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  • Map editor (Creating new concepts)
Map editor (Creating new concepts)
Thekingwys
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#1
  11
EN : Recently, new grass ground styles and some decorations have been implemented on Map Editor. However, as we all know by now, it's been a long time since resources that are really important for gameplay were added ingame. Therefore, it becomes difficult to make new concepts, and consequently, the quantity of interesting maps for game rotation is always decreasing. This can be noticed anytime in anywhere, due to the repetitivity of maps. Note that new items are added to the shop weekly and most of them are originated by ideas of the community.

So I had a talk with Eliterecon#0020, a MapCrew member, and he recommends the sending of ideas and suggestions that will be studied and sent to administrators for their evaluation, and then, maybe, added on Map Editor.

For that purpose, I'm making this thread for you all to be able to suggest new ideas of grounds, resources, interface changes, etc. for Map Editor. These suggestions will be read and taken into consideration by Eliterecon#0020, and then redirected to the administration. Feel free to send as many suggestions as you want.


Please respond in English
Bhvana
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#2
  7
Might as well read my post if you want to see the "approved" suggestions. An ! means I suggested it first.
A joint section!
Triangle grounds! (recolorable)
An in-game Viprin's Drawing Editor!
Exploding bombs! (as a joint)
Parameter to allow trampolines as a shaman object in player-made maps! (t="")
Bring back fake cheese!
This!
Parameters for allowing conjuration, cheese thief, and mouse transformation!
This!
This!
This!
This!
Anti-cloud as a ground!
This!
This!
This!
This!
This!
This!
This!
This!
This!
This!
Polygon grounds! (grounds that you can draw, recolorable)
Dynamic and rotated water grounds! (Dynamic water collides with grounds and shaman objects like a normal dynamic wood ground, but to mice (recolorable) (First type: https://prnt.sc/t5vs6g
Second type: https://prnt.sc/t5w0kj)
Ability to make bridges like in the vanilla maps that collapse within weight! (with loose nails which collapse within pressure)
A ground that removes cheese
Oval ground
Make it possible to make a ground thinner than 10 pixels
Saving an unfinished map in the Map Editor so you can finish it later without having to save the XML!
The joint's Z value in the XML changes when you change the Z value of the ground!
Timer ground! (useful for #spiritual and #divinity)
A circle with the width 10 will have the radius, the same size of a rectangle with the length and height of 10!
Ability to give the water function to any ground!
Ability to remove water collision with mice (water won't affect mice) and remove water collision with grounds (water won't affect dynamic grounds and shaman objects)!
Ability to make the mice attached to a string (like the string that connects soulmates) to a point!
Ability to make mice stay a specific distance away from each other!
Ability to switch textures on grounds
Ability to rotate your map by 180 degrees, so that pressing the left arrow will bring you to the right, pressing the right arrow will bring you to the left, and pressing the up arrow will bring you down as much as jumping will bring you up in normal maps, then bring you down again!
Ground that kills you when touched
In-game XML editor!
Ability to put multiple mice and shaman spawns right off the Map Editor!
This! (also do this with the hole)
This!
This!
This!
Ground that collapses under pressure!
Recolorable ground that you can do Mouse Transformation in!
All grounds are recolorable!
Spiral ground!
This!
This!
Ability to make it right off the Map Editor that when a mouse runs on a ground, it gets higher!
This!
Bomb Joint (JB)

MIY="Y" - Sets the minimum point the bombs are going to spawn, on the Y axis.
Arguments:
Y - The point on the Y axis where is the highest point in the area of the bomb's spawning.
MAY="Y" - Sets the maximum point the bombs are going to spawn, on the Y axis.
Arguments:
Y - The point on the Y axis where is the lowest point in the area of the bomb's spawning.
MIX="X" - Sets the minimum point the bombs are going to spawn, on the X axis.
Arguments:
X - In the area of the bomb's spawning, the place where the X is the lowest.
MAX="X" - Sets the maximum point the bombs are going to spawn, on the X axis.
Arguments:
X - In the area of the bomb's spawning, the place where the X is the highest.
S="Shape" - Sets the shape of the bomb's spawning area
Arguments:
Shape - The shape of the bomb's spawning area. You can choose from: oval, rectangle, hexagon, pentagon, triangle, trapezoid1, trapezoid2
AR="Rotation" - Sets the rotation of the bomb's spawning area. When not included, rotation is 0.
Arguments:
Rotation - The rotation of the bomb's spawning area.
BR="Rotation" - Sets the rotation of the bombs when they spawn. When not included, rotation is 0.
Arguments:
Rotation - The rotation of the bombs when they spawn.

