Left as is:
@7636756 - Trollduro#0000 - This kind of map is not that original due to its layout which leads to a generic gameplay, but that's not the main issue in here. The main problem is the final part because is very hard to reach the cheese by yourself. Besides, there is a wall behind the author name that makes jumping for the corner jump annoying, which should be avoided next time. Try to fix it and submit the map again.
@7637845 - Sewdy#0000 - This is not any different from putting a trampoline instead of the springs, except springs will be gone once you use them. Due to this fact, it provides a boring and annoying gameplay.
@7631284 - Blackout#6525 - Maps which use cage as trap will have a very low replay value because the players will know what is going to happen and it becomes boring over time. In spite of having some maps with this kind of traps already in rotation, their gameplay isn't just do walljumping all over the map and jump in a trampoline to gather the cheese.
@7159737 - Blackout#6525 - This map doesn't fit Miscellaneous (P9) rotation, please submit this map to the Art (P5) submissions thread.
@7389106 - Uelintondd#0000 - This map seems like a Shaman (P4) map. However, it looks good as is (P1).
@7639114 - Miminou1#0000 - It's quite understandable that you were trying to create a gameplay in which each pair would have to work together up the wooden stairs. Unfortunately, it's not very fun and many players might find it boring. Not to mention, gameplays where cheese is on one side and the hole is on the other side are usually very generic.
@7639122 - Miminou1#0000 - Nothing outstanding in this map, there are some maps exactly like that already in rotation, it wouldn't bring nothing interesting to us.
@6792641 - Lebeauturque#0000 - Map is really confusing to play, especially because it's hard to decipher what friction or restitution each of the colourful grounds is. I'd recommend to edit it to be more clear and to submit to the P6 map submissions thread next time. Besides, the map would be less annoying with no restitution for the red grounds.
@7639787 - Vivienlisa#0000 - The most important thing to check for before submitting is the possibility of AFK deaths, which in this map would be caused by an exploding balloon pushing the mice off the spawn point. Other than that, this map is confusing because the collision of the grounds are irregular. Not to mention, missing the balloon at the start ruins the gameplay of the map.
@7640570 - Vivienlisa#0000 - This map has a good idea, but with bad execution. At the first part of the map, it's cool that players have to push the circle, but this isn't for too long to encourage teamwork. Making the circle jump at the end is a cool touch, but it could have been edited to be easier to bounce on. As for the conveyor belt part, it's too slow to have any sort of an effect on the player, which almost makes the rest of the map just walking with no other obstacles inbetween.
@7637286 - Cilacapenjoy#0000 - The biggest issue in this map is the corner of the ice over the trampolines that makes sliding really hard. Bootcamp players might have an advantage over normal players here. Besides, the gameplay is extremely linear and not exciting.
@5089207 - Kralbilak#0000 - linear gameplay, a few shortcuts but nothing outstanding
@6509279 - Kralbilak#0000 - This is technically a free cheese map. This usually gets P44'd by the rules instead.
@7642052 - Wed#0000 - This concept is actually unique and quite fun, but unfortunately the lack of visibility of the chocolate and lava grounds is preventing it from a P1 at least. Also, gameplay could have been a bit more interesting. Resubmit with edits.
@7642994 - Keyx#0000 - It's exactly the same as the original version but with a different spawn, not worth for a perm if we have that one already.
@7642150 - Keyx#0000 - The idea is cool, but the gameplay is a bit frustrating. This would be less annoying if the balls were replaced with something like trampoline circle grounds. Maybe add some more as well. Resubmit with edits.
@7637269 - Sewdy#0000 - The concept is unique and deserves to be shown. But the gameplay is a bit dull. P1 will be.
Will be discussed:
@7639222 - Deadlag#0095 - This map might fit P7 as well. Nevertheless, it's really fun, so it will be discussed.
Last edit on 1568338680000