Comprehensive Shaman Skill Manual |
Seeteegee « Citoyen » 1382191080000
| 6 | ||
Spring Transformice Farmers' Union [S.T.F.U.] brings you a comprehensive guide for all the shaman powers available on the skill trees. We begin with the Spiritual Guide Tree. This can be a very helpful first skill tree because it offers players means to solve the map without having to build, as well as time extensions, and easier means to save the mice. Skill S1.1: Additional time This skill affords shamans an allowance, so they don't have to do risky builds for the sake of completing maps quickly. We recommend this skill for players who like to build long solutions and creative contraptions. Skill S1.2: Big cheese Tired of your planks blocking your cheese? This skill will allow you to put a plank right over the cheese without worrying about whether there is enough cheese exposed for the mice to get it. It also allows mice to reach higher cheese such as those on vanilla map 37 without requiring additional building from the shaman. We recommend this for all shamans who like getting saves. Skill S2.1: Big shaman This skill increases your mouse's size when you are shaman. Not only does this give you extra visibility, this also makes you quite literally hard to miss in 2-shaman maps, for example. We recommend this skill for players who want to maximize their reach. Skill S2.2: Superstar This ability forces other mice to dance. To activate this skill, just stand near the target mouse/mice, then perform a dance. We recommend this for shamans who enjoy the mouse dance, and who have plenty of time to waste. Skill S2.1: Unburstable Arguably the only useful skill on the second tier of Spiritual Guide, Unburstable revives the shaman in the event that she falls or flies off the living range. The shaman will respawn at her original spawn location, and if she got cheese before, will not have the cheese carried over. Please also note that the shaman will not revive if she burst due to being inactive for 30 seconds, so make sure to at least move around before dying. Skill S3.1: Easy victory Do you care about saves? Do you want to finish the map off quickly but have some stallers running around? This skill gives you the option to convert these stallers into saves. An icon shown above appears on your shaman items list once this skill is selected. You then have to spawn it near the mouse of your choice to insta-save them. Please note that this skill only works after you get at least one save on the map. This is to avoid favoritism and keep the game in balance by requiring the shaman to save at least 1 mouse using a more conventional means. Also, this skill only works on mice who carry cheese. Wasting this limited resource on cheese-less mice is unwise. On two shaman maps, this skill will count as a save for you, but will not give you additional EXP. We recommend this skill for all shamans who like earning saves. Skill S3.2: Ambulance Rushing mice? With the Ambulance skill, you may now revive other nonshaman mice who flew off the living area. You can use this skill by clicking the icon shown above from your shaman items list. This ability can only be used once per shaman turn, and the number of mice to be revived depends on how many fell off. Players who used /mort to suicide can also be revived, provided they moved at least once before suiciding. List of noobtips: 1. All mice will revive around your mouse, regardless of where you summon this skill. 2. However, they do not always appear on your exact coordinates, so be careful not to stand on ledges or next to thin walls. 3. Also, be careful of reviving mice who newly entered the room. These players will usually not see builds that were placed prior to their entry, so the safest place to use this skill is on solid grounds. 4. Remember that since you can only use this skill once, it is generally more prudent to first secure your build and minimize the chances of more mice falling off before using this skill. Otherwise, your saves may end up killing themselves yet again. We recommend this skill for shamans who want to maximize their saves per turn. Skill S3.3: Chief's food Sometimes the mice get themselves trapped between objects, or sometimes they haven't learned how to jump walls yet. Sometimes they just went for a bathroom break on your shaman turn. If you play fast enough, you can save even those inactive mice standing at the hole. To use this skill, first get cheese yourself, then click the icon shown above from the shaman items list. Then hold click on the target mouse to summon. Please be noted that you need at least one save to enable this skill. This is to avoid favoritism and keep the game in balance by requiring the shaman to save at least 1 mouse using a more conventional means. The good news is that you can use this ability as many times as possible, as long as you can retrieve the cheese quickly again, because using this would transfer your own cheese to the mice. Skill S4.1: Anti-gravity The Anti-gravity skill isn't really what it says it is. For one, it doesn't apply to everything; just balls. Another, they don't even fall upwards. They just drop slower. Finally, their true worth can be seen on map 36. This skill actually makes the balls extra bouncy. On its highest level, you can spawn a ball in the middle of two anvils as shown above and bounce all the way to get the cheese. We recommend this skill for all players who utterly loathe and detest map 36. Skill S4.2: Teleporter No portals? No problem! This skill allows you to teleport a single mouse within your spawning range to your