Fortoresse Suggestions |
Fewfre « Citoyen » 1412303940000
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List weapon stats in-game. |
+Supergrunt « Citoyen » 1412690160000
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2% is really too slow... 1% per player, I find this a good idea, increases with a second player (2%) , more with 3, 4, 5... 10 players = 10% It's fast but you need 10 players. |
Fewfre « Citoyen » 1412691780000
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I assume you're referring to flag capture time. While this idea would be horrible for me, it's an interesting idea. The only problem I see is that the reason they changed it from 5% to 2% was to make it more fair for when the other team has more players / more players that actually do the objective, giving the other team a chance to coordinate. So this idea would probably have to be balanced somewhat. Still, interesting. Also, I made a thread about flag capture times here if you'd like to suggest there to ;) </thread_promoting> |
+Supergrunt « Citoyen » 1412804640000
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Exactly. But "or not" because when the attacking team has full control but not enough time it's annoying. |
+Laurent « Citoyen » 1413031980000
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Suggestion: objective reward bonus The player can win more potatoes if he/she fulfills the objectives below: VIP:
Flag (attack or defend):
All of these rewards above can't be stacked. So the player can only gain up to 2 extra potatoes per round. This way the player can gain up to 2 extra potatoes per round. Dernière modification le 1413054240000 |
Pvzpro « Citoyen » 1413045420000
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Given that many skins are based off the walking dead, how about more skins from the shop based off of Zombies Ate My Neighbors? And a new mission mode where the red + blue teams go and fight zombies! |
Fewfre « Citoyen » 1413046200000
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Pvzpro a dit : I don't think it's well-known enough. They've been planning a zombie mode for months, it's most likely coming out near Halloween. +laurent a dit : "can't be stacked"? I'm assuming you mean can? Either way, love this idea, although I feel some stats could be tweaked (mostly VIP ones). Edit: Maybe there could be ones for domination to, to entice people not to hide? (although the fact hiding often means no potatoes anyways). It would be hard to make fair ones for domination, but maybe have it based on total damage done? Dernière modification le 1413046320000 |
+Laurent « Citoyen » 1413053820000
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Fewfre a dit : My bad. What I mean is... not actually I shouldn't mention thing like this uselessly. I will correct this statement. |
Fewfre « Citoyen » 1413118320000
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Thank you for clarifying the statement, I appreciate it. Still, <support /> |
Holistergo « Citoyen » 1413329040000
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Allow bullets to shoot through the wall barrier that prevents us from going into the void. I find it annoying when you're lock up in your own conjuration blocks and can't shoot it off because you're stuck against that wall barrier. |
+Laurent « Citoyen » 1413536700000
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Suggestion 1: possible change of the command "/mort" When the command "/mort" is used, the player can self kill 6 seconds after the usage of the command, but it can be interrupted if the player does an action (moving, crouching, shooting, conjuring and using perks) or is being hit by another player. Suggestion 2: VIP relay If a VIP has to die other than having lost all of his HP, the VIP role will be given to the nearest allie. |
Fewfre « Citoyen » 1413553020000
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+laurent a dit : I support suggestion 1 (although 6 seconds seems a bit long, but I guess that's the point =p) and I still think it's silly suggestion 2 hasn't been done yet (so 200% support). [size=9]Could shooting our own teammate interrupt their morting too? :3 I would love that ^.^ |
Fruchatttxd 1413553920000
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[Modéré par Yogiibear, raison : Off-topic] |
Siuker « Citoyen » 1413644640000
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adjust damage of SPAS12 if the bullet runs a long distance,it reaches its max damage. if the bullet runs a short distance,it cause little damage. The purpose is make it fits what this gun was supposed to be.It should be used to shoot from a long distance.But players using it to shoot in short range. This change is optional,depends on making it to be realistic or something else. Map The map of YOLO mode (YOLO=you only live once) Usually some people will hide instead of fighting enemies,as a result no teams win. I suggest to make the map smaller,with a lower height,to make sure people can't hide somewhere. Fort can just add one small size of map to the rotation of YOLO mode and see how it works. Ground Type and Map The ground type now include:normal,unbreakable,no-building(the area around