Left as is:
@7627836 - Deadlag#0095 - I don't see many changes from the previous time this was submitted, however from the testing it seems it's just going to be rather massdeathy with just luck to get to the hole.
@7632908 - Amuletvm#2344 - Not a very interesting concept, it is difficult to solo to the cheese as the map starts, and it's annoying for the shaman to rescue the mice who fail first time around as there are not many supports. I've also moved this to P22 because there is afk death.
@7633264 - Erickindio#0000 - Not sure what the concept of this map is, it's just walljumping on slightly moving dynamic grounds and bouncing to cheese, then repeating the walljump on the way back.
@7633110 - Keyx#0000 - Not really an interesting concept here, it's quite the waiting game once the floor ice despawn and the mice who are trapped will become a pain for the shaman to save as they are in water.
@7626084 - Keyx#0000 - Although the concept works out with a small group of mice, it won't work properly in public because all the mice will be pushing the ice around and causing it to be quite luck based and irritating.
@7558141 - Ikasaruzu#0000 - The mechanisms here are quite annoying and the collision will just add to the irritating factor of the map. It will be a real mess in rotation.
@7624942 - Blackout#6525 - Doesn't seem to be any significant changes to the previous time it was submitted, it just feels the same; the shaman will just cannon everything away. The concept is not really interesting because of how easy the sham can do this.
@7627746 - Blackout#6525 - This map does not really fit for any type of higher rotation, it's basically just a long maze with one route. Also, there are fake grounds in the map so it has been set to P22.
@7634898 - Cyanny#0000 - The mechanism and concept is interesting however it's not very well executed, all the mice are basically forced to run in the same space as they can only be in the same area pushing as the other mice. Also it's possible for a mouse to get stuck between a ground and the mech and jam the mechanism for everyone else.
@7628335 - Mursello#0000 -
@2237270 - Semaj#1533 - Just a collision luck map with the same route on both sides, not really interesting enough for any discussion.
@7606530 - Duskinor#0000 - Doesn't really work as a collision concept, there's just going to be a massive rush of mice cramming in the cheese making them all stuck.
@7608384 - Duskinor#0000 - Fine as P0
@7631478 - Trollduro#0000 - Although this is a generic execution of the turnaround solo concept for P9, I found it fun enough. P1 is fine.
Will be discussed:
Last edit on 1566167760000