The future of Dead Maze |
![]() ![]() « Consul » 1536389580000
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death. |
![]() « Citoyen » 1537611540000
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I really like this game but there are obvious problems, some easier to fix then others. I just wrote this post cos while i was trying to feed a fire i got lag and lost 2 of my best weapons cos the item window does not sort the items i can burn. In the "items to burn" window the items should be sorted with the shittiest/least useful first ("on top") and the unused "high level" weapons last. Or according to "highest fuel value"... I dont know what the lag-issue is in this game, but i can handle getting killed by an invisible enemy or im running through "a zombie-free" area then suddenly getting a freeze-screen and when it unfreezes im surrounded by 23 zombies at a rare occaasion. but i should not have to loose my shit sitting down at my fire.! Anyway, when it comes to making money id rather pay a good ftp game for extra cosmetics and stats/info then to get an significant advantage over other players. How much "significant" is? Imo, very low. Im pro buying special access to areas as long as they dont contain objects that cant be found by ftp's. It makes u pay for a "bigger game" but ftp's canreach the same Lv at the same speed as ptw... And id rather figure the game out for myself then get spoonfed every bit of info. But a good way to "teach each other" (both in forum and in game) would be nice. Ive worked on a teacher/student function (with missions and small rewards [items to students, currency to teachers] to all and anonymos ratings of how good the teacher was) in another game and i think it would be perfect in Dead Maze... it could also unlock "teacher-clothing" and "teacher ranking" as a title (Helper -> ... -> Learned -> ... -> Master) dep on students ratings. there were other parts/functions too but thats another story... The stuff above is ofc very simlyfied and there are other annoying things that needs attention, but the main point from me is that i like this game and would like to see it survive and thrive. But imo it defenitly needs a few more areas and some bug fixes atm. BIG THANKS to Atelier for a nice game! |
![]() « Citoyen » 1537617000000
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Sry, forgot to say that i think one obvious way to make money would be to sell extra slots in the backpack and recycle. Max 8 extra slots in the backpack and max 4 extra in the recycle. Heres a table with the basic formula (ive changed the amounts) that we used in another game and it still works very well.... ![]() |
![]() « Citoyen » 1537732080000
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well i play it for 6-7 days only but like it as i;m a Project Zomboid veteran and this theme suits me well. too bad that devs left this jewel without proper care, that's just totally lazy. this game have massive potential and knowing it's progress was abandoned by creators just doesn't make sense. but well, decisions... |
![]() « Citoyen » 1537732260000
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Freelaxx a dit : add an extra expansion pack with new themed map, infected and items for like 1,99$ so everyone can afford it and you make a million fast |
![]() ![]() « Consul » 1538079960000
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Meowie69 a dit : Disappointed but not surprised, looking at the other a801 games and how they don't show any care for them |