base) and player built. I think Fort can add more of those grounds in the map. Like this Then ppl will building besides the edge of middle and fight. Once ppl fall down,they can't get up again unless they get back to one side and get up. Otherwise,Fort can create a new type of ground. Ground Auto build. Every dot,will be auto built after 5 or 10 seconds it is destroyed. It shouldn't be concentrated,or some ppl will stuck in the ground,when the whole ground is built again.May be a line of this is proper. Mirror It Reflects all bullet.Well I'm not sure if the reflected bullet should hurt yourself or not. Staying at Mirror is relatively dangerous,because you will probably get shot by reflected bullets from somewhere. However,how players can easily visualize different grounds is a problem. Dernière modification le 1413724800000 |
Holistergo « Citoyen » 1413705720000
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Siuker a dit : Although the ground ideas seem interesting, nerfing the spas does not have a good reason. Spas was meant to do that stuff. A shotgun is made ot inflict powerful damage onto one target. Spas had a secondary use which was damage multiple people. Although that technique was horrible. You couldn't even kill unless you were able to get close. Although at the time it had only shot 3 bullets and 3 damage each. |
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Maybe they will make another type of shotgun designed for long range. Slow firing rate to make up for its digging ability. |
Siuker « Citoyen » 1413721620000
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holistergo a dit : It may not be nerfed overall.If the damage is adjusted,other performance can also be changed.May be its max damage(long range) will be 6-7 damage for one bullet,or shooting more rapider,more ammo etc... (the same damage adjustment can be considered to apply in sniper too) ________________________________ And suddenly I come up with some new weapons and perk Weapon Armor Piercing As you see its name,penetrate.This gun probably shoots as slow as sniper.Its bullets penetrate 3-5 times of matter,including ppl and dots of ground. Punch Gun Is this some kind of joke?May be. The feature is blowing people away,good for protecting VIP. Aggressive Perk Foot Trap As you see....damage single target for 10 hp.Also stuck for 5 seconds.(conjuring should not able to move anyone who is trapped.) Barbed Wire Appear forever,it will be broken when it reaches an amount of damage in total(45?60?).It only damages enemies,3 hp per second. You get damage TWICE if you walk through it,unless you stay long enough.(6 hp in total) Fake Prop-medical pill Using it will drop a fake medical pill.When an enemy picks it up,as a result he is poisoned,lossing 30 hp in total,takes 1 minute to complete the poisoning. Fake Prop-ammo Using it will drop a fake ammo.When an enemy picks it up and shoot,the gun is stuck because of that damn ammo.It takes 5 seconds to fix it. Defensive perk Fake dummy V1 A dummy that looks completely like you,will appear for 15 seconds,tanking the bullets.May be it has 30-40 hp?But it has a LONG cd,40 seconds?1 minute? Fake dummy V2 It just likes dummy V1,but with fewer hp,20hp.The advantage of V2 is it can runs forward,the direction depends on the way you look.Also with LONG cd. (Compared with other perks I think such LONG cd is fair enough) Telescope 0 cd,can be switched freely.When using it,you can freely move your view in speed,with a limit of range,may be 1/3 of the total width of map. (If the value is 1/2 which is half,then you can see the whole map from center which is a little bit over power.) Being damaged will stop you to using telescope. Spanner You can remove one of any harmful trap around you,including mine,C4,foot trap,barbed wire,fake prop. 5 second CD. Shield When you Duck,you can reduce 50% damage,but it also reduces your conjuring speed,quarter of original speed.(quite heavy and makes you tried to recover conjuration) Dernière modification le 1413724680000 |
Holistergo « Citoyen » 1413746040000
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siuker a dit : I love the barb wire and fake dummies idea. Although i'd love to make you invisible for 2.5 whenever you use the dummy just so that the distraction actually works. i can find this useful in vip and domination maps. the shield idea would be copy. We already have something called the shelter perk and shield perk.Plus ducking and conj together is already the ultimate free defense. Same thing with the spanner, we already have the shelter perk to counter mines and c4. I love your ideas but i think that they can have more considerations about whether or not it would be a good idea. For me i'd just love to see more things other than what you can buy in the shop. Although i want skins. Dernière modification le 1413746160000 |
Holistergo « Citoyen » 1413746100000
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sorry accidental double post |
Minsunny « Citoyen » 1413757980000
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Weapon Armor Piercing As you see its name,penetrate.This gun probably shoots as slow as sniper.Its bullets penetrate 3-5 times of matter,including ