Fortoresse Suggestions |
Miaoupaws « Citoyen » 1403108400000
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I made a map, who cares ? o/ XOXO |
Maxkkk « Citoyen » 1403108760000
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A command to disable the blood, please. |
Gamegamerlol « Citoyen » 1403116140000
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Miaoupaws a dit : I like it, an ice map would be cool |
Willtheminer « Citoyen » 1403214660000
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They need to change the "tribe" and friends list arts that's with the Bouboum hamsters and put the Fortoresse soldiers... And change "Tribe" to "Army" |
Triibuonlahe « Citoyen » 1403271120000
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Maxkkk a dit : The blood was a bug of zombies update. Dernière modification le 1403271840000 |
Micepowerss « Citoyen » 1403282880000
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There should be this mode called Team Swap: So when you kill a player, they will join your team, and whoever has all the teammates in 1 team wins. (You get more potatoes if your former team wins and you're in that team.) |
Triibuonlahe « Citoyen » 1403343060000
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Katana (sword) it does takes 1 healt with 1 hit and its very fast. Also a combat knife what is medium speed but takes 2 healt. |
Giuggiolinoi « Citoyen » 1403362020000
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how to get experience for level up look -->. how to get a skills?? (sorry for bad english im italian and have 9 hold thanks) skills:protection,speed,attack,healt and more. one kill= 5-10-15 exp and win a round:30-20. you killed: -5-10. how to get a boss?? the bos have 2000-3000 healt. boss leave: 10-20 healt. the boss is speed is low-normal. you leave a 1 healt. the boss dont killed you lose 10 potatoes or 20 exp. the soldat kill boss you gained 300-600 exp. you as killed the boss you received +500-1000 exp. mi suggestion is short or long?? bye :D Dernière modification le 1403362260000 |
Ianubisgurl « Citoyen » 1403374440000
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I think there should be an option to turn the blood off. |
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Facepaint feature to customise facial appearance (e.g. beard, scars, glasses), eye color and patterns etc. This or more skins with different facial features. Customise clothes/hair color if possible. Gimmicks feature which is like a weapon 3, with perhaps a set of melee weapons and a timed grenade that bounces off grounds and conjure and has a set 5 second timer to it, dealing 5-10 damage in a fairly low blast radius with little knockback. |
Bossofgaming « Citoyen » 1403633460000
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Ianubisgurl a dit : triibuonlahe a dit : Like triibuonlahe allready said the blood is bug of zombies update. |
Creaturenerd « Citoyen » 1403646060000
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Change tribe to army and allow us to make a tribe house (or in this case hideout) for Fortoresse. |
Tadame « Citoyen » 1403851740000
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New game modes! 1. Split-screen pictionary - Two teams compete against each other. The team which correctly guesses the greater number of words wins more potatoes than the other team. 2. Rescue the VIP - One team has to save the VIP and escort him or her out of a trapped venue to a safe place. The other team prevents this from happening. Number of potatoes earned by each team is determined by victory or defeat. 3. Treasure hunt - Two teams compete to find the most hidden treasure (e.g., potatoes and carrots). The team which finds the most treasure wins and earns more potatoes than the other team. |
Fewfre « Citoyen » 1403875380000
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Tadame a dit : I actually think some form of this could be fun :) |
Bamov 1403894820000
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[Modéré par Travelingpik, raison : Not English] |
Bossofgaming « Citoyen » 1405444980000
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I think when in the vip round both vips have same healt than its should be as draw and the same in ohter rounds. |
Holistergo « Citoyen » 1405575660000
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As some of you may know, there will be zombies coming to fortoresse. I am sure everyone is very excited. But due to nekodancer, the new updates may be delayed and postponed to maybe next years Holloween. That is too me very long. But i am sure Atelier will figure something out. After all updates are much more faster to complete than making a new game. Anyways what i had wanted to talk about are some of the ideas people have been mentioning. [One are accessories! So basically my tribe has been saying that they should give permanent stats but lower another. That would be much fair. The DD or DPS or what my friend calls it "glass cannon" would have more damage but less defensive stuff such as hp.SO take this for expample i buy an accessory that gives me more dmg by how much the skull perk gives you or maybe even more,, but drops my hp by maybe 5. A tank would have more hp, and or -10% less dmg. But drops attack by the same amount. The medic or healer would have 5 less hp and 10% less dmg but can heal others by 2 hp or 2-3 per second with perk. They also need to be very fast, faster than