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« ‹ 16 / 34 › »
Fortoresse Suggestions
Fewfre
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#301
  0
Mouldychesse a dit :
Switch Teams (Only when there are less people in a team or they're losing)

Private: 12 - 8

(Switched)

Private: 11- 9

If you mean a chat command (or something) to switch teams (rather than leave the room and come back), then 100% support.
Arber
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#302
  0
Switching Teams..? meh. If you are on a team, and it is about to lose, in the last second you could switch to the winning team and get a win point on the profile..
Fewfre
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#303
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Oh, true. I forgot about stats... but still, assuming the rule "Only when there are less people in a team or they're losing", you can already do this by leaving the room and coming back; and since usually winning team has equal / more people, not much of an issue? I mostly hate the current work-around of leaving/coming back as A) I have to pick a random room then remember what room I was in, and B) I also lose potatoes depending when I switch.

Dernière modification le 1407785640000
Shadowtrophy
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#304
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Uhm no to switching teams. Here's an example of what would happen if that was implemented:

Red 11 - 10 Blue

Let's say you're that extra player on Red that has no idea who will win, so you will switch every now and then to 'unequalize' (is that a word ;-;) the balancing. Arber has a point there. Also, it might be hard to keep track if 10 players can be all switching at the same time, causing mass confusion onto who's on whose team.
Fewfre
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#305
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Again, this can already be done via leaving / coming back. And it could always be disabled for cases such as 11-10, and only allowed for obvious unbalances such as 12-10. It could also consider potential AFKs somehow (not in that it would allow people to unbalance it even more so (not 5-3 -> 6-2 just because of AFKs), just a random thought)? I think this would solve problems stated above? :)

And sorry to original poster of suggestion if I'm hijacking / misinterpreting your suggestion.

Dernière modification le 1407788880000
Shadowtrophy
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#306
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I'm no coding expert but that team balancing system right there above might take a lot of time to implement. O.o
Redd3
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#307
  0
Coordinate a switch every 10 rounds or so and let players pick the color team they want to join. Do not tell them which players are in the same color as them until the round begins. After that, if there are too many players on one particular color, switching can occur naturally.

Dernière modification le 1407813240000
Miceordie
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#308
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Don't know if this has been suggested before but to reduce spawn killing, enable invincibility of 1-2secs for newly spawned players.
Fewfre
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#309
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Shadowtrophy a dit :
I'm no coding expert but that team balancing system right there above might take a lot of time to implement. O.o

I don't really think so, most of the information / checks they are already doing, they would just need to add a chat command, and have it check that data.
Miceordie a dit :
Don't know if this has been suggested before but to reduce spawn killing, enable invincibility of 1-2secs for newly spawned players.

This has already been added for awhile, and it seems to be working for me.

Dernière modification le 1407857160000
Dragongato
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#310
  0
Could put an option to remove the blood and the impact of mines/c4
Fewfre
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#311
  0
Dragongato a dit :
Could put an option to remove the blood and the impact of mines/c4

They are going to add a "remove particles" option to the game according to Tig. It sounds like it was already added it (to the non-live code), so it should hopefully be included in the next update when it's added to the live game :)
Holistergo
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#312
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The problem with uneven number of people happens because people tend to leave the room late in the game. The round after that will still be uneven. You would then have to wait the next round for it to then be even.
Thesnailgary
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#313
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Mouldychesse a dit :
Switch Teams (Only when there are less people in a team or they're losing)

Private: 12 - 8

(Switched)

Private: 11- 9

Is this what you mean Holi? it would be a smart idea, but you should only be allowed to switch if they have less people AND are losing, not OR
Johnsonjkl
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#314
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Vector?
Fewfre
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#315
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Profile should not count afk kills / deaths; they don't count on the score / leader board, so why should they count on a permanent profile?
Copilot
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#316
  0
Manual Reloading; Where you can reload it whenever you want to.

Dernière modification le 1408401720000
Creaturenerd
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#317
  0
Add dogs : They can attack anyone on the opposite team near you, and when you die you can choose to control your dog if they are still alive after you die for 10 potatoes. You could also train them by entering a room called "Dog Training". Once you enter that room there could be a course with dummies that you have to lead your dog to and they will bite them up. After you have found them all or just found the amount you're happy with leave and go to another room and a pop up saying " your dog has gained --- strength and --- speed". Only medic kits and the higher damage perk will take effect on the dog.
Fewfre
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#318
  0
ayxrionblf a dit :
Manual Reloading; Where you can reload it whenever you want to.

You can already reload by hitting "E"
Redd3
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#319
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Nerf the spas.. it's been buffed way too much.
Jjaakkee
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#320
  0
Keep the Spas. It's been buffed just enough.
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