredeath « Citoyen » 1371370200000
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Paperonaruto a dit : The idea behind it is, I for example make a thread and any mapcrew member can come by and say something like. I need a very open vanilla style map, you have 4 days untill this request closes. And it is of really short notice might also make mapmakers check the forums more often for interesting requests. Seeteegee a dit : I personally find it a real bother to do things like that, but I know a lot of people that would be willing to. Maybe try make a thread asking for people who can fix your mechanisms. I am sure there will be people that can help you out ^^ Oh and there are always my silly tutorials that might help. |
Papero « Citoyen » 1371373440000
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Impuredeath a dit : thats even worse. 4 days to make a good map is stupid @_@. you guys want quality i thought. o-o |
Seeteegee « Citoyen » 1371373800000
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Impuredeath a dit : I said "any map crew member", so I guess any map crew member who likes my maps and wouldn't want them to go to waste can edit. Impuredeath a dit : I don't think I can trust random players with my XML codes, obsolete though they may be. Yet I wouldn't want to have to outright deny someone who offers to edit my map, since they went out of their way to do make an offer. So I'd rather direct my request to the map authorities in general. Impuredeath a dit : They probably will, but I already said that I quit mapmaking and Transformice in general. By the way, I really hate that this forum doesn't have a PM system and I have to disrupt threads like this, when I can simply direct my responses to the person when it's not really relevant... |
Impuredeath « Citoyen » 1371374280000
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Paperonaruto a dit : You might have a map ready, and It was a example. They can set times. I would personally set 1 day time. Because I expect people probably have a map already that fits the description. Seeteegee a dit : Got a point there ^^ |
Beachking « Citoyen » 1371379800000
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Let me go over the P7 rules/definitions: • P7 (No-sham map) • Map should be generally completable by mice of various skill but reward better skilled mice. • Walljumping should be kept to a minimum. • Can include soulmate, collision and mechanism. • Submissions: Topic-48021 • You may submit no more than ONE map per review. Now what bothers me actually, is that when somone submits a map that contains either coliision or sm a mapcrew member just ignors it or says 'wrong catogery' which is just so annoying because it can be a part of p7. Also I would like to see a boost in P8 maps. Like the boost that happned in P6. Getting rather bored with the same old thing. |
Kenoriga « Citoyen » 1371396060000
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Props to Paradigm Shift mention, and it's been quite a while, Seeteegee. I am not exactly sure what we are discussing about here. There are arguments for difficulty of shaman maps, to old art versus new art maps, as well as re-categorisation of P#s? Perhaps (part of) this discussion is being prepped for the eventual introduction of shaman specializations? Firstly, do a few custom maps play with greater priority for a period of days? Notably, the maps I've seen more often in play for the past few days include Tuliomumic's @3270078, Dollyblue's @672430, Epifistu's @212956, Impuredeath's @2645143. Is it just me, or is this phenomenon true as I observed, and are there any explanations for this? As an all-time proponent of the shaman character since year 2010, I am greatly in favour of differentiating maps simply between shaman-required and otherwise. This would enable and encourage more shaman roles and gameplay, rather than render the shaman ineffective for some P5/P6 maps. Are there any proposed new map rotations that support this change? How finely will maps be divided if such a change were to be implemented? I'm particularly looking at maps that fit the following descriptions: * Soloable by veteran mice, yet * New mice needs the shaman's help, but * There are mechanisms that are easily wrecked if the shaman attempts to help. Lastly, in my opinion, if the main focus of the game is still(?) shaman-oriented, it's time we start introducing more open ended maps plus shaman-minigame styled maps. Just no build-a-thons (Hah Seeteegee) and no maps where mice spawn on a small, tiny block with near-zero interactivity, only to wait a minute over for the shaman to build to them. |
Typenick « Citoyen » 1371397980000
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Kenoriga a dit : I've noticed this as well, I think it might be connected to how server caches maps. It's really weird that some maps get played all the time while others rarely pop up. Kenoriga a dit : I suggested that in my 1st post, I believe. Kenoriga a dit : Back in 2010 I was pretty sure that shamming was the main selling point of the game and I still believe it's main reason for its success. While I support adding harder shaman maps into the rotation, what about a possibility to opt-out from shamming them? Something like difficulty setting in shaman room. Impuredeath a dit : Time should vary depending on the request, I guess. 48 hours for simple maps ought to be just fine. Also, good afternoon Keno and Ctg, you old dogs ;) |
Impuredeath « Citoyen » 1371405000000
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About the specific maps loading more often than other maps. This is a bug in the randomiser. This rotation would change every time there is a server reset though. But I think they should be taken care of anyways, so I'll try maybe preasure this subject towards the administrators. Then towards the shamaning subject, If the rotation was changed I want shaman maps to play more frequent. Like instead of mechanism maps. Mechs might take longer to make but this game is about shamaning and getting the cheese. It's nice and all if the mechanisms are awesome but they don't improve the game that much. |
Papero « Citoyen » 1371405180000
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Impuredeath a dit : i came up with that conclusion recently @_@ i say change the randomizer too. |
Impuredeath « Citoyen » 1371411180000
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Paperonaruto a dit : Well It is easy to say that, but it will take some effort to get this issue resolved. |
Lemodile « Censeur » 1371411540000
