Left as is:
@7642150 - Keyx#0000 - The idea behind the map is nice, but there are a few issues. First of all, the balls should be heavier than they currently are. In a full room they move too fast. The balls also need more restitution because if you fall without the cheese, it will be very hard to get back up to the top part of the map. This map works better without shaman (once the issues are fixed), because the map can be easily completed by spawning 1 box under the cheese and 1 box under the hole.
@7645770 - Keyx#0000 - In a full room, the trampoline will slide off the map pretty quickly and mice will become completely dependent of the shaman to complete the map, which is boring. When you are a shaman, building in a map with nightmode is something horrible because you can't see what are you doing which will make the map even more annoying.
@7644257 - Sewdycreatooor#0873 - The mechanism isn't working. Fix it and submit the map again.
@7642052 - Wed#0000 - The gameplay is still bad. The map has the same flaws as the last review. It looks like you barely edited anything.
@7643886 - Darkphoenix#7764 - The layout of this map will lead to mass death and that is not good at all.
@4309946 - Namelessh#0000 - Your map is too cramped because collision is activated, which causes everyone to get to stuck everywhere. This is very annoying.
@7644213 - Namelessh#0000 - This map brings nothing new to the rotation gameplay wise. The shaman can use portals to solve this map without much effort for both himself as the players. The slightly increased gravity isn't a great addition to the map either.
@5787512 - Jadidragon#6079 - The map is linear and forces players to walljump on it.
@5594147 - Jadidragon#6079 - This map can be solved within a few seconds and that makes it boring. Also, there already are several similar maps like this in rotation.
@7620190 - Deadlag#0095 -
@7360366 - Mquk#0095 - The concept of this map is great, but at the same time it is a bit confusing to understand what needs to be done. The map is very big, and it can take quite a long time, or in some cases way too much time, to push all the balls down.
@7645431 - Cilacapenjoy#0000 - The map forces a lot of wall jumping all over the place which is dull and boring.
@7646016 - Jrr#4839 - The map design makes it very repetitive which is going to affect the replay value. As a player, you don't have to do much because the lava and trampolines grounds makes the gameplay automatic and it is boring.
@7602794 - Ikke#0095 - The gameplay is too short. It all revolves around the tilted lava grounds.
@7643703 - Smutny_Nalesnik#0000 - There is nothing interesting going on in this map to put it up for discussion.
@7647402 - Duskinor#0000 - This map doesn't fit the Miscellaneous (P9) category. Please, submit this map to the Shaman (P4) category.
@3275755 - Uskil#0020 - The art is nice. Playing this map with soulmates is quite hard, because the chairs are small and sync issues can easily make you fall off the chairs.
@7647798 - Duskinor#0000 - The idea of this map is pretty nice and this map could work out as a vanilla map. Half of the boxes fall out of the water, so the formation of a bridge using boxes becomes harder. It would be good to fix that + resubmit.
@7648550 - Cyclone#3550 - Map is repetitive and is made up mostly of walljumping over the exact same obstacle.
@7591519 - Wed#0000 - Nothing outstanding is this map, but it plays fine. P1 will do.
Will be discussed:
@7643877 - Sewdycreatooor#0873 - It will be discussed for Mechanism (P6) category.
@7643885 - Darkphoenix#7764 - This map will be discussed for P7.
Last edit on 1570393860000
Left as is:
@4776411 - Nickname#0829 - This map has a pretty nice concept, but there are unfortunately a few problems with the gameplay. First of all, the collision seems annoying in a map as wide as this and does not help mice get onto the platforms. Another problem is the choice of adding two holes. Mice are most likely going to use the upper one because it is easier to reach,
@7649019 - Cilacapenjoy#0000 - There are already many similar maps to this in rotation. The map is quite stale in gameplay,
@7637269 - Sewdycreatooor#0873 - Although the map looks quite nice first, it does not work as expected. Most mice tend to push the platforms instead of using the soulmate parameter.
@7642052 - Wed#0000 - We appreciate your enforcement to improve this map, but after the third time, we figured out this concept wouldn't suit the rotation. Or the gameplay should be polished or totally revamped.
@7649199 - Wed#0000 - This is not a good map for a troll map. The wooden plank disappears too late and therefore it hardly serves its own purpose. Overall, the map needs better timing to work as intended. With improvements the map would be P1 at most.
@7643294 - Miminou1#0000 - Nice quirky map right here, but there are problems with the map. First of all, if you were to replace the grounds with normal ones, you'd be able to see that the gameplay lacks. Other than that, some users might have problems interacting with the grounds due to language barriers.
@5455846 - Cilacapenjoy#0000 - This map should have been posted to the P7 submissions thread. Either way, its gameplay is too linear and generic as it mostly consists of walljumping and using the trampoline.
@7651106 - Kakajeanzeee#0000 - The gameplay in this map is extremely linear and outdated.
@3662917 - Namelessh#0000 - This map is too difficult for new players and painfully repetitive.
@7652116 - Duskinor#0000 - This map has some nice decoration, but its gameplay is extremely linear and boring.
@7652585 - Skins#6575 - Map is quite nice, but it has so many problems preventing it from getting a P1 at least. The first part of the map is too difficult and needs too much precision. Most mice might die at the start. However, the second part is too easy. Try to recalibrate the first part and to add something different in the second part.
@4604659 - Fram#4747 - Map is good enough for a P1 perm, as it could be soloable and all those who can't solo it would have to wait for an anvil to drop.
@7652720 - Bardi#9440 - Nice use of minimalism right here. The right side of the map is a bit boring, but regardless of that it could work out as a P1 map.
Will be discussed:
@7644257 - Sewdycreatooor#0873 - Map is extremely chaotic in full rooms, as it encourages too much pushing and fighting between mice. It's good enough to be added to discussions.
Last edit on 1571854140000