Bafflua Map Submissions |
Gabrielkukaa 1374502740000
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[Modéré par Icewolfbob, raison : Spam] |
Cndalr « Citoyen » 1374519900000
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11 Days and there's not the review yet. I'm again suggesting to Shamousey to put a limit of maps per sesion, it will make reviews shorter and also faster. People submitting 20 maps in a sesion is so much .___. |
Bigcrushes « Citoyen » 1374580200000
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Cndalr a dit : ^ agreed, pls consider this shamousey |
Felipedtx « Citoyen » 1374628320000
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@3987444 - Survivor reverse, two shamns @4081731 - Racecamp @4099998 - Impact |
Dharakoid « Citoyen » 1374802800000
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@4076215 - Fallout Edited |
Bigcrushes « Citoyen » 1374820680000
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@4114559 - Fallout |
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KING OF THE HILL: @4057567 fly: @4041197 |
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@4118212 - Balance |
Alemorapro « Citoyen » 1374910560000
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[moderated] |
Augustinas « Citoyen » 1374936540000
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@4119178 survivor |
Cndalr « Citoyen » 1374951780000
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@4120012 ~ Fallout |
Augustinas « Citoyen » 1374960720000
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@4059199 bloon |
Augustinas « Citoyen » 1374961740000
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@3977640 survivor |
Bigcrushes « Citoyen » 1374989520000
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@4121635 - Push X:301 Y:140 |
Loloboc « Citoyen » 1375005000000
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@4121944 - Reverse Survivor |
Sieemka « Censeur » 1375021680000
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@4122510 - FFA |
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@4122583 - Snowball |
Shamousey « Consul » 1375024620000
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BIG SORRY FOR THE LATE REPLY WHEN REVIEWING THESE MAPS. Ontop of the ton of maps here, I've had work to do and other things in my life that have delayed this. As well as the maps you can see below, I've had over 600 submissions in total from maps people have sent me on CFM and in other ways. Nonameoh @4064164 - Not much gameplay value. @4064184 - Similar map already in rotation. Coeai @2970263 - The cheese is too easy to get, but also people can camp at the top easily. @4062076 - Inivislbe grounds like this make it seem like the cannons are behaving weirdly. @4063937 - Similar map already in rotation. @4063973 - The mass of separate grounds ends up confusing most people. @4071242 - Added. @4094060 - Similar map already in rotation. @4094086 - Not very different to some other Balance maps. Arber @3515947 - Added. @2475775 - Added. @3468193 - Added. @2849273 - Added. @2850974 - Similar map already in rotation. @2470812 - Bad alignment and similar map already in rotation. @4058944 - Far too hard to kill the shamans. @4065563 - It seems a bit hard to get back with the cheese, especially with the dynamic grounds and cannons being fired. @4068909 - Interesting design, added for now. @3515947 - Added to Shamfly and Spiritjump. @4020232 - Not much space underneath for Spiritjumping, and similar map already in Shamfly. @3529547 - It's not clear what grounds are solid or what's what, but also acts as a crashmap. @3384576 - Added. @3080482 - Remove the video player. @3017053 - Added. @3190784 - Added. @3238341 - Interesting design, but doesnt' seem the most suitable for vampire survivor. @3062047 - Some of the grounds get confusing as to what you can walk through or not. @3010336 - ^ @2418110 - ^ @2986967 - Some grounds as foreground and some not can be confusing at first, but gives a nice effect in some places. Added. @2411475 - Very similar map already in rotation. @2417191 - Similar map already in rotation. @3091208 - Hide the offscreen grounds. Cndalr @4060252 - Same issues as before, but the wind will also make the clouds all go to one side. @4060177 - Fake grounds are never good. @4060344 - Lava like this makes it way too hard. @4060386 - The art isn't that great and there are already maps with a simple hill to traverse. @4067101 - Added. @4068213 - Too much space, making it too easy to survive. @4068365 - Added. @4063921 - Too easy to survive at the spawn. @4068381 - Try it with ice grounds. @4070703 - A nice map, but cannons bouncing up from the trampoline kill the mice. @4071667 - This is full of shortcuts, mainly due to the lava grounds. Also you can jump over the ice directly to the cheese. @4073406 - A couple of grounds are fake grounds, the