Module FAQ & Documentation |
Techtriostep « Citoyen » 1435428540000
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If we are part of the LUA team, is it possible to make an official module in an auto locked room? |
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question at "Color Codes" should i put closing mark? <ROSE> example </ROSE> |
Shamousey « Consul » 1436101020000
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techtriostep a dit : Could you be a bit more specific as to what you mean by an auto-locked room? Okamicarl a dit : No, you just need to put it at the beginning of the text and the rest after that will become that colour. If you want to change it back to normal coloured text, you can use the <N> tag in the same way. |
Techtriostep « Citoyen » 1436109180000
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Shamousey a dit : Meaning that without manually putting a password for the room, it will be locked by itself |
Shamousey « Consul » 1436113140000
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No, that's not possible. |
Hurricane « Citoyen » 1436628600000
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Good thead shamy. gj :) *too late* |
Shamousey « Consul » 1436633040000
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Module Team applications have a new website! Head over to apply.transforstaff.com to check it out and apply! |
Cristinescu « Consul » 1436716920000
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Hello, can someone explain me more about tfm.get.room.playerList[playerName].look ? I want to make a module for my tribe and I want to give them some clothes. And, can someone give me an example? |
Bushmeister « Consul » 1436775780000
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cristinescu a dit : You cannot give someone cloths. This function returns which clothes and furs player is wearing at the moment. There (Clothing IDs) you can find some information about id's |
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Could you update the topic with the news particles? Such as the blue one in Bastille map |
Evilsantah « Citoyen » 1437102360000
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Eshkation a dit : The blue particles in the Bastille Day map are actually a teal and a purple particle on top of each other. I figured that would give a better blue color. As for other particles I'm not sure there are new ones? Perhaps from new consumables. |
Papero « Citoyen » 1437110640000
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We're there changes to shaman skills disabling? |
Shamousey « Consul » 1437134520000
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Paperonaruto a dit : There seem to have been some changes in regards to skills when the two new skill trees came out, most notably: 1. You can still use passive skills like teleporting and rocket if you're made shaman with tfm.exec.setShaman(), but not wings. You can only use wings if you die and respawn then. 2. tfm.exec.disableAllShamanSkills(true) can now be set to false again to toggle skills on and off (previously it just disabled them in the room and couldn't be re-enabled). |
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Evilsantah a dit : Oh, clever |
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digs through every module topic ever in search of a #control topic finally finds one and its removed sobs |
Gekkeiju « Citoyen » 1441165620000
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Question: Is "tfm.get.xmlMapInfo.xml" works? I tried to print the keys and values in tfm.get.xmlMapInfo in eventNewGame(). The key "xml" was existed but the value was "". Other keys like auther had a correct value. Can't we refer correctly this key in a tribe house? Does it work in the official modules? |
Podoko « Citoyen » 1441178820000
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You can't simply print a map's xml because of < > tags. If you want to print it, make sure to change each < with &lt; => print ( tfm.get.room.xmlMapInfo.xml:gsub('<','&lt;') ) Dernière modification le 1441178880000 |
Gekkeiju « Citoyen » 1441198020000
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Podoko a dit : Thanks a lot. I forgot that the chat area is TextField in Adobe Flash so the string is interpreted as html text. |
Amrtast « Censeur » 1441381500000
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Thank Shamo ! Dernière modification le 1441745580000 |
Cristinescu « Consul » 1441728360000
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A little mistake.. |