location. To use this skill, click the icon shown above from your shaman items list, then hold click on the target mouse to summon her to your location. Whatever deficiency the Easy victory and Chief's food skills had, this ability can fix. If you stand at the hole and teleport a mouse with cheese, that would give you the save from that mouse. After then, you're free to use Easy victory on another 5 mice at most, and activate the Chief's food ability. This is also useful for other means, such as freeing mice from cages, or even trolling them. We recommend this skill for all shamans because of its diversity. Skill S4.3: Speed boost This skill is all about speed. As the name suggests, this boosts speed of mice and shamans alike. To use this skill, select the icon shown above from the shaman items list. Then hold click on your desired placement. As shown above, you can solve entire maps with just this skill. Another example? Sometimes the difference between getting and not getting saves on a map is offering a faster solution. A bridge will have the mice running at normal speed, but a boost will bring them a potential first. We recommend this skill for all shamans who like getting saves. Skill S5.1: Apple Mastery of apples can make a player quite the dangerous shaman. For one, it's less predictable since the shaman doesn't have to actually approach the area. Another, since you can move the apples themselves to shift your movement, while still keeping your own spawning range. They are also very useful in totems, especially if you spawn apples elsewhere first, then spawn your totem with apples. With good apple placement, you can achieve something like this: Even if your shaman is nowhere near the relevant portion of the map, the apples can enable her to give you saves. We recommend always ghosting your apples unless you absolutely need the mice to push it for you. Even then, we warn you that this does not work in all rooms. We recommend this skill for all shamans. Skill S5.2: Ancestral Spirit Even with Unburstable, sometimes the map finds a way to throw the shaman out of bounds. When this happens, your only hope is this skill, which allows the shaman to spawn items even after existence. The only thing is that this is only possible within her own spawn range. Still, better than nothing, right? We recommend this skill for people with extra skill points, as there are more helpful skills for you to invest points in. This is more of just a bonus. Skill S5.3: Spring The bane of building, springs have revolutionized how mice go up. Since these launch individual mice straight up, it's definitely faster than running up a ramp, or climbing a wall. Since these occupy no space, shamans do not have to worry about blocking other mice behind. Since these throw mice upward and can be used by mice simultaneously, balloons are rendered slow. To use this skill, click the icon shown above that appears on the shaman items list, then hold click to summon. I've seen some shamans use springs and while they're quite effective, they sometimes don't optimize the jump provided by springs. Here's a look at map 0 in debug mode with my mouse at the peak of her jump. Notice how there's a small grey circle drawn on my mouse. This is the space occupied by your mouse. You push away anything that occupies the same space as your mouse. On the circle is drawn a red horizontal line (your Y coodinate) and a green vertical line (your X coordinate). The point at which the X and Y coordinates intersect is your exact location on the map. Now I spawned on the map three springs. For learning purposes, I drew a red line on the same Y coordinate as that of my mouse on the peak of her jump. The line is far below the first spring, a little below the second spring, and touches the third spring. Now, which of the three springs can my mouse use? To hasten our learning, I started with the middle spring. Notice my mouse's circle actually touches the spring, but why is she not launched higher into the air? Because the middle of the mouse does not actually reach the spring. Going back to the first image, does this mean that only the third spring can be used? It works! Looks like in order for a mouse to use a spring or boost, her "center" must make contact with the boost's or spring's area. Here's a screenshot of my mouse's center *almost* touching the boost, but not quite. Since the center of my mouse has not entered the boost's area, it will not be boosted yet. So, how can I tell before springing whether my spring is too high? As a rule of thumb, if your mouse pointer touches your shaman's title, the spring or boost will be too high. Now let's go into advanced shamaning! First, I'll show you the effect of leaping onto a spring, as opposed to leaping from under it: Here, I spawned two springs right on top of boxes to ensure that they are the same height. I jump *onto* the first spring and screenshot the peak of my jump: Higher than an ordinary jump, but my mouse can't even reach the top of the cheese ground. I go under the second spring and jump: It propelled my mouse high enough to be able to walljump to the cheese. It therefore shows that jumping from under the spring provides a greater boost than jumping onto it. I want to know if the placement of the spring will affect the strength of the boost it will provide me. To know for sure, I have to experiment! I spawned two springs here, with the left spring being a little higher than the right. When I use the springs, here are the peaks of my jump [right mouse is cropped and transmuted in its exact location]: As we can see here, the lower the spring is, the higher the launch. Therefore, to have the maximum leap off one spring, the placement has to be the lowest possible without setting off the spring prematurely. I've done further test, and it shows that the placement that provides the strongest boost is right on the shaman's head, with the bottom of the spring resting on the shaman's shoulder. You can see here that the center of my mouse is directly under it. When launched, my mouse can even go right over the cheese ground and get cheese without needing to walljump. Skill S6: Cloud Clouds are the highest skill to available from the Spiritual Guide tree because it affords shamans a whole new dimension to the way they build: It is fixed on the axis to which you rotate it. This means that a horizontally-placed cloud will not move up and down unless a strong force is applied unto it. The cloud has a visible area larger than its occupied area, and an anchorable area even larger. This means that you can attach items to the cloud without actually touching the cloud. This is very useful in preventing 3-layer anchoring that causes builds and totems to glitch sometimes. The cloud also has a 60-pixel area where mice can walk on. Given those have a multitude of uses: Insta-cart Quick ramp Map 92 solution Fan god stopper Spring/Boost protector To use this skill, click the icon shown above that appears on the shaman items list, then hold click to spawn. Keep note that only one of these items can be spawned at a time. If you spawn a second cloud on the map, the first one will disappear. I'm quite sure there are more out there waiting to be invented. With that, we recommend clouds for everyone. Next is the Wind Master Tree. This is a cool support skillset because the skills available here usually assist the shaman in maneuvering about the map without needing to build stuff prematurely. This also allows the shaman to avoid falling off the map and keeping her alive in a two shaman map. Skill W1.1: Endurance This skill allows your mouse to run faster to complete builds, avoid things, and sometimes just to outrace the mice on maps where shamans aren't needed. Sometimes though, just that half-step is all you need to secure a build from rushers. We recommend this skill for all shamans. Skill W1.2: Clean mouse Leading the votes by an overwhelming margin as the "worst skill" is Clean mouse. This converts a fallen mouse into a bubble that slowly floats up. Mice can get on this bubble to rush and other things. The reason people dislike this is that it ruins solutions and encourages rushing. It also gets in the way of tunnels and other things sometimes. We recommend this skill for people who want to be seen as noobs, whether such presumption is correct or not. Skill W2.1: Cleats This classic map has a strong wind as shown by the balloons, but the shaman doesn't seem bothered about it. This is because she has cleats which increase her friction. Thus, strong winds no longer push her about. The downside of this skill is that it sometimes sticks shamans and negates whatever speed boost Endurance gives when they get cheese. We recommend this skill for shamans who have trouble climbing walls or prefer to build without worrying about falling off things. Skill W2.2: Diet According to His Templeness, a mouse has a mass of 20 [70 with cheese]. Accordingly, this skill decreases the shaman's mass to 18, 16, 14, 12, and 10, respectively. By having a minimized mass, your shaman mouse can have less worry about triggering traps or otherwise disrupting the map. On the other hand, this makes it more difficult to activate mechs and push stuff aside. We recommend this skill for people who want to get wings and maintain mobility when they have cheese and don't want bubbles to ruin their builds; A.K.A. sensible shamans who don't really have a choice. Skill W2.3: Opportunist Why is this shaman running to the hole without her cheese? Oh, she has Opportunist! This skill instantaneously gives the shaman map completion. It is activated when there are two mice left on the map, and the other mouse, with cheese, goes into the hole. If the other mouse falls off the screen, the skill will not activate and the shaman has to get cheese a different means. This skill will give the shaman an extra save, but will not count towards cheese gathered as the shaman, due to balance issues. We recommend this skill for players who want to complete maps fast. Skill W3.1: Chocokiss Calling all foreveralones on Transformice, now is your chance to have kisses blown at you!... on an online game... by pixellated mice... by force... Still, it's better than nothing, right? To activate this skill, sit next to the target mouse/mice. We recommend this for players who are, uh, foreveralone. Skill W3.2: Rocket scientist Rocket scientist is basically a solo version of spring. It can propel the shaman higher than a single spring at the highest level, but the mice don't directly benefit from it. However, it doesn't eat additional space on your shaman items list, so no additional scrolling to look for stuff. To activate this skill, simply hold the down or S button to gather power. You'll know that it's fully charged when your shaman mouse shakes furiously. Simply release the key you're holding without pressing any other button. You can control your jump once your shaman mouse is in the air. The maximum charge time of this skill is seven seconds. We recommend this skill for sensible shamans who want wings. Skill W3.3: Companion crate Enter Lé Troalbox. This item is useful, but in trollish ways. For example, trapping mice. Blocking the hole. Breaking balanced bridges To use this skill, click the icon shown above that appears on your shaman items list. Then hold click to deploy. Please note that similar to cloud, only one of these items can be spawned at a time. This means that if you spawn a second troalbox, the first one will disappear. Some may argue that this can be useful as weights or foundations for bridges and ramps, but we already have anvils and clouds for that. As such, we only recommend this for trolls who want to have a laugh at the expense of others. Dernière modification le 1424515560000 |