others to get to their team quickly as possible. So basically a trade off. One of my friends thought of a jack of all trades. Meaning more of each stat but no higher than the others. SO basically instead of having 10% dmg increase or hp and defense, you get 5% or 3-5% for all stats. Saying all this there will be a a huge difference in how we play together. meaning more people would be willing to tank and let their teamates do all the dmg. This will also take away the biased statement that the person who gets top 3 repeatedly is a veteran player. Saying that supports in killing should be known as well. My other idea are titles and profile stats. I think titles would be a huge thing for this game since bomboum or whatever it is called and tfm also have them. Since this also a war game and we now have titles we need a system to keep track on the things we nee d to do to earn them, such as how many kills or supports in killing you get. And potatoes etc. And we all remember that day when pictures of knives were in one of our slots and people went CRAZY. Well i am very grateful that that had happened because if peple would not have started wanting them, there ould be no melee weapons. And yes i believe they should have melee weapons. The action should look like a stab and slash. that would have some kinda wave at the blade going outwards. should where it is going. Another friend suggested maneuverable explosives such as grenade launchers and bazookas. HE also suggestes having an extra slot for it. Another thing MODS, WE NEED FORTO MODS. There have already been hackers popping up already with unlimited ammo and fly hacks. And even if the whole room bans no one comes. |
Tadame « Citoyen » 1405583760000
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^Holistergo, I read your message twice and found it hard to understand what you were trying to say. It'll be better if you can construct each idea in one paragraph or bullet point, use connectives, and avoid the usage of uncommon abbreviations (e.g., DD, DPS, dmg). I'd like a new perk, Lucy's healing cordial. Use : Instant restore of 5HP. Waiting time : Every 30s. |
Fewfre « Citoyen » 1405719720000
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A "handicap" game-mode (or mini-game). Everyone on the map would have the same handicap, be it no perks, 1/2 the ammo/conj/health, etc. Or to be interesting it could also give everyone a specific boost (shorter perk refresh, double ammo/health/conj, etc). This might make more sense as a mini-game so it would just be added on to normal maps in that room. |
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They could bring back the gamemode from forteresse (extinction.fr), and have two teams attacking each other's bases (i.e something like a double-flag game). The base has health (like the refrigerators in the extinction version did). The teams can decide whether they want to go on all-out attack or have some players defending the base. The base or refrigerator can also be moved around by one player, so it would be a mix between flag and VIP type gameplay. This would be the ultimate coming-together of the three versions of fortoresse (we had bombs in the transformice version). I actually had a go at the extinction version earlier on, that's how I came up with this. They should have a 3rd weapon slot dedicated to special weaponry. For example, bouncing grenades with a 5 second timer that deal small amounts of damage and can't travel through conjure, and follow projectile motion physics. They could even make it so you can adjust the timer proportionate to the amount of damage it can do e.g. a 40 second timer is an instakill grenade. But the grenades should be able to be shot ONLY BY THE OTHER TEAM to be detonated early. Another thing I imagine is a homing missile of some kind that could travel around the map under control of the player, so they can't move while using it. The missile does 5 damage and can be shot down by ordinary guns. Also, the player controlling the missile can see into every area the missile travels, but the missile should have limited vision. I got this idea from metal gear solid. They could also introduce environmental hazards e.g. fire, that does a small amount of damage over time when someone is stepping in it. A special weapon in the third slot could also be a napalm bomb of some kind that causes fire effects in a certain area, and is damaging to both teams. I dreamt up this idea randomly, and it could also be a really cool aesthetic feature. But hopefully it doesn't lag. For customisation, they should introduce a "facepaint" feature, which allows you to customise your character's facial features. Keep the skins as a clothing option -- there are some skins I wish didn't have specific facial features e.g. the eyepatch skin (I pasted an ordinary face onto the skin using MS Paint and I really liked how it looked). So if these were customisable it would be awesome. I got the name facepaint because it's military. Maybe they can add grappling hooks in this game. They only work to swing along a roof. You can fire your gun while swinging, but you can't walk unless you release the grapple. Tadame, about that perk, they could have that and have multiple uses on it. For example, I could use that cordial 3 times and have a really long cooldown time afterwards like 1 minute. So it would basically be on the player to decide when they should use it. Dernière modification le 1405745880000 |