Dernière modification le 1593644400000
End
« Citoyen »
1593001260000
    • End#2728
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#3
  8
This could be an amazing idea if the admins get to act in response. I really wanted new mechanics to make up some new cool concepts since gameplay is not that innovative these days. I've got some ideas:

• A ground that removes cheese could be a cool idea (credit to urook#1131 for this idea.)
• Put aie for specific grounds and not for the entire map (as bhvana mentioned.)
• A ground that gives only grip and nothing else.
• The ability to cut grounds (this one is fantasy) or add some other forms that are not rectangles nor circles.
• To be able to switch textures from grounds (i.e. get a default circle ground and put the trampoline texture on it.)
• The alpha parameter for grounds or decorations (to make them translucid.)
• Grounds that teleport mice (as optimization for the traditional lava system,it could be done by linking the grounds in some way.)
• A ground that changes the gravity value or other map parameters; also stated by bhvana earlier (like an area: you put the ground and mice that are in it get their gravity modified.)
• Add decorations that add to the gameplay, like an arrow (to not make the 2 grounded thing all the time.)
• Spread the 50 ground capacity (as godmcb mentioned in the BR-PT thread.)

I'll probably edit this to add some ideas or to change these.
Miroslavchik
« Consul »
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#4
  1
this :D
This ?
Enderflash a dit :
Grounds that teleport mice (as optimization for the traditional lava system,it could be done by linking the grounds in some way..)

sihT
This this
tHIS
Press this
t h i s
Cepejjaa
« Citoyen »
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#5
  0
1. The platform can be rotated with a temporary change of side (for example, if after 50 seconds (on the left) it changes to the right (30 seconds) and repeats. Can change the time and choose either "left" or "right" first, can even choose one. If put the "left" and "right" buttons without rotation time (infinity) on the sides, then nothing will work.
Example:
https://i.imgur.com/KHf7al7.jpg

2.Add a triangle and an oval(It can be changed to any size)
Example:
https://i.imgur.com/eGSksHT.jpg https://i.imgur.com/4BdbKX5.jpg

3. Add a button "Type: quicksand".
4.Add the button " Rotation on arrows (platforms), the mouse runs faster or climbs out".
5.Add the platform "obsidian", "Red sand" and "Oak". This is for decoration.
6.Add a platform "poison" (poisoning), such as cactus.

Dernière modification le 1593028800000
Ae_86
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#6
  3
I wouldnt bother with suggestions as long as they havent picked up to rework the editor as a whole... maybe its just me but I wish they are coming to their senses that the map editor is far too outdated to make map making more convenient, then think of sorting out all of the countless suggestions to map editor that are just piling up

Dernière modification le 1593040560000
Bhvana
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#7
  0
Maybe this should be like a contest, the people with their suggestions implemented should get rewards
Virtini
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#8
  12
This topic made me feel I have to shout out literally everything I found frustrating in mapmaking, so the first part of my comment is basically me ranting about things. Just don't read it, if you don't feel like, lol.

  • First of all, to even begin talking about mapmaking, we need mapmakers. So, it'd be nice to make it clear for new players how to submit maps for the rotation. Yeah, things may not look like that, but it's really not clear for a newcomer that he needs to export map as tribehouse and then send it on forum in appropriate thread, while the threads can't be found anywhere in the game and there is a misleading "Export map" button, which waste some newcomers' cheese only to export their maps as P0. Now tell me, what's the chance of P0 map of becoming a higher perm, or how do mapmakers gets feedback on their P0 maps? Yeah. Add some tutorial guys, please.
  • The map editor interface lacks incredible amount of features, making it impossible to make a map that suit 2020 standards without using some other software. To begin with, we can't add stuff like aie, dodue, defilante to the map without quitting the editor for a moment. Same goes for adding images as backgrounds. Many pretty common things, like treadmills or sticky grounds, pft! even most of basic shaman objects are also unavailable, not even mentioning VDE-based stuff. You need at least notepad (and tfmapcanvas, if you want to make a P6 map and don't die out of frustration in the process) to make this kind of stuff. These functionalities has to be added somewhere in the basic interface, because it's not only frustrating to constantly switch between map editor and other applications, but also extremely hard for new people to get the entire vibe of mapmaking. Especially when you consider how great the in-built documentation about this kind of stuff is.
  • Even with the things above added, an in-built, nicely designed, easy to use XML editor would be cool. Sometimes you just want to edit things directly without spending hours looking for a friendlier software than a notepad.
  • Make it possible to change the room you land it after quitting the editor. There is nothing worse than constantly being thrown into 30 mice room with 30KB P5 map being played, lagging the hell out of your PC, when you have to test your map a lot in utility room (why not in the editor? because limitations, of course), so you have to enter and quit editor many, many times.
  • Fix the damn bug that when you die while validating map and respawn when out of validating, you can't edit ground properties until you re-enter the validation mode. It's a bug known for like what, 7 years? and still nothing has been done with it? Any reasons?
  • Remove the damn 50 ground & 30 objects cap, or at least make it grow higher with increasing amount of player's permed maps. 50 ground limit is extremely limiting when it comes to creativity, and increasing it shouldn't even cause lags at all - or at least less lag than a 30KB art map. Speaking of which - why is there a 20KB limit, if it can be so easily bypassed? Speaking of bypassing - why the 30 objects cap doesn't apply to defilante tokens (if you add new directly via XML editing, of course, because normal way would be too clear and understandable), but nobody tells mapmakers about it?
  • Some new, player-made editors like old MapPad or newer Miceditor have various cool features like making a nicely-shaped circles (mappad) or selecting multiple grounds (miceditor). Why do we need a special software for that? Why isn't it possible in the regular editor?
  • Improve the /lsmap command by making it possible to find your maplist without typing a command impossible to find within game. Also, some new functions would be cool, for example sorting maps by category. Adding personal notes to the maps would be cool, as it's realy hard to keep track of all maps using only the lsmap right now - I had to make my own Excel spreadsheet for that purpose, lol.
  • Make it possible to not be a shaman while testing/validating your map. It'd be easier to test if your P17 burla (or P3 obstacle) works as intended.
  • Make it possible to type the desired ground's Z value, instead of only being able to change them by 1. Turning three new z47-49 grounds into z3-5 grounds (over 120 clicks) is no fun at all.
  • About the new mapmakers, there are two minor things that could be added to help them, too. First would be an information about 1000 gathered cheese requirement to export a map, popping up when a player with less than 1000 cheese gets into the map editor. Spending a lot of time to make your own First Cool Map, and then realize you just can't export it (and then ragequit, because obviously the game never told him he can just save the XML for later...) is very unpleasing, isn't it? Second thing - make it impossible to export map completed in less than 2 seconds as P0, so nobs won't spam P0 with instacheese maps. Or maybe just remove the P0 category, hmm...
  • Make it possible to invite a friend to your map editor! I know it's hard to implement and it's not really a big deal, as it'll only make testing specific types of maps a bit easier, but.. yeah, i'd just love to see that.
  • Maybe add some bonuses for mapmakers? Without them, there would be no rotation at all, except vanilla, and yet mapmaking gives no bonuses, no titles, no badges, anything. The only thing mapmakers get for their involvement in this game progress is some satisfaction, when they see other number than 0, 22, 43 and 44 after the P letter in their maplist. Recently we had some mapmaking contests - and that was cool, I hope more of them will be held soon. But something more would be cool anyway.


I guess I didn't cover everything anyway, as I have no time and patience for mapmaking recenly. It might be I just forgot some stuff, lol. So, going into the topic... well I don't have many cool new ideas, these are the only few I can think of:

  • Making it possible use vanilla bombs in maps. It's not a big deal, it's just weird we can't do that.
  • Fixing water/water alignment issue. At this point two water blocks have to slightly overleap themself, so mice won't lose their velocity when passing across... and I don't think it should be like that.
  • Adding anticlouds as a ground to the editor. Right now there is no consensus how should we indicate an anticloud and it is kinda confusing sometimes.
  • Adding instant death grounds. Yeah, we might use skulls, lava, treadmills or... whatever for this purpose... but it just doesn't always work well in general.
  • Fixing sticky treadmills. They work extremely weird and unpredictable, when 2+ mice collide with them. It's not a big deal tho, nobody uses this kind of stuff anyway.
  • If possible, making it possible to add grounds thiner than 10px. No particular reason, it would just be cool!
  • Adding an alternative form of dodue="", where you have to grab all the cheese.
  • Also literally everything Enderflash proposed.

Bhvana a dit :
Maybe this should be like a contest, the people with their suggestions implemented should get rewards

Wow, a contest with no winners. Come on, there has been a plenty of map editor suggestions across the years, most of my ideas were probably mentioned somewhere before, yet none of them was implemented at all. Consider that a few years ago A801 had a workpower to implement them and now it's a dying company with dying servers. They probably won't add anything - we can just share our thoughts and ideas.

Apologies for my English, I wrote this comment down at 6 AM. It's kinda hard to think so late/early.

Dernière modification le 1593058200000
Bhvana
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#9
  0
I'll be sure to create a Map Editor thread about the new features when these get implemented!
And maybe even host a contest with the first category, having to be any map, having to use the new features!

Dernière modification le 1593182100000
Anythin
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#10
  4
Just use the search function on this forum if you're looking for map editor suggestions.

P.S. Staff have been forwarding suggestions for map editor improvements continuously and repeatedly ever since new updates were announced back in 2014. So don't get your hopes up this time.
Thekingwys
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#11
  1

[/p

Anythin a dit :
Just use the search function on this forum if you're looking for map editor suggestions.

P.S. Staff have been forwarding suggestions for map editor improvements continuously and repeatedly ever since new updates were announced back in 2014. So don't get your hopes up this time.

I know
Bhvana
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#12
  0
When will they get added?
Virtini
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#13
  2
Bhvana a dit :
When will they get added?

most probably never
Bhvana
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#14
  0
Virtini a dit :
Bhvana a dit :
When will they get added?

most probably never

Anythin a dit :
P.S. Staff have been forwarding suggestions for map editor improvements continuously and repeatedly ever since new updates were announced back in 2014. So don't get your hopes up this time.
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