Map editor (Creating new concepts) |
Thekingwys « Citoyen » 1592951280000
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EN : Recently, new grass ground styles and some decorations have been implemented on Map Editor. However, as we all know by now, it's been a long time since resources that are really important for gameplay were added ingame. Therefore, it becomes difficult to make new concepts, and consequently, the quantity of interesting maps for game rotation is always decreasing. This can be noticed anytime in anywhere, due to the repetitivity of maps. Note that new items are added to the shop weekly and most of them are originated by ideas of the community. So I had a talk with Eliterecon#0020, a MapCrew member, and he recommends the sending of ideas and suggestions that will be studied and sent to administrators for their evaluation, and then, maybe, added on Map Editor. For that purpose, I'm making this thread for you all to be able to suggest new ideas of grounds, resources, interface changes, etc. for Map Editor. These suggestions will be read and taken into consideration by Eliterecon#0020, and then redirected to the administration. Feel free to send as many suggestions as you want. Please respond in English |
Bhvana « Censeur » 1592951940000
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Might as well read my post if you want to see the "approved" suggestions. An ! means I suggested it first. A joint section! Triangle grounds! (recolorable) An in-game Viprin's Drawing Editor! Exploding bombs! (as a joint) Parameter to allow trampolines as a shaman object in player-made maps! (t="") Bring back fake cheese! This! Parameters for allowing conjuration, cheese thief, and mouse transformation! This! This! This! This! Anti-cloud as a ground! This! This! This! This! This! This! This! This! This! This! Polygon grounds! (grounds that you can draw, recolorable) Dynamic and rotated water grounds! (Dynamic water collides with grounds and shaman objects like a normal dynamic wood ground, but to mice (recolorable) (First type: https://prnt.sc/t5vs6g Second type: https://prnt.sc/t5w0kj) Ability to make bridges like in the vanilla maps that collapse within weight! (with loose nails which collapse within pressure) A ground that removes cheese Oval ground Make it possible to make a ground thinner than 10 pixels Saving an unfinished map in the Map Editor so you can finish it later without having to save the XML! The joint's Z value in the XML changes when you change the Z value of the ground! Timer ground! (useful for #spiritual and #divinity) A circle with the width 10 will have the radius, the same size of a rectangle with the length and height of 10! Ability to give the water function to any ground! Ability to remove water collision with mice (water won't affect mice) and remove water collision with grounds (water won't affect dynamic grounds and shaman objects)! Ability to make the mice attached to a string (like the string that connects soulmates) to a point! Ability to make mice stay a specific distance away from each other! Ability to switch textures on grounds Ability to rotate your map by 180 degrees, so that pressing the left arrow will bring you to the right, pressing the right arrow will bring you to the left, and pressing the up arrow will bring you down as much as jumping will bring you up in normal maps, then bring you down again! Ground that kills you when touched In-game XML editor! Ability to put multiple mice and shaman spawns right off the Map Editor! This! (also do this with the hole) This! This! This! Ground that collapses under pressure! Recolorable ground that you can do Mouse Transformation in! All grounds are recolorable! Spiral ground! This! This! Ability to make it right off the Map Editor that when a mouse runs on a ground, it gets higher! This! Bomb Joint (JB) MIY="Y" - Sets the minimum point the bombs are going to spawn, on the Y axis. Arguments: Y - The point on the Y axis where is the highest point in the area of the bomb's spawning. MAY="Y" - Sets the maximum point the bombs are going to spawn, on the Y axis. Arguments: Y - The point on the Y axis where is the lowest point in the area of the bomb's spawning. MIX="X" - Sets the minimum point the bombs are going to spawn, on the X axis. Arguments: X - In the area of the bomb's spawning, the place where the X is the lowest. MAX="X" - Sets the maximum point the bombs are going to spawn, on the X axis. Arguments: X - In the area of the bomb's spawning, the place where the X is the highest. S="Shape" - Sets the shape of the bomb's spawning area Arguments: Shape - The shape of the bomb's spawning area. You can choose from: oval, rectangle, hexagon, pentagon, triangle, trapezoid1, trapezoid2 AR="Rotation" - Sets the rotation of the bomb's spawning area. When not included, rotation is 0. Arguments: Rotation - The rotation of the bomb's spawning area. BR="Rotation" - Sets the rotation of the bombs when they spawn. When not included, rotation is 0. Arguments: Rotation - The rotation of the bombs when they spawn. Dernière modification le 1593644400000 |
