#Spiritual Map submissions (ex room shaman) |
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@7808641 Dernière modification le 1606475220000 |
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@4157913 @3594976 Dernière modification le 1603721820000 |
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What does this map want the shaman to do? Can't understand it Or it needs to be easy to understand It seems impossible to me Is this a very old map? Jackyyip#0000 - @7552379 |
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report - This map risks killing late shamans, and it doesn't make sense because shamans can get out of the gimmick in this way. Audkyrie#3896 - @294874 |
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@7800187 @7798487 Dernière modification le 1604703240000 |
Bahambug « Citoyen » 1603061520000
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Ebisu a dit : The two black grounds are anchorable as represented by the yellow anchor nails. The goal is to anchor a build that connects to both black grounds so the black ground will disappear. Afterward, the shaman has to hit/jump to the blue button in the cage and the mice can get released from their cage. You can do a dynamic or swing solution through the gap. Hope that explanation makes sense. |
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Bahambug a dit : Bahambug>>Solved Thank you This is very hard to understand Dernière modification le 1603123320000 |
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Why are there two identical maps? @337908 - Viljaminbro @5377410 -Inthebin Dernière modification le 1603735560000 |
Dukeonkled « Citoyen » 1604230200000
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Random Build of the Month: October 2020 Shaman: Bambam#4662 | Map author: Yinjackson#0000 | Map code: @7516888 The "Random Build Of The Month" is a screenshot of a random player solution on any spiritual / divinity / other shaman map. It's meant for players who are searching for an inspiration for their solutions / buildings.Hi everyone! I’d like to announce that Bambam#4662 has joined the Spiritual Map Team! She is a great addition, and we expect to see only great things from her in the future! The Spiritual Team also plans on releasing a large difficulty update next month. Stay tuned for that! If you have any questions/concerns, do not hesitate to contact us on Discord and/or in-game. Checkpoint! Results from Previous Review: High Difficulty Maps (6-10): None Accepted Rejected: Condensation#0000: @7783956 - It appears that this map was actually intended to have no-b. In this case, it is excessively difficult keeping any build still. This map also has other flaws, like the pointless lava next to the cheese and the fact that the timer lasts too long, to name a few. While the map concept has potential, its flaws need to be addressed first. Condensation#0000: @7786142 - This map is generic whether or not it restricts balloons. Without balloons, you can just solve it with a large v swing, thanks to the fact that b is not restricted. With balloons, this map still does not offer anything new. In fact, it just becomes nearly identical in concept to an existing map in rotation: @4474951. Karaka#0647: @7785225 - This map is very engaging and offers a plethora of potential dynamic builds to the player. The gameplay seems to be quite balanced as well. However, the concept isn’t unique enough as this concept has already been explored by many other maps in spiritual rotation. Feniksboy#0000: @7784345 - This map offers a very interesting and novel concept given the fact that you can use runes to keep your build stable. The subtle descent of your build is also a detail that forces the shaman to think harder. However, the fatal flaw with this map is that you are extremely limited with solutions. The gameplay is quite unbalanced as no other solution is at all reliable compared to the only one mentioned. Feniksboy#0000: @7786564 - The design on this map is needlessly restrictive. While the concept is actually somewhat new and interesting, the problem is that this map introduces excessive difficulty and frustration that doesn’t need to be there. Some ways to mitigate this could be by removing unnecessary ice walls and shortening some parts of the map, especially away from offscreen. Feniksboy#0000: @7784426 - The maze-dynamic ice concept on this map is actually unique and seems interesting, but it is made in a design that is more than what is acceptable for difficulty. Among other problems on the map, the spacing for navigating the ice grounds through is a bit too tight for a comfortable experience. Since it is likely impossible to solve this map within the allotted time, it cannot be accepted to spiritual. Low Difficulty Maps (1-5): Accepted: Kinhusxd#0095: @4716501 - Difficulty 5 Xaxadoooooo#0000: @7785928 - Difficulty 5 None Rejected All maps since the last checkpoint have been approved for participation in the next review. For anyone who wants to contribute to future reviews with the Spiritual Team, well now you can! We've introduced a new Discord that will connect the #spiritual community! If you have any burning questions or concerns about the module, you can now stay in contact with the team live! Please do join this Discord invite link if you're interested: https://discord.gg/KZQQRRr Dernière modification le 1607308500000 |
Korone « Citoyen » 1604488560000
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@7799137 |
Dextech « Citoyen » 1605184380000
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@3783603 |
Condensation « Citoyen » 1605293160000
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@7798919 -- how do I make my map no-B? |
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@7789227 @7803065 Dernière modification le 1605366120000 |