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Most of my problems are not with the rotation per se, but with the lacking map editor. However, I definitely agree with Pkj when he says that shamaning some higher perms (mostly p5/6) can be a huge pain. Would be nice if either mapmakers or mapcrew were able to disable the shaman on their maps. --- I've also argued this before, but going to mention it here as well. I was told by Sydoline that whenever a server reset happens, only the 40.000 oldest p0's are loaded into the database from which the map rotation draws its maps. Since the oldest 40K are hardly representative of all p0 maps I think you could definitely improve the map rotation by focusing on those. Yes, the P0 Rules Breakers Scan is a nice initiative, but it doesn't focus on these 40.000 maps nor does it seem to get much attention from either players or mapcrew. It also focuses only on deletion while you can also free up room by setting some of these old maps to p1 (where some of them belong!) |
Kenoriga « Citoyen » 1371437040000
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Typeinck a dit : If you are talking about the split between shaman-required and not, then yes, it's what I am supporting. :) But upon implementation, how will the maps rotate? Vanilla > Shaman > Shaman > P0 > Non-shaman, or? Typenick a dit : This is a valid idea, especially since the shaman is being expanded into various specialisations. Introducing options such as opting-out for shamaning maps wouldn't hurt. Impuredeath a dit : I agree that shaman maps should play more frequently if there's a change in the map rotation, definitely so since "this game is about shamaning". There are two factors that we should take into account if the map crew decides to encourage more shaman maps: * Maps that spawn mice away from the shaman, on a small and cramped ground should be discouraged. Because it effectively tweaks the map into a racing map after the shaman build reaches them. Not to mention the mice can do pretty much nothing but wait. * For a typical room of 25 mice, with approximately 18(?) active and non-AFK mice, it may mean a shaman turn every half an hour for an average mouse. In my opinion, it may be long and boring to wait for a shaman turn. My maths might be wrong, but this is a concern that I'd like to raise too. |
Seeteegee « Citoyen » 1371484500000
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Kenoriga a dit : But uh, what use would be the accumulation of points for getting cheese (16-14-12-10-10-10-, etc.)? Would it be just like room racing for those players who opt out of shaman, accumulating meaningless points endlessly until they leave the room? I also think it could potentially break the game economy if for example, there are 15 players who opt out of shaman, and only 1 player doesn't. That one player would constantly shaman and gather shaman points nonstop. Oh, and what if *all* the players in a room opt out of shaman? Would shaman maps stop playing altogether? Maybe something to help combat this would be if only players who are able to take cheese to the hole in the current round can opt out of shaman for the next round (and set it by default), and each time they bubbles or fail to take cheese to the hole before timer runs out, the shaman would reactivate? Ohaidur, Type and Ken~ :B |
Typenick « Citoyen » 1371487200000
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Kenoriga a dit : I thought about Shaman -> P0 -> Shaman -> Non-Shaman -> Vanilla so you wouldn't get the same category twice in a row, but in the end it doesn't really matter. I think that as long as you have right amount of right categories in rotation it's going to be fine. Kenoriga a dit : Then let the rooms be smaller when over a certain number, perhaps? I mean, let rooms 1-10 get full 25 mice while rooms >10 get something smaller, like 15 (or my personal favourite, 12). Seeteegee a dit : Sure it would, I don't see anything wrong with that, though. Maybe move them to the bottom of the table so they don't clog it up at the top? Seeteegee a dit : Tbh, I thought more of opting-out of the hard maps, not all of them. Just like in shaman, only not on 1-10 scale, that might be a bit too complicated. In system I had in mind, when you get to shaman you could either get a map from the easy category or from the hard one and you could switch one of them off if you wanted. In my opinion any idea that gives players more choice is good. I mean, ultimately it's them who know best what game they want to play, isn't it? |
Impuredeath « Citoyen » 1371503340000
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I have created the request map thread. Topic-320269 If this picks off, it might be usefull for quickly making edits to the rotation, from the mapcrew perspective. |
Holomouse « Citoyen » 1371504120000
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Was discussing things out a bit with Harm ingame ^ The main points and conclusions we reached was to give shaman maps the well deserved attention. Making P4 play more instead of P6, fill P4 with some easy maps as to balance things out and give players that vanilla feel when you first start the game. As it is, P4 is filled with quite hard maps, having some 1-2 plank solutions in it wouldn't be all that bad(even if that goes against the current P4 guidelines). Look at map 0, could be solved with 1 plank, but solutions for it are infinite, so shamans can try to figure things out on their pace without having to worry about the time running out. As for some suggestions in this thread, they seem quite major and would take quite a lot to get implemented. And some have already been suggested by mapcrew itself in the past. Lets take what we have, and try to tweak it a bit. |
Kurtwild « Censeur » 1483672080000
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A few years later... Holomouse a dit : P4 is still one of the most difficult categories to fill. The main problem comes with generic maps, they are quite simple and fun but for some reason all mapmakers create the same design on maps that it turns impossible to add variety on rotation; and this is when others try to explore different concepts that result quite hard for new players or which are easy to break with shaman's skills (A few shamans skills are really bad for P4 rotation). Dernière modification le 1483672200000 |
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Kurtwild a dit : I think is almost impossible to have variery when map editor doesn't have a huge, significant update since 2012... |
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mrorko a dit : ^^ I think that: the mapcrew should help the mappers more in the game, make more contests with the types of map that you think most need, be clearer and less superficial in revisions That said, I think we could get "innovative" maps and less "generic" |