Seeteegee « Citoyen » 1382191980000
| 7 | ||
Skill W4.1: Tight budget "Finally!", exclaim all the OCD shamans. No longer will they face the dilemma of either forcing the mice to jump on a bridge with a gap or be forced to have a bridge that extends over the grounds. The tiny plank offers the shaman the ability to bridge tiny gaps... To give cloud carts a steering bar... Or, y'know, show sarcasm. Although this item looks and feels like another plank, shamans cannot add a B anchor to it. Aside from OCD shamans, we can't really recommend this for anyone who doesn't have extra skill points to spare. Skill W4.2: Personal teleporter Possibly the first useful skill of the Wind Master tree [after endurance] that isn't a double-edged sword, Personal Teleporter makes up for the deficiencies of the other skills in a big way. Shown above is a little trick I learned from my S.T.F.U. farmmates. Depending on how much ping you have, there's a little delay between the time you deploy the personal teleporter and the time you actually warp to your desired location. As a result, laggers like myself can get cheese for ourselves on map 48 by spawning the personal teleporter at our hole when it gets in range from our descent, then land on the cheese to get it before we're teleported back. Aside from that, it's also useful for fight maps, cage maps, and maps where mice and shaman spawns are the same. Most maps, really. To use this skill, click the icon shown above that appears on your shaman items list, then hold click on your desired location to spawn. When combined with apples, this can render you virtually omnipresent and perhaps even unkillable on shaman fight maps. We recommend this skill for all shamans. Skill W4.3: Projection This is another potentially good skill for Wind Master, but quite a double-edged sword because of the way it is activated. This skill warps the shaman 100 pixels to the left or right, depending on how it is triggered. It also has a cooldown of approximately four seconds. The most popular use of this skill is shown above where the shaman projects herself out of the Map 10 cage. This may also be used to give the shaman a kickstart when she spawns in the same place as the mice. To use this skill, simply double tap the left or right button. This is where the danger comes in. If this skill were implemented better, such as by having it triggered by Ctrl Left/Right, there would be less of a danger that shamans project themselves to death while trying to balance ramps, as shown below. We recommend this skill for shamans who always have the presence of mind to not tap too much when balancing. Or who have cleats. Skill W5.1: Transformice This is the Wind Master tree's equivalent of the Ancestral Spirit skill. This is only useful in rare cases. It's more of for showing off your powers, instead of actually helping. This sometimes even gets in the way, and sometimes allows trolls an opportunity to kill off your saves. To use this skill, click the icon as shown above, then hold click on the target mouse to summon. We recommend this for people who'd have interest in using the Companion crate. Skill W5.2: Stern mouse Pest problem? With this skill, you can now eliminate as many as seven mice instantaneously. Stern mouse gives the shaman an extra ice cube for each skill point. To deploy this skill, select the ice cube from the shaman items list then click on a mouse to use it. We recommend this skill for shamans who dislike stallers. Skill W5.3: Acrobat The Wind Master tree's equivalent of the Spring skill is just as useful, and even easier to use. Basically, this allows you to move around while spawning items. No longer will you be stuck at a pause when fighting another shaman. No longer do you have to fear for your life when spawning while standing on a ramp. No tutorial needed here as all you really need to know is already written on the description. We recommend this skill for everyone. Skill W6: Angel The ultimate skill on the Wind Master tree. The ultimate defiance of Transformice gravity. The ultimate form of building while in the air. The ultimate form of showing off how you can cross vast chasms and leaving the other mice in jealousy. This skill gives it all. Hold the up button to activate wings and glide through the map. Please note that while this does keep you from falling at normal speed, you will still slowly descend. Also, this will not render you invulnerable to fan gods, flying anvils, bombs and the pink shaman's cannonball. So still exercise caution. However, this most certainly helps keep you alive, so we recommend this skill for everyone.