General Divinity discussions |
Rusengeneer « Citoyen » Chef spirituel 1471695360000
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Lets talk Divinity If you are not a member of the tribe Valour Legacy, then you can post your thoughts in THIS thread. Dernière modification le 1472915520000 |
Rusengeneer « Citoyen » Chef spirituel 1471732260000
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Ok, Gus and me have been discussing what type of info you feel should be displayed next to the small map-pic in the Divinity-Maps-List. Creator, Wind, Gravity, "Shaman objects overlapping static ground will be removed", etc First 10 Diff 1 maps are now done and are in place. Take a look. We will be glad if more tribe-members writes their thoughts about the layout, the different colors of different text and about other info around the maps and overall.. Whats your thoughts? Dernière modification le 1472119800000 |
Perilee « Citoyen » 1471769280000
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When I play divinity the most info when people who play divinity for the first time ask is What does Mirrored mean" and some sham wastes their time trying to use force on a No force (Shaman objects overlapping static ground will be removed) map so I think this two need most info Dernière modification le 1471814460000 |
Rusengeneer « Citoyen » Chef spirituel 1471776540000
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Elen. Cool input about the Frequently Asked Questions in the game. And I agree. Though I feel that maybe Explaining the mirrored function over and over in every map-info is not the best solution... Maybe put that info in tfm-school divinity section or some thing and just make a short link in map-info-cell to that page? |
Rusengeneer « Citoyen » Chef spirituel 1471860900000
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Small update: I did a small change in Divinity-Maps section. I have removed the subsection that was housing the maps list, moved maps list to parent folder, renamed Maps Index to "Divinity Maps List. pix, info, solutions" and added a new thread called "Maps Index List. by number". Sowwi fo inconvenient renaming the components of teh structure ^^ But I figure, rather now while under construction/development than at the end when this tool is started to be used by other players. Cheers! =D Oooh... and I created a News/Updates topic after I wrote this entry^^ Dernière modification le 1471861140000 |
Rusengeneer « Citoyen » Chef spirituel 1471879200000
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Hummm hummm... What if... in the info cell next to the small image of the map, down below the rest of the map-info, to add some basic tips individually for every map (hidden behind Spoiler-function)? Example: "Lift away ice-pillars with bloons. Avoid bloons from getting stuck inside the outer choco-ground." or "Cannon ball the ice-pillar to the cheese side. Otherwise you will block the mouse hole." An example can be found in Divinity Maps-List, Diff 1, Map 3 (199265) Not the whole solution, like in the linked thread in the Database, but rather small starting tips for the newcomers directly in the Maps-List. But hidden behind the Spoiler function, because there are a lot of people that rather like to find solutions for them selves. Can not recall if some one said some thing similar or if the thought is my own. Well.. watevvah..^^ What do you guys think about it? Good? Bad? Feedback! =D Dernière modification le 1471951560000 |
Guswls « Citoyen » 1471880460000
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I think it's good if it's not going to get too long :3 |
Perilee « Citoyen » 1471950420000
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I imagination some people(Especially people who plays Divinity for the first time) will love to use this tip and it will help them greatly But like Gus says I wish the info lines will be short and accurate Think 1~3 lines will be suitable |
Rusengeneer « Citoyen » Chef spirituel 1472894700000
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Guys... I have a gek-inspired idea for a divinity map. But I have 0 knowledge in map-editor and far to much work with the maps-list-tool. Maybe some one among you could create it so we could test it? =) |