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This could be an amazing idea if the admins get to act in response. I really wanted new mechanics to make up some new cool concepts since gameplay is not that innovative these days. I've got some ideas: • A ground that removes cheese could be a cool idea (credit to urook#1131 for this idea.) • Put aie for specific grounds and not for the entire map (as bhvana mentioned.) • A ground that gives only grip and nothing else. • The ability to cut grounds (this one is fantasy) or add some other forms that are not rectangles nor circles. • To be able to switch textures from grounds (i.e. get a default circle ground and put the trampoline texture on it.) • The alpha parameter for grounds or decorations (to make them translucid.) • Grounds that teleport mice (as optimization for the traditional lava system,it could be done by linking the grounds in some way.) • A ground that changes the gravity value or other map parameters; also stated by bhvana earlier (like an area: you put the ground and mice that are in it get their gravity modified.) • Add decorations that add to the gameplay, like an arrow (to not make the 2 grounded thing all the time.) • Spread the 50 ground capacity (as godmcb mentioned in the BR-PT thread.) I'll probably edit this to add some ideas or to change these. |
Miroslavchik « Consul » 1593018780000
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Cepejjaa « Citoyen » 1593028320000
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1. The platform can be rotated with a temporary change of side (for example, if after 50 seconds (on the left) it changes to the right (30 seconds) and repeats. Can change the time and choose either "left" or "right" first, can even choose one. If put the "left" and "right" buttons without rotation time (infinity) on the sides, then nothing will work. Example: 2.Add a triangle and an oval(It can be changed to any size) Example: 3. Add a button "Type: quicksand". 4.Add the button " Rotation on arrows (platforms), the mouse runs faster or climbs out". 5.Add the platform "obsidian", "Red sand" and "Oak". This is for decoration. 6.Add a platform "poison" (poisoning), such as cactus. Dernière modification le 1593028800000 |
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I wouldnt bother with suggestions as long as they havent picked up to rework the editor as a whole... maybe its just me but I wish they are coming to their senses that the map editor is far too outdated to make map making more convenient, then think of sorting out all of the countless suggestions to map editor that are just piling up Dernière modification le 1593040560000 |
Bhvana « Censeur » 1593050940000
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Maybe this should be like a contest, the people with their suggestions implemented should get rewards |
Virtini « Consul » 1593057960000
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This topic made me feel I have to shout out literally everything I found frustrating in mapmaking, so the first part of my comment is basically me ranting about things. Just don't read it, if you don't feel like, lol.
I guess I didn't cover everything anyway, as I have no time and patience for mapmaking recenly. It might be I just forgot some stuff, lol. So, going into the topic... well I don't have many cool new ideas, these are the only few I can think of:
Bhvana a dit : Wow, a contest with no winners. Come on, there has been a plenty of map editor suggestions across the years, most of my ideas were probably mentioned somewhere before, yet none of them was implemented at all. Consider that a few years ago A801 had a workpower to implement them and now it's a dying company with dying servers. They probably won't add anything - we can just share our thoughts and ideas. Apologies for my English, I wrote this comment down at 6 AM. It's kinda hard to think so late/early. Dernière modification le 1593058200000 |
Bhvana « Censeur » 1593181980000
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I'll be sure to create a Map Editor thread about the new features when these get implemented! And maybe even host a contest with the first category, having to be any map, having to use the new features! Dernière modification le 1593182100000 |
Anythin « Consul » 1593297600000
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Just use the search function on this forum if you're looking for map editor suggestions. P.S. Staff have been forwarding suggestions for map editor improvements continuously and repeatedly ever since new updates were announced back in 2014. So don't get your hopes up this time. |
Thekingwys « Citoyen » 1593345420000
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[/p Anythin a dit : I know |
Bhvana « Censeur » 1593900240000
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When will they get added? |
Virtini « Consul » 1593902340000
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Bhvana a dit : most probably never |
Bhvana « Censeur » 1593967260000
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Virtini a dit : Anythin a dit : |