[/#Wind Master] Finally we have the Mechanician Tree. This comprises an excellent set of tools more experienced shamans can use to craft innovative builds. The most creative shamans in this game will love this tree, as it allows them to create new and fun solutions for each map. Skill M1.1: Big spirit Unlike the actual Superspirit from three years ago, this spirit doesn't actually hit harder. It's actually supposed to just have a longer range. But uh, I dunno. It could just be me, but I really don't feel any difference between this spirit and the normal spirit. We recommend this for non-hardmode shamans. Skill M1.2: Multiple balls Do you like BALLS? If so, this skill is your dream come true to the fifth exponent! Unlike the slow balls skill of the Spiritual Guide thread that doesn't really do as it says, this skill delivers! Each time you spawn a ball as the shaman, a number of extra balls spawns along with it, depending on what level you set this skill. We recommend this skill for hardmode shamans who want the other Mechanician skills. Skill M2.1: Lead cannonball How many cannons does it take for you to clear map 114? If it takes you more than two, then you probably don't have this skill activated. Lead cannonball packs a stronger punch than a regular cannonball due to its additional mass. If before, a room of 30 mice can survive your cannon, they will eat bubbles with this new toy you have. We recommend this for all shamans who prefer to clear their obstacles using brute force. Skill M2.2: Superanvil Oh Meli. You had the chance to draw the Superman symbol on your anvil, which is already sort of the shape of the red thing on Superman's chest... and you blew it! Anyway, anvils can get mass upgrades to the same tune as anvils. So technically, it's possible to still have cannons and anvils of equal mass. Not that it would matter for most maps. Heavier anvils means deadlier flying anvils. Beware of map 33. We recommend this skill for shamans who don't play exclusively in vanilla rooms. Skill M2.3: Ice plank Ice grounds allow mice to slide through at their original speed without any friction. As such, this item goes well with the Boost powerup from the Spiritual Guide tree, as well as for bridge totems. They can also be used for corner bounce solutions some [crazy?] shamans like to employ. To use this item, click the icon shown above that appears on your shaman items list. We recommend this skill for people who enjoy adding a racing element to their solutions. Skill M3.1: Aerodynamic balloons Noobformice Corporation, the manufacturer of shaman balloons, traditionally uses warm mice farts to inflate balloons. Being a composite gas, this floats slower. However, technology has allowed them to produce a faster means of floating. For a small investment of EXP, they can offer you a new line of balloons inflated with farts of mice who recently bounced on trampoline grounds. These have shown to float at a faster rate than regular balloons, and are deployed the same way regular balloons are. We recommend this for shamans who want a faster means of transporting stuff upward. Skill M3.2: Stable rune Stable runes are the Mechanician tree's means of allowing the shaman to build without B planks. These things have fixed rotation. When C-anchored to builds, they keep it from tilting over. As shown in this build style, builds with stable runes can support anvils laid at their edges. How is this possible, though? For a plank to topple over via anvils, it has to be thrown out of balance by having a force applied to one end. Remember that a stable rune has fixed rotation. When attached with a C anchor, it doesn't allow free rotation to the plank, so even if we add an anvil to the end, it won't tilt far enough for gravity to pull it through. It's basically like having a fixed rotation ground dangling with its center of gravity being supported by its fixed rotation at the end. We recommend this skill for all shamans. Skill M3.3: Chocoplank Quite the opposite of Ice, Chocolate grounds have a high friction and will stick to things. To use this item, click the icon shown above that appears on your shaman items list. Generally, this is easier to climb than are the normal planks, so shamans can use this to noob-proof their builds. On the other hand, they can deliberately make angled chocolate walls as their solution, so still not a guarantee. Regardless, we recommend this skill for all shamans. Skill M4.1: Pre-inflated balloons Do you want to get yourself to the top of that ledge, but don't want the mice to steal your balloon? This skill can help you out by eliminating the spawn time for the first balloons altogether. Make sure to hit it right the first time though, or mice will know what's up and start following you. We recommend this for all shamans who already have Aerodynamic balloons and have EXP to spare. Also for shamans who really really just like balloons. Skill M4.2: Master summoner Three rules for shaman fights: Strike hard. Strike fast. Strike first. The surest way to beat the other shaman in a fight is to hit her before she hits you. This skill can help with that. With a spawn time reduction to items, you can have the edge when both of you spawn things at the same time; this gives you a virtual head-start. Aside from fighting, this also helps shamans complete maps faster, as well as afford them some time to put more last-second touches to their builds before the mice can reach it. This is one is actually the Mechanician equivalent of Spring and Acrobat, in terms of usefulness. What sets it apart is that occurs in a lower tier, so players can tech to this skill faster. Skill M4.3: Anti-spirit This skill is really the only place where I feel that the Big Spirit actually has an effect. To use this item, select Spirit, then press spacebar. Instead of propelling mice away from the spirit location, this will draw them toward said location. This is why the shaman above opted to spirit above her, not below. We recommend this skill for all non-hardmode shamans. Skill M5.1: Demolition worker This skill allows the shaman to vanish a single shaman object or dynamic ground, PROVIDED that ground is not attached to a red anchor. To use this item, click the icon shown above that appears on your shaman items list. Also, be careful not to disappear dynamic planks you're standing on... unless you plan to skip the map, that is. We recommend this skill for all shamans who dislike having their paths blocked. Skill M5.2: Architect This skill is similar to the Demolition worker skill, only it has an on/off switch. You can ghost an item to allow mice passage, then close it again by using the same tool. This does not work on dynamic grounds or objects attached to a red anchor. Skill M5.3: Sheep Seems that there's always that one skill on tier 5 of each tree that makes me scratch my head. To date, I haven't found a reliable way to make sheep helpful. And it explodes like a bomb, too. In effect, this isn't really like Ancestral Spirit. It's more like Companion crate, only less heavy and more explodey. We recommend this skill for people who'd be interested in the Companion crate. Skill M6: Eagle eye This skill is pure power. Activating this skill adds range to your shaman mouse, allowing her to spawn items from a safer distance from hazardous things. Without any drawbacks on this skill, you really can't go wrong with Eagle eye. Similar to Angel, this needs no further tutorial. We recommend this skill for everyone. The Wildling Tree is a loose collection of powers which focuses on altering the way the mice and the shaman behave. Skill L1.1: Campfire This skill allows the shaman to summon a temporary campfire. This cannot be touched by mice nor objects and will last four seconds per skill point you assign to it [max. 20 seconds]. Clicking on the spawned campfire will trigger a s'more animation from the shaman and mice. We recommend this skill for shamans who like to chill out and explore the interactive abilities of decorations. Skill L1.2: Reflex Reflex is a double-edged skill. While it allows you to summon faster; the range is lessened by 4% per skill point you assign to it. We recommend this for divine mode shamans who don't mind moving around a bit to reach their spawning location, and for shamans who want to get the extra edge in spawning faster. Skill L2.1: Small but brawny As the opposite of Big shaman, this skill makes your mouse smaller with each point assigned. We recommend this for shamans who like to avoid getting hit by stuff, and like squeezing through smaller gaps. Skill L2.2: Spidermouse This allows you to create a web the size of a large box, and is immovable. The web allows mice through, but drastically slows down their movement and fall speed. The shaman cannot ghost the web or anchor items onto it. The web also catches cannons and other objects. We recommend this to shamans who like to keep their mice under control. Skill L2.3: Earth symbol Creates a triangular object with space inside for mice. This can be ghosted and anchored onto items. A peculiar thing about this item is that on debug mode it is seen to be composed of three objects. See below image on debug mode and the sides labeled A, B, and C. Whenever the shaman uses the Architect skill on the Earth symbol [ES], only side A always gets ghosted. This is consistent from all the tests done. What this means is that if you spawn a solid ES, use architect on it, and then anchor a balloon onto Side A, it becomes an automatic airship. Credit to Epifistu for the technology. We recommend the ES to shamans who like to have all sorts of build materials available. Skill L3.1: Meep ! Yes, there is a space before the exclamation mark. Such is the grammatical way of Transformice. This allows the shaman to give one mouse the power to meep for each point assigned here. The meep allows the mice to push surrounding mice to push away all surrounding mice after a 10-second cooldown. The meep does not affect objects. We recommend this to shamans who like to give the mice the power to kill off all their saves. Skill L3.2: Go through there! This skill allows the shaman to select a mouse per skill point allotted to shrink in size by 33%. The shrunk mice can to squeeze through smaller gaps in your build. Great for situations where you accidentally set your ramp too low. See example below where a pretty mouse got through, but another is still too big to fit through. We recommend this skill for shamans who like to build ramps care free. Skill L3.3: Nature's return Allows the shaman to delete all shaman objects in a map. This also insta-solves maps 2, 24, 36, and a few other vanilla maps. We recommend this skill to players who hate any maps with shaman objects like Maps 2, 6, 24, 33, and thousands of others. The first release version of this skill also deletes dynamic grounds, which breaks literally every P6 map. Dernière modification le 1427612880000 |
Seeteegee « Citoyen » 1382192340000
| 12 | ||
Skill L4.1: Thorns In other words, this makes your planks stickier. We recommend this for shamans who like to make it easier for mice to climb vertically attached planks. Skill L4.2: Landslide This skill divides a cannon into a new separate projectile for each point. The rocks fly in the same direction, although they can break off depending on what they hit. This is very useful for survivor shamans. Skill L4.3: Renewal Renewal refills certain shaman's abilities. Finite abilities like Springs, Spidermice, and Demolitions are reset to a certain portion of what you had at the beginning of the round. If you use 3 Boosts and 0 Spidermice, and then use renewal, the Boosts would be reset to 2, but Spidermice will not increase to 10. This skill also stacks some passive skills like Big Cheese and Master Summoner, and Eagle Eye. This would be extremely useful in situations where you have to spawn fast, or have hard to reach cheese. We recommend this skill for everyone. Skill L5.1: Leaf Although this looks at first similar to how Shamans can float across maps, the mice jumping power is actually dampened. This means that the movement of mice is actually more restricted, especially in cases where climbing walls is a necessity. This is actually helpful for Survivor shamans, although maybe unexpected at first. Skill 5.2: Evolution I had a little trouble understanding this at first! Evolution works just like Easy Victory wherein the shaman has to get at least one save on the map for it to work. Each point allotted will afford the shaman to give Evolution to a different mouse. The mice given evolution will jump higher. We recommend this for shamans who like to help the newer players move around faster. Skill 5.3 Gregarious spirit This offers an incentive for the shaman to rush. The more mice he gets to save, or kill, the faster he can summon items. We recommend this skill for shamans who like to test the limits of their speed-building. Skill 6: Shameow This skill allows the shaman to transform into a cat. Not really that bad considering mice also transform into boxes and anvils sometimes. The cat is activated by pressing a button. It can run faster and leap further than normal mice. However, it cannot summon objects. To return to shaman mode, press down. Once you are the shaman again, you may press the cat button to return to cat mode. Finally, we have the Physicist Tree. Using this set of skills doesn't necessarily make one smart, but they alter the way the mice and shaman objects behave. However, some of the skills are a bit tricky to maximize. Hence, this skill tree is best for experienced shamans who actually know what they're doing. P1.1: Anger The Mechanician Tree is the only one that doesn't have one of these skills. Each point assigned here will make one mouse use the cry emote whenever the shaman uses the angry emote. We recommend this for Shamans who have Superstar, Chocokiss, and Campfire. To, y'know, complete the set. P1.2: Recycling This name of this skill seems to fit the Renewal skill more, but this allows the shaman to remove the anchoring of objects. This is useful for undoing mistakes in anchoring. This can also be reset by the renewal skill. For advanced shamans, you can use this to delete the motors of a single-use crane to avoid spazzing. We recommend this skill to shamans who don't have enough points yet to access Demolition. P2.1: Antigravity The Spiritual Guide tree has a skill of a nearly identical name. Well-done, admins. This version of antigravity has to be manually targeted by the shaman to activate. To compensate, it can be used on any shaman item, and is lower on the skill tree than its Spiritual Guide counterpart. This skill can be used twice per point assigned. Please note that mice or objects that fall on the item with antigravity can still push it down. We recommend this skill for people who would rather mess around with flying things than save mice. P2.2: Rollout Of course a game named Transformice would use "Roll out!" somewhere. This skill allows the shaman to make mice use a rolling animation when walking for each point assigned. The movement speed and jump heights are the same, though wall climbing is trickier because of the roll. The rolling animation drastically slows when the rolling mouse reaches the cheese, but freezes the position of the mouse as it is. Iulianbuhai recommends this skill for trolling shamans. P2.3: Solitary This passive skill disables the soulmate on soulmate maps for the shaman only. Other mice will still be connected with the soulmate string. This is great for safely building on map 80 and map 82, among others. We recommend this for shamans who distrust other players and prefer to move around on their own. P3.1: Stop! This skill freezes all mice temporarily. 2 seconds are added to the freeze for each skill point added [maximum 10]. Mice that are frozen while moving will maintain their momentum until the effect wears off. This means that with the update that disables summoning things during the start clock, any mice on auto-move may fall off the map uncontrollably if the shaman uses this. We recommend this for Troll shamans. P3.2: Restorative Restorative doesn't actually restore anything, but it fixes the rotation of shaman objects. Ths is a powerful stabilizing tool for shamans. Each skill point allows the shaman to use the restorative on an item by clicking the icon, and then spawning it onto the item to be rotation fixed. An example below shows how powerful this skill is, even without anchors. [Iulianbuhai] PS: Better then the red nail. P3.3: Mad scientist Cannons normally only fall, not shoot up. With this skill, you can now have an English archer style shaman battle. We recommende thise skille for ye olde survivore shamanes. P4.1: Gravitational anomaly Another gravity-related skill. This one sets the gravity and wind to 0, which means mice will neither fall up or down, nor left or right. However, mice should be warned when this skill is activated: if they jump, they will not fall until the timer expires. This means that they could still die if they stray too far up, left, or right. We recommend this skill for shamans who know very well the