Ca="" isn't needed, and there's a similar map already in rotation. @4092192 - The higher platform is useless as the lower one will always knock it off. @4085803 - Added. @4089944 - Similar map already in rotation. @4090018 - Design and alignment could be better in a few places, the ice is unneded. @4089988 - The earth ground could be aligned to the top or bottom of the upper grass instead of in the middle, and the gameplay isn't that different to other maps. @4089220 - Similar map already in rotation. @4092247 - Too hard to get out of the middle box, and get into the other two. @4089172 - Too difficult to beat this map with clouds except through putting one a few pixels next to another. @4085860 - Not much difficulty and the dynamic grounds break a lot. @4120012 ~ It's pretty easy to survive cannons or anvils falling on your head if you're on the chocolate grounds. Rikkeshang @4002429 - Confusing design on first sight. @1322871 - Make the long grass ground have no collision, and make the lava a bit more visible. @4066998 - No multispawn? Interesting idea having two teams, this may be used for something similar. @3877599 - Too easy to survive. @4057677 - Add an invisible ground along here so the box doesn't go too far off. @1328479 - Added to Deux. @1336154 - Similar map already in rotation. @1194608 - Added to Deux. @1477553 - Added to Deux. @760201 - Added to Deux. @977877 - Added to Deux. @910698 - Added to Deux. @725388 - Similar map already in rotation. @1445141 - The roof could be improved and similar map already in rotation. @977593 - Similar map already in rotation. @1641995 - Added to Deux. @977699 - Added to Deux. @1693341 - Not much space at the far left other than building an elevator, other than going off screen. @1713226 - Not much space to get the cheese. @1837061 - Similar map already in rotation. @1932449 - Similar map already in rotation. @1980832 - Added to Deux. @2001332 - Difficult to get out without blocking half of the mice. @2017551 - Added to Deux. @2011610 - Similar map already in rotation. @2090751 - Added to Deux. @775915 - Added to Deux. @2116424 - Added to Deux. @498000 - Similar map already in rotation. @1147727 - Too easy to break with clouds. http://i.imgur.com/ApY295v.png @1124454 - Added to Deux. @1786437 - Added to Deux. @808026 - Added to Deux. @2080050 - Added to Deux and Teleport. @1322569 - Similar map already in rotation. @1412529 - Added to Deux. @2135779 - A bit too difficult in places. @2122607 - Clouds don't seem to behave well in 0 gravity like this, especially when mice push them around. @1929601 - Added to Deux, Shamfly, Spiritjump, and Fly. @481925 - Dual shaman support isn't in Deux yet, so this would fail. Skellies @4066752 - Could be designed a bit better, and why cloud grounds at the bottom when they could be a real ground? @4066802 - Could be designed a little better, and is hard to get out of the area on a bubble. @4066834 - Again could have a better design. Figoi @4059807 - The design could be better than just a few default coloured circles put together. Kmlcan @3853725 - P21 maps are already in Bafflua. @3979220 - Added. Reidobalon @3693920 - The design could be better, but it's nice that there's multiple ways to go. @3694000 - Added. @3798047 - Clouds will get stuck in the right hand ground. @968070 - Remove the plank. @2766624 - Remove the plank, and this seems a bit 'busy' for a map that people can't see. @2751923 - Not the best design ever. @2710008 - The grass would look better with grass down the sides, and for now only one mouse can be in Trololol (I'll see about adding more soon). @2709945 - Water in a game where ducking is how to use the mechanic is a bad combination. @2709746 - Added. Benbirkralm @4067000 - Center the spawn. Arthurgol @4061028 - Extend the middle ground to the bottom, and make the cheese a little harder to get. @4064313 - People can camp on the higher grounds. @4010906 - People can camp up higher, the lava seems pretty useless all-in-all, and the design of the map isn't great. @4010974 - The roof should be longer. @3894338 - The planks and having dynamic grounds seems useless. @3947442 - Topic-98668 @3676491 - Similar map already in rotation. @4010986 - Similar map already in rotation. @3679376 - Added. @4010981 - The rotating cloud grounds get stuck on eachother. @3676553 - FFA was removed. @3676553 - FFA was removed. @4068019 - Way too easy to survive. Ratoncicito @4061463 - Added. @4066801 - Similar map already in rotation. @4066879 - FFA was removed. @3941414 - Easy enough to be a racing map, and alignment could be better in some places. @4066921 - Too easy to just go above it all. @4067017 - Design could be better (background/decorations) and currently the gameplay seems like a mix of random grounds. @4067089 - Similar map already in rotation. @4067140 - Alignment could be better and similar map already in rotation. Zhouajie @4064435 - Added. @4067854 - The dynamic grounds only move once which make them seem redundant, the trampoline seems unneeded too. @4068650 - Remove the plank and ensure the mechanism works. The ice is unneded, too. @3382832 - Forces mice to go slightly offscreen, the ice is all unneeded, and design could be better. @4071942 - Hide the offscreen mechanics. Veredar @4067877 - Can be solved too easily and there's a similar P4 map. @4067916 - Added. @4069832 - Similar map already in rotation. @4074256 - Are the shamans meant to spawn in the enclosed boxes? @4077322 - Added. @4079535 - A nice idea, but mice getting one chance or dying isn't great gameplay, especially with the cannons being fired. @4081857 - Similar map already in rotation. @4089703 - Added just for the fun of the text. Brunoav @3852384 - Could you add a background-coloured offscreen rectangle with no collision to mice around here, so the box doesn't get pushed too far off? @3975052 - Mice can camp at the top. @3999034 - Nice concept but too difficult. @4067956 - Similar map already in rotation. @4071193 - Similar map already in rotation. @3996152 - Added. @3941669 - Added. @3845499 - A bit hard, and relies on the sync. @3605437 - Added. @3962626 - A little too hard for Racecamp (as I'm working into making the maps easier). @3848106 - Added. @3987987 - Not particularly interesting for Climb. Upperr @4067910 - P0 maps won't be added. @2027081 - Not much gameplay for either Teleport or Launch. @3813874 - Not much gameplay for either Teleport or Launch. @4071800 - P0 maps won't be added. @4071813 - P0 maps won't be added. Safwanrockz @4067616 - Similar map already in rotation, but mice can easily go offscreen. @4067698 - Added. @4067815 - Please make sure all grounds have no collision. Julioforum @4022113 - Delete the plank, get rid of the ice, and put the holes next to the spawn. @3644907 - Too easy. @3850195 - Similar map already in rotation. @3815085 - P21 maps are already in rotation. @3478394 - Added. @607406 - Added. @3790375 - The invisible grounds make cannons spawn... weirdly. @3630832 - Has no use for flying. @3629992 - Added. @810610 - Added. @3637436 - Remove the box and the circles, and add a place for mice to walk along. Haodddd @4068856 - Similar map already in rotation. @4068843 - Bad spawn, could have decorations, but also unoriginal. @4068718 - No. @4064871 - Auto spawn death, horribly laggy, no need for such big grounds. @4068891 - Auto spawn death, no hole, bad alignment. @3348431 - Not much gameplay for Launch. @3378494 - Obvious copy map. If you submit more copy maps, maps with unnecessarily large grounds, or don't read the main thread before submitting, I'll automatically reject all of your submissions in the future. Merahmuda @4069168 - The non-collision earth ground is useless and puts people off. @4069184 - Too small space to get to the hole. @4069419 - Added. @4069433 - Should have collision, and people can easily camp on the upper grounds. @4069391 - Similar map already in rotation. Sureglass @4069152 - Design could be better, and please read the main thread. @4069177 - Not much gameplay. @4069227 - Grass grounds would look better with grass down the sides. @3953036 - Some grounds have collision and some don't. Confusing. Graecus @3733043 - Didn't use the base XML. Meekymoose @3808128 - No hole. @3805538 - Similar map already in rotation. @3790130 - Grounds should have no collision, and it's too hard to kill the shamans in some places. Thetroz @4069846 - Not original and similar map already in rotation. @4069861 - There's an identical P4 map already in rotation. @4069828 - Too easy to camp and not much gameplay. Xaxadoooooo @2576870 - Added. @3453930 - Tens of balloons can get stuck in the small gap and gets extremely laggy. @2254461 - The background-coloured bits make it seem like the edges of the map should be solid too. @2097985 - Similar map already in rotation. @2050466 - Added. @1500798 - Similar map already in rotation. @1501041 - Similar map already in rotation. @2018577 - Similar map already in rotation. @2018497 - Similar map already in rotation. @1497134 - Similar map already in rotation. @3453700 - Similar map already in rotation. @3449437 - Similar map already in rotation. @3421704 - Similar map already in rotation. @3414666 - Similar map already in rotation. @3392289 - Similar map already in rotation. @3335202 - Added. @2919981 - Similar map already in rotation. @2829146 - Similar map already in rotation. @4043122 - Similar map already in rotation. @725337 - Added. Maxxzinnn @4068382 - Added. @4070505 - No collision, too easy to get cheese, and too easy to survive. @4070655 - The spawn shouldn't be in one of the winning areas, and most mice get stuck in the middle which makes it almost impossible to win. Guiguguilife @4070458 - Walking on a cloud ground seems unnecessary, due to the mass of it when it