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@7696856 -edited |
Tadzio « Citoyen » 1605679320000
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@7804173 @7804826 @7806691 - when the map is finished, the shaman is supposed to enter the hole, but i didn't know how to do that :( @7807256 - ^ Dernière modification le 1606249740000 |
Feniksboy « Citoyen » 1606815480000
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@7809944 |
Dukeonkled « Citoyen » 1606860120000
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Random Build of the Month: November 2020 Shaman: Dollyblue#0095 | Map author: Ikke#0095 | Map code: @708233 The "Random Build Of The Month" is a screenshot of a random player solution on any spiritual / divinity / other shaman map. It's meant for players who are searching for an inspiration for their solutions / buildings.The Spiritual Team regrets to announce that Mastaoftime#0000 has resigned from the team. Also, the difficulty update will be postponed indefinitely. Checkpoint! Results from Previous Review: High Difficulty Maps (6-10): Accepted: Arnees#0000: @7788587 - Difficulty 8 - Even though the map concept isn’t totally unique, it offers a design that creates an experience that feels fresh with very varied building possibilities. In addition, the gameplay is quite balanced and engaging - so overall this map is suitable for spiritual rotation. Feniksboy#0000: @7784374 - Difficulty 9 - This map is a bit lengthy, but it makes up for that with an open design and a very engaging concept. The gameplay is quite balanced as well, and the map design has even undergone further improvements since the map was first submitted. As a result, this map is adequate and has been approved for spiritual rotation. Rejected: Feniksboy#0000: @7788617 - The concepts on this map vary and seem somewhat interesting, but the design is needlessly complex and difficult, which would frustrate players. The map should be shortened to make that less of an issue. If this problem is resolved, the map could become fairly engaging for players - even if the concepts are not that new. Arnees#0000: @7789654 - The solution set on this map is rather numerous thanks to the large amount of space the shaman can work with. However, none of the potential builds offer any concepts that haven’t already been seen in spiritual; this map has nothing new to offer. Arnees#0000: @7798211 - This map design has the building space available for much innovation and has an engaging concept, but most solutions are not feasible to pull off within two minutes. Because of this limit, this map is not as varied in solutions as one might think. Condensation#0000: @7688839 - This map has an interesting monorail concept, but the gameplay does not offer any new content; in fact, the map has a similar design to a few existing maps in rotation. Furthermore, the no-balloon tag on this map would not be utilized in spiritual, and would only make it harder to practice the map with the cbase module. Piionze#0000: @4157913 - This map has a pretty engaging concept, but it has a design that is somewhat similar to an existing map in rotation (@6381208), thus making it unexceptional. Additionally, the variety of solutions on this map is limited. Karaka#0647: @7800187 - This is an engaging no-b map with fairly balanced gameplay, but it does not offer any unique content. It contains the same airship/v-swing building concept that we’ve already seen in spiritual. Karaka#0647: @7798487 - The ground rotations and placements make the map more interesting to solve. However, this map also fails to offer any unique content - it is still primarily a v-swing concept, which tends to be looked at as generic. The map design does seem balanced and could have potential to spur innovation, but the fact stands that the gameplay is not any different than what is already experienced in spiritual today. Low Difficulty Maps (1-5): None Accepted Rejected: Syzii#0000: @7790962 - This map has been completely edited since it was originally submitted. On top of that, it is no longer a shaman map - or a valid map of any kind - so it is automatically disqualified. Gary#6926: @3594976 - The intended low diff dynamic ground concept on this map has some merit. However, the problem is that the position you leave the wooden ground at can have inconsequential results since you can move the ground yourself with objects such as ghost boxes. Besides this, the gameplay isn’t that exciting but it has room for consideration. Overall - the map concept doesn’t offer anything new, and the gameplay with the dynamic ground mechanism needs balancing. Removed Map: Jackyyip#0000: @7490086 - This map relies too much on the use of spirits and precise cannons rather than the standard way of solving with builds. That makes this concept unbalanced and less innovative. All maps since the last checkpoint have been approved for participation in the next review. For anyone who wants to contribute to future reviews with the Spiritual Team, well now you can! We've introduced a new Discord that will connect the #spiritual community! If you have any burning questions or concerns about the module, you can now stay in contact with the team live! Please do join this Discord invite link if you're interested: https://discord.gg/KZQQRRr Dernière modification le 1608421920000 |
Feniksboy « Citoyen » 1607794320000
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@7813993 @7812496 Dernière modification le 1607794380000 |
Xaxadoooooo « Citoyen » 1608246240000
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@7804962 @7804647 Dernière modification le 1608246300000 |
Arnees « Citoyen » 1608655320000
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@7819713 (This one does have multiple solutions) @7817520 Dernière modification le 1609360260000 |