tendencies of mice. P4.2: Grapnel This skill allows the shaman to spawn up to two separate grapnels per point assigned into anywhere in her spawning range. The shaman is then joined for 10 seconds by chain to the grapnel. This can allow shamans to swing Spiderman-style across map 25, among others. This can also keep shamans safe for a while from Map 33. Press down or s to release yourself from the grapples. It's basically like the safe word. P4.3: S This allows the shaman to spawn an S-shaped object. The shaman can spawn more as needed. We recommend this skill for shamans who like the Earth's symbol skill. P5.1: Booster This is similar to the Boost in that it pushes the mice to a certain direction. The difference is that the direction is predetermined, so racing mice will immediately understand if the boost is meant for them to use. You can also make the Booster go up, but it's not quite as controlled as the spring as the mice will be thrown a bit to the side as they go up. P5.2: Handymouse What sounds like a leftover skill from the Mechanician Tree allows the shaman to temporarily connect two objects or mice to each other. Connection lasts for ten seconds, but permanent for object-to-object links. To use this skill, click the icon for Handymouse, then hold click on the first target. Click the icon again, then hold click on the second target. This will only consume one Handymouse. The shaman cannot connect three mice or items to each other. We recommend this skill for, well, troll shamans. P5.3: Big plank This skill allows the shaman to spawn a plank the size of one and a half normal long planks. This can be anchored The shaman may spawn more as needed. This is useful for building long bridges and tall ramps. Combined with Restorative, this can stably be used to make bridges quickly. We recommend this skill for all shamans. P6: Controlled disintegration The last skill for P6... Get it? PHYSICS?!?! And the admin added this skill because it has the word "trolled" in the first word, GEDDIT?!? Well nevermind, then. This passive skill makes mice spawn a spring-like object when they fall off the map. The spring only spawns up to the edges of the screen and will not appear offscreen. Be careful when selecting this skill, as it may make the mice more prone to rushing and falling off the edges of the map themselves. We recommend this skill for shamans who want the mice to solve maps themselves. Dernière modification le 1427613540000 |
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This tutorial is very good :) Good job ctg c: |
Wadycesar « Citoyen » 1382292960000
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This must be a sticky post, very helpful. |
Mapsych « Citoyen » 1382293200000
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Thanks Seet :p |
Epicshawty « Citoyen » 1382293620000
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Wow, AMAZED thanks s.t.f.u and ctg |
Shamousey « Consul » 1382293620000
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Someone's been busy... I've not read through it all in depth yet, but I ksimmed over it all and you've explained everything very well, I know a lot of people will find this insanely useful! |
Haruhitastic « Censeur » 1382293740000
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THIS IS WONDERFUL awesome thank u<3 |
Tahalechef « Citoyen » 1382294100000
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Omg, This thread must be sticky, thank you ~ |
Irishcow « Citoyen » 1382297460000
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I have to say, the first line did it for me. Absolutely brilliant guide and the time it must've taken you to do this.. well, the only way we can pay you back is with our promise to serve you for the rest of our lives. Oh, it's inhumane to practice slavery? Well, all we can say is Thank You then! Thank you! |
Anythin « Consul » 1382298060000
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big images are so big how to small? |
Kyklos « Citoyen » 1382298240000
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finally u made it lol \o/ gj geeee |
Freshminnie « Citoyen » 1382298840000
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This guide<3 Gjgj! |
Dandedude « Citoyen » 1382306160000
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Cool! A typo: on the ice plank, it's called corner-jumping not corner-bouncing, if I know what you were talking about. Also, it would be nice to put an emphasis on the usefulness of Acrobat. Usually I die from falling because of not having Acrobat. |
Gamegamerlol « Citoyen » 1382308440000
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Wow nice guide! |
Kittycattfm « Citoyen » 1382319060000
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ctg, you called eagle eye endurance ;; |
Johnlantern « Citoyen » 1382336460000
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Sheep can be used to delete b anchors in hardmode without spawning your totem or using stable runes I believe x) Stable rune b anchor glitch might be worth mentioning because it makes them an automatic choice in that tier (even more so if you have clouds). Not that I do these things every round I'm shaman. Herp. Derp. Great guide. Nice pictures. A+ twerk. |
Championrs « Citoyen » 1382339820000
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Thanks!!!! |
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Something I never was so sure about: Does it make sense to put points at Endurance, Cleats and Diet at the same time? What's the exact result of having 5 points of all three skills? |