Skill tree: Adventurer |
Machiavelli « Citoyen » 1406735820000
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Adventurer Tier 6 Backtrack (1/1) - Allows you to travel back in time. Triggers 10 seconds after being used. Active skill. When being used it saves lots of your current attributes:
After 10 seconds it simply restores all these attributes. It does not remove any springs, apples or any other objects you summoned during this period of time, only restores the amount you are still able to use. Potentially it's an extremely powerful skill that allows you to use every mentioned skill twice as much. But due to the limited window of 10 seconds it will be mostly used for additional Springs, Easy Victories, Chief's Food, Teleporters and last but not least - Ambulance. The other major benefit - the timer is being rewinded 10 seconds back. With Additional Time it's total of 35 additional seconds. But be sure to use it before it's too late - it requires 10 seconds before it triggers. Breaks upon death. Even Unburstable does not help, so be careful not to die after using it. Tier 5 Glory Stealer (5/5) - Count every (6th/5th/4th/3rd/2nd) piece of cheese gathered by the opponent shaman as your own. Passive skill. Useful for "shaman verses shaman" maps only. If you have spent 5 points in this skill and gather 3 cheese while your opponent gathers 9 - you get total of 7 cheese in your bucket. Does not account for the cheese which was acquired due to this skill. If your opponent has spent the same 5 points, he will get only 1 additional cheese (not 3). Clockwerk (5/5) - You can turn a green anchor into a yellow one and vice versa. Can be used (1/2/3/4/5) time(s). Active skill. Divine mode takes the biggest advantage from this. Almost useless for hard and normal mode but there are still people who will find some use of it. Spirit World (1/1) - You can enter and leave the spirit world. Active skill. Can be used infinite amount of times. Toggles spirit/normal state for shaman. Normal state remains as it is. Spirit state:
Very useful for collision maps - now mice won't disturb you. Useful for maps with transparent grounds - now you can sit there alone. There are lots of ways to use this skill. And remember to use transparent cannon if you want to get rid of the opponent shaman which is in the spirit world! :P Tier 4 Invisibility (5/5) - Become invisible to other mice for (10/15/20/25/30) seconds. Active skill. Can be used only once. Simply makes you invisible for other mice, but you still can see yourself. Mostly cosmetic skill but it might really help on "shaman verses shaman" map when your opponent is trying to kill you. Beware of using Personal Teleporter too much cause it can uncover your position! King Size Plank (5/5) - Summons a huge plank. Can be used (1/2/3/4/5) time(s). Active skill. Pretty much the same as Tight Budget, but provides you with a plank which is x1.5 longer than the large one instead. Useful for everyone, but divine mode benefits the most. Night Vision (1/1) - You can see at night. Passive skill. Simply removes the darkness. Tier 3 Armored Balloon (5/5) - Summons a heavy balloon. Can be used (2/4/6/8/10) time(s). Active skill. Heavy and slow balloon that never pops. It's much harder for mice to move it horizontally and it requires much heavier weight to stop it from ascending. Not affected by Aerodynamic Balloon and Pre-inflated Balloon skills. Back Hole (5/5) - Summons a hole. Can't be summoned closer than (350/300/250/200/150) units to any source of cheese. Active skill. The mix of back door and black hole! Allows you to summon one additional hole almost anywhere you want. There are some limitations. First of all, it can't be summoned before at least one mouse is saved. Secondly, it can't be summoned right next to the cheese. Camouflage (1/1) - Your shaman looks like a regular mouse. Passive skill. Conspiracy and nothing more. Maybe a little of fun. You look like a regular mouse, you have no special text or symbols over your head but you can still do your job. However there is still a message in the chat for the mice to follow you and you're still mentioned as a shaman on the status bar on top of the gaming area. Tier 2 The Cheese is a Lie (5/5) - Summons a fake cheese to distract the mice. Can be used (1/2/3/4/5) time(s). Active skill. You can rotate the cheese and spawn it anywhere on the map but you can not make it transparent. The cheese is just a decoration - it does not move, fall or interact with any object. It does not overlap anything except the background image. It neither provides your fellow mice with real cheese (that's why it's a lie). Purely cosmetic skill. Affected by Big Cheese, otherwise it won't trick anyone. Master Conjurer (5/5) - Makes conjured ground last (2/4/6/8/10) seconds longer. Passive skill. It is what it is. Useful on conjuration maps only. Forever Alone (1/1) - Prevents you from having soul mates. Passive skill. Tired of pests that don't allow you to do your job? Have no worries! This skill will get you rid of them! Tier 1 Compassion (5/5) - When you cry, (1/2/3/4/5) mice next to you give you a gift. Active skill. Same cosmetic skill as Superstar and Chocokiss. Flubber (5/5) - Makes your trampolines (20/40/60/80/100)% more bouncy. Passive skill. Just another boring first tier skill that can lead to unexpected results! :P Dernière modification le 1406829240000 |
Nibblerrat « Citoyen » 1406739120000