tips one way it's almost impossible to counter, the decoratinos get out of line which looks bad, and a mouse can easily go to the lava underneath and ruin the whole thing for everyone. @4070534 - Similar map already in rotation, but your circles have collision so it's too easy to survive by standing on them. Veredar @4070478 - The middle ground is too small and most mice will die too easily. This is a nice map though, how about adding hard-to-get cheese, and multispawns on each of the grounds? @4019126 - Added. Appleluke @4070544 - This is a nice concept, although mice can easily jump up through the corners which makes it all too easy and most of the map redundant. Also, the grass ground should have grass down the sides. Ikorra @4070559 - Bad spawn point, bad alignment, and thin cloud grounds pose no challenge. Rainbowjay @4060502 - Added. @4000015 - Grounds seem a little too big which makes it easy to survive. Joseeeelo @4070846 - Similar map already in rotation. @4073546 - Identical map already in rotation, and please read the main thread. Maxkkk @4071177 - This has potential, despite the few grounds. It's almost impossible to hit someone at the bottom, and people can camp at the top easily. Championrs @4066220 - If this is meant to be a copy of map 0, there could be decorations to make it look more like it. Being forced to rely on cannonjumps is bad, too. @4068835 - Please read the main thread. @4068750 - The too many separate grounds confuses a lot of players. @4069351 - Without a plank that falls off, or something similar, this is too easy. @4069559 - Hide the offscreen grounds, and it doesn't look particularly good with the way the art jumps half offscreen. Bestgameplay @2541900 - Too many shortcuts due to the lava. Jamieboox @4050622 - Poor alignment, horrible mouse spawn that makes it almost impossible to kill anyone in, and generally not a good map for this. Azetunomild @4071966 - No mouse, floating cheese, some grounds go offscreen and are unnecessary, relies on cannon-riding, and similar map already in rotation. Yoshispeed @4072915 - Buggy, mice occasionally get flung up in the air with no hope of surviving. Uditya @4073125 - Poor alignment and P0 maps won't be accepted. Skylamouse @4073519 - Bad alignment and similar map already in rotation. Beachking @4018597 - P0 maps won't be added. 0 - Too hard. 0 - The higher ground should have no collision with grounds. 0 - Walljumping maps shouldn't include cheese or a hole, fix that please. Animaker @558568 - Poorly aligned, maps shouldn't have a hole, and is too hard to kill mice in a lot of places. @546696 - Too hard because of the lava, especially when lots of mice are getting below it and there's a ton of balloons pushing them up. @544401 - Poorly aligned, 0 gravity isn't good for FFA maps, although in a couple of places it'd be too hard to kill people too. Ivila @4074187 - Most mice don't see the ice at the top, but having different levels like this means that someone can camp at the top, and you have to be on the same level as someone else to be able to even hit them. @4074207 - The lower ground is completely useless, leaving such a small area for mice to stand on, on a single ground. @4079047 - FFA was removed. @4079115 - The box can be pushed off the left, it gets stuck inbetween the cloud grounds, it's impossible to push up the inclining slope after, and alignment could be better in places. Rebornaddict @4075033 - Similar map already in rotation. Bigcrushes @4075701 - Horrible alignment and design, the box can easily be pushed off the top-left of the map, that trampoline seems more like lava, and it doesn't seem right that the box just falls through the wood. @4078007 - Similar map already in rotation. @4078745 - Alignment and roof could be improved a lot. @4084174 - Alignment is poor, the rotating ground is slow enough to not offer much gameplay, and there is no hole. @4087192 - No different to other maps. @4091238 - Not much gameplay and poor alignment and design. @4094140 - Remove the collision on all of the grounds, and alignment and gameplay could be better. @4094191 - Alignment/design is bad and the only real gameplay is walljumping. @4097324 - Can easily go offscreen, but it's just a mixture of random, badly aligned cloud grounds anyway. @4114559 - Nice idea, but an invisible starting ground isn't very good and a ground there at all makes things far easier. @4121635 - Badly aligned, no hole, the far-right cloud and wood seems useless, there's no hole, the grounds are too low to see, and there's no way to get into the water from the bottom. Elefay @3241358 - A very nice challenge, added! Orkoout @4076416 - Almost impossible to kill people on the lower platforms. @4036338 - Similar map already in rotation. @3950780 - P0 maps won't be added. @3523876 - Similar map already in rotation. @3051515 - Similar map already in rotation. @2991078 - Easier to go offscreen since there's next to no space at the bottom for the cheese. @2982834 - Similar map already in rotation. @4076848 - P0 maps won't be added, similar map already in rotation, and the shaman clouds being underneath the cheese/hole will interfere with the cloud grounds and glitch out. @4082213 - Similar map already in rotation. @2449267 - Very little space to get the cheese. @2386703 - Very little space to get the cheese. @1870464 - Balloons will get stuck and block the cheese. @1981477 - Similar map already in rotation, but too easy to block the cheese. @4076478 - Similar map already in rotation. @4076503 - Similar map already in rotation. @4076525 - The bottom plank is useless as the top one will always knock it off. @4085311 - Too easy to survive. @4076565 - Similar map already in rotation. @4076580 - Added. @4080402 - Added. @4076661 - Impossible to push the box over to the right at the beginning. http://i.imgur.com/ujPcYOe.png @4076694 - Added. @4025797 - Similar map already in rotation. Pikkaczuu Trololol @4078221 - P0 maps won't be added, alignment is a bit odd in places, and the chocolate walljumping won't be suitable for everyone. @4078252 - Again, P0 maps won't be added, and relying on cannonjumping is bad gameplay. @4078269 - By "Armageddon" I assume you mean Fallout? In which case, please read the main thread. @3775185 - Added. @3763278 - Added. @3769168 - Added. @3541640 - Similar map already in rotation. @4072285 - Added. @3728965 - Unaligned and offers no interesting gameplay. @3725626 - Unaligned and offers no interesting gameplay. @3811271 - The two halves of the map are too different to oneanother. @3808622 - Similar map already in rotation. @3748526 - A collection of random grounds and items that doesn't make for good gameplay. Guidellk @3909341 - Added. Obgectu @4076543 - Too difficult to get up most places, but also make the grounds have no collision. Menstart @4080554 - Similar map already in rotation. Argustito @3792361 - FFA was removed. @3479878 - FFA was removed. @3425300 - FFA was removed. @3237641 - FFA was removed. Epalk @3334000 - Added. Enginfener @4081765 - The grounds look solid or something, use cloud grounds if you need to. Alignment is inconsistent, and balloons get stuck on the map. Shuntes @3806606 - Similar map already in rotation. @3822056 - No gameplay value. @3620613 - Unaligned, P0 maps won't be accepted, and similar map already in rotation. @3613743 - Similar map already in rotation. @3607427 - No gameplay for Bloons. @3607421 - Alignment could be improved but similar map already in rotation. Keselekcabe @4090781 - Added. Arurchou @4091056 - FFA was removed. Efefay @4010853 - Added. Augustinas @4096093 - Added. @4119178 - Which survivor minigame is this for? @4059199 - Balloons get stuck at the top, but there's already a similar map in rotation. @3977640 - Which survivor minigame is this for? Confusing having stone have no collision, too. Cacatrole @3237147 - FFA was removed. Felipedtx @3987444 - Grounds should have no collision. @4081731 - Easy although inconsistent gameplay (is it sync based?). @4099998 - Doesn't work well for King of the Hill, however removing collision will make it a nice Fallout map. Dharakoid @4076215 - Grounds should have no collision and it's too easy to survive. Azulisocpp @4057567 - Inconsistent alignment and too easy to survive. @4041197 - P0 maps won't be added, but the gameplay doesn't add anything to Fly that existing maps haven't already got. Papua @4118212 - Balance Loloboc @4121944 - A couple of places are too easy to survive, but this is similar to a couple of other maps already in rotation. Sieemka @4122510 - FFA was removed. Peghh @4122583 - People can camp at the top too easily, and it's almost im possible to kill someone who's at the bottom. Rebornaddict a dit : Read the main thread, there's a link. Safwanrockz a dit : The problem isn't with having a lot of maps for me to review to be honest, it can get tedious when people submit a lot of maps but that's in the best interest for the minigame itself since there will be more good maps. I have just been VERY busy and have had a lot of things going on in my life the past week. Championrs a dit : I've already got Amavauno's maps on my radar, don't worry. That's an inefficient way to have a maps table in Lua though, that takes up a lot more characters that are unneeded! Without the quotes, spaces, and @ it gets a lot smaller! maps={3997635,4046508,4046342,4051213,3077007,3999331,4059802,4057889,4069419,3996152,3941669,3694000} |
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@4122675- Snowball |
Augustinas « Citoyen » 1375025640000
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@4119178 - Which survivor minigame is this for? - simple lol.idk. @3977640 - Which survivor minigame is this for? Confusing having stone have no collision, too. - same, hmm |