Left as is:
@7643897 - Sewdycreatooor#0873 - Chainsaws don't work as intended and never send anyone touching it backwards to the cheese. The map overall runs laps linearly and soulmate mode makes it more annoying.
@7639563 - Sewdycreatooor#0873 - The map concept is kind of interesting, however, it is very repetitive which makes it boring. Also, the cobwebs is very large and once you get stuck in there, it's near impossible to get back to the side where the cheese is, that's going to make the map even annoying.
@7479109 - Jfrl#0000 - The map is interesting, however, the shaman itens tends to be snap out of their positions because of the room sync. You can try to fix it by adding another directions indicators, for example.
Fix it and submit the map again.
@7645899 - Wed#0000 - Although this map seemed a bit promising in the beginning, it does not work as expected at all. Even in full rooms, mice are always able to freely move to the gap they want to drop from. It does not hold a replay value either because the positions of the tokens can be memorized.
@7649666 - Wed#0000 - This map would bring nothing new to the rotation because there are a few maps with the same concept in the current rotation. One a side note, the entire gameplay revolves around the lava circle and the gameplay might not flow as expectedd due to this fact.
@7652432 - Foor20#0000 - This map has a few issues. First of all, it seems a bit confusing when you first try this map, you don't know exactly where you should go, it takes a few seconds to understand what it is about. Secondly, the map layout is cramped, which is a not good thing. In the thid place, this map doesn't need a shaman because he can ruin the map easily. However, if you improve the map layout and paths, it can be promissing. Fix it and submit again.
@7652585 - Skins#6575 - The first two rotating clouds from the left seem useless, now that you could just walk up to the third one because of the chocolate plate. Upper part of the map still lacks gameplay since it's just speeding with no obstacles inbetween.
@7654404 - Duskinor#0000 - Good as already is (P1).
@7655673 - Mivale#6763 - First of all, this map is VERY annoying because of the cobwebs. Secondly, the players might get stuck in the cobwebs and when they are trying to get out of there it may lead to mass death (which is not allowed to the rotation), making the map even irritating than it already is. Last but not least, the map offers nothing but a back and forth gameplay.
Will be discussed:
Last edit on 1572895320000
Left as is:
@7656305 - Cheerii#9927 - Uninteresting gameplay, mice can barely see those circle grounds as the colours you choose are pretty much the same as of the background. Not sure if that was made on purpose but it's not a good thing.
@7652659 - Souris_2219C#0561 - There's a vanilla map very similar to this already.
@5191115 - Dreeewn#0000 - Generic push-stuff map, I dislike the fact sync issues may ruin it easily.
@7658966 - Stovedove#0000 - Too cramped to move around, especially for a collision map. I know unfairness is kind of the essence of most collision maps but this one doesn't really convince me, mostly because it's the same obstacle everywhere.
@7657739 - Stovedove#0000 - We have some no-shaman maps with this concept already and when it comes to P1 category this number increases even more. Not really a fun concept at this point.
@7658077 - Duskinor#0000 - I really enjoyed the simplicity of this map as it reminds me of a vanilla one at its chaotic but harmless gameplay. I even tested it out in a public room without a compromise, but it didn't work well. Took a lof of time for the first mice to get in hole due to the congestion in the "tunnel". Besides it, if I remember correctly, we have a similar map to this already in P9 too.
@7658994 - Honeythief_Mew#0000 - Honestly I think there's something missing about this map. Gameplay isn't entertaining, it's just... boring and demotivating on the right side, the same happens on the left, which isn't much different.
@6986648 - Brasouka#0000 - This is a vanilla copy without any expressive modification.
@7322767 - Brasouka#0000 - Unsafe micespawn.
@7159737 - Blackout#6525 - This is an art map, did you submit it to the right category?
@7222746 - Obsyt#0000 - Thought about giving this a chance but after some thinking I feel it's not very different from other P9 collision maps... There's some freedom for mice to move around which is nice but the gameplay itself is just a lot of walking on the grass platforms.
@7660273 - Keyx#0000 - The ice grounds columns kill many mice, which makes this map unenjoyable for almost everyone as the other ones who didn't get killed will have to rely on the shaman to get to the cheese and hole.
@7300319 - Jota#0676 - It doesn't have anything special to get a higher category than P1.
Will be discussed:
@7653327 - Souris_2219C#0561 - I don't really know what I feel about this, will have to ask for more opinions on it.
@7645770 - Keyx#0000 - It's a fairly simple map for night mode, which is pretty nice. From what I could see in public tests, it'll also play differently each time according to how mice move the trampoline. I'll give it a try.
@7660324 - Meshia#9096 - The multiple cheese will add to an interesting gameplay for those who want to find out the fastest route to get ahead. Those who get stuck at mid will have a hard time though, since there's not enough room for the shaman to build on neither it's possible to get up by their own.
@7500299 - Wed#0000 - Looks like a fine map all around. Giving it a shot.
Last edit on 1575604620000