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Interesting, but some of the stuff, like black hole and backtrack, i don't understand. Just add more detail, less comparisons or references. I believe that for night vision, it should just be to have a larger view by 10/20/30/40/50% or something. Great ideas though. I think that they would add a lot of fun to maps. |
Ilovli « Citoyen » 1406740740000
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This is AMAZING. I love all of these ideas and would be super happy if some of these would be on the new skill tree! Support my friend! |
Machiavelli « Citoyen » 1406746080000
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nibblerrat a dit : Back Hole allows you to summon one additional hole almost anywhere you want. Backtrack is a sort of time travel. 10 seconds after you use this skill you will be placed back wherever you were standing when you were casting it. Also most of your skills will be reset to the state they were at when you were casting it. Here is the quick example:
Talking about Nightvision I would disagree with you. Even when it reveals the entire map it's still not that powerful. Firstly, it only affects the shaman but not mice and there are not so many night maps. That means that this skill will be barely used anyway. Secondly, an idea to spend 5 skill points just to get a 50% increase in range would make this skill absolutely useless. And I've already introduced plenty of cosmetic skills. The possible solution is to make it double visibility range with a single point but it still makes this skill much less attractive. Gonna change Stability cause it's too overpowered: Stability (5/5) - You can turn a green anchor into a yellow one or a yellow anchor into a red one. Can be used (1/2/3/4/5) time(s). Active skill. Divine mode takes the biggest advantage from this. Almost useless for hard and normal mode but there are still people who will find some use of it. The more adequate replacement: Clockwerk (5/5) - You can turn a green anchor into a yellow one and vice versa. Can be used (1/2/3/4/5) time(s). Active skill. Divine mode takes the biggest advantage from this. Almost useless for hard and normal mode but there are still people who will find some use of it. Ability to create red anchors so easily would completely break the gameplay of Hard and Divine modes. Dernière modification le 1406760300000 |
Felislupus « Citoyen » 1406751780000
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/support |
Phoenixglam « Citoyen » 1406779980000
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/support |
Defilantegod « Citoyen » 1406797380000
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/support, its pretty dang good but has flaws, and could use a lot of tweaking For example... Invisibility lasts too long, also maybe summoning, meeping, anything that isnt moving makes you visible for a time. Using wings and such also does. A few others similar, but eh, good enough idea |
Anniebuscus « Citoyen » 1406802600000
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/support Sounds awesome :3 |
Foenixtake « Citoyen » 1406813880000
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/support This sounds really cool! How much time was put into this?! This skill tree would be nice to have, but I do feel some skills are a little too powerful, such as spirit world and invisibility. All summoning should show your position, so acrobat would be needed or helpful as well. I don't understand backtrack, can you explain it more? Overall though, this skill tree is really cool! =3 |
Machiavelli « Citoyen » 1406828520000
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Pretty funny that you think invisibility is too powerful because I find it nearly useless and would not even pick it at all. It's a cosmetic skill which provides almost no real benefit. Spirit world does not provide you any overpowered features as well. Specially if you have Actobat and Divine Mode which allow you to build anywhere without a real risk to be pushed somewhere far away. The real useful skills in this tree are: Armored Balloon, King Size Plank and Glory Stealer. The semi-overpowered skills are: Back Hole, Clockwerk and Backtrack. All other skills are pretty much useless and mostly cosmetic. Defilantegod a dit : I think that Invisibility is too useless to make it even more useless. :P And it lasts only 1/4 of the round time (even less with Additional Time) after you've invested 5 skill points in it. Personally I see no need to nerf it. foenixtake a dit : 3-4 hours. Dernière modification le 1406829360000 |
Magistica « Citoyen » 1406842860000
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Black Hole seems pretty unnecessary to me, it does the same job as Easy Victory imo. :l Also, will the Invisibility skill turn your building invisible too? Dernière modification le 1406902920000 |
Defilantegod « Citoyen » 1406873580000
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Well if you are gonna make a skill tree you have to consider in all modes. In vanilla itll just make it harder for mice to know where the sham is, simply making the skill pointless. While even 10 seconds of invisibility in survivor would be priceless in nearly all maps. No hugging, a lot harder to dodge, with acrobat can be extremely overpowered to fire from one side and then the other without them noticing. Still find that skill pointless |
Machiavelli « Citoyen » 1406877840000
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magistica a dit : While Easy Victory is limited to 5 uses (10 with Backtrack), an additional hole is permanent but with a restriction of summoning it too close to any source of cheese. On the other hand shaman could even place it somewhere hard to reach which I foresee to cause a lot of mice want to go exactly into this hole. magistica a dit : Of course not. Defilantegod a dit : Aren't Divine Mode with Personal Teleporter, Angel and Acrobat allowing you to do something the same - just teleport somewhere high and shoot everyone while they are not able to hug you? If some of these skills are disabled in this mode then what keeps us from disabling this one as well? Dernière modification le 1406878020000 |
Defilantegod « Citoyen » 1406896380000
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You also have to consider all maps, some maps dont have "up highs" This specific skill still doesnt act upon how op it is in survivor, and how underpowered it is in anything else Angel acrobat not necessarily, it allows dodging but mice still follow to minor hug Personal teleporter is limited to 5 times, 30 seconds is just... None of the skills were removed from survivor as far as i know, so i still think the skill needs to be tweaked to adjust. Possibly a passive thing where you can move around and build, but spawning a cannon disrupts it and instantly removes it? Also it seems a bit annoying that there is no choice to WHEN you can use it, but only at the start of a round |
Machiavelli « Citoyen » 1406899860000
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Defilantegod a dit : Give me an example (screenshot) of such map where you can benefit from invisibility but not from teleporting and standing/floating somewhere unreachable to other mice. Defilantegod a dit : In Divine Mode with Personal Teleporter and Angel you can spend an entire minute in the air away from anyone. Additionally if you have Acrobat you can continue using cannons against mice. With Acrobat and Rocket Scientist you can be in the air the whole round. If you're in Divine Mode you can cast unexpected cannons from almost any point of the map and in any direction. What's the difference? Defilantegod a dit : Just read the description accurately. I've never mentioned that it triggers automatically at the start of a round. It's an active skill. You can decide when you want to use it and if you want to use it at all. EDIT: just visited a Survival room. Invisibility won't provide any benefits for this mode. Dernière modification le 1406900940000 |
Defilantegod « Citoyen » 1406929980000
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Bs, and how you gonna activate it then? G? Cluttering up controls wont do Anyway, it might not be useful for you but it would be hella useful for me. Your point on wings, then you must maintain flight while firing, not many people can do that. Same for acrobat rocket science. This one is simply invisibility with as far as i can tell, nothing that is needed to activate or deactivate. And there are no details about the active skill part, at least say what button. Furthermore this is ONE SKILL, while the rest you stated require more skill points /halfsupport now, Also i cant go on tfm now (mobile) but theres a flat wood map with one 800x100 ground on the bottom and thats it Theres like 4 old maps that are like that, just to name a few of the maps for you Dernière modification le 1406930040000 |
Machiavelli « Citoyen » 1406932500000
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Defilantegod a dit : Dude, are you sort of trolling me? Haven't you ever used Ambulance? You just click a button and then cast it. Defilantegod a dit : Then good. A skill is useful for someone. Even perfect! Still far away from overpowered though. You're still able to accomplish this using other techniques. A couple of unexpected "meeps" make this skill even better. Defilantegod a dit : Did you read this: Machiavelli a dit : This is an active skill. Simply scroll down you shaman powers, click the right button and cast it. No additional controls, just a global pattern... Defilantegod a dit : Yes, this requires 5 skill points and provides you with a single effect. Those require you to invest 7 skill points and provide you with lots of various goodies (that are useful not just for killing everyone). Remember, not everyone is so focused on Survival mode only. Defilantegod a dit : Um, okay. That would not force me to agree with you. I still think you are wrong... Defilantegod a dit : I can't see how Invisibility would make any shaman suddenly overpowered compared to how cool he was before. Just a couple of sudden "meeps" would add some extra fun, nothing you're not able to handle. Dernière modification le 1406932620000 |
Defilantegod « Citoyen » 1406951340000
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Well, whatever you say, ill retain the /halfsupport, although i highly doubt this whole tree will be added to the game. Also, isn't this supposed to be posted on the "new skills" thread? |
Machiavelli « Citoyen » 1406968980000
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Defilantegod a dit : Well, I actually doubt that a single skill will make it into the game. I've already posted there but still wanted to make sure that it is not getting lost in the crowd of other "ideas". |
Airboid « Citoyen » 1407012060000
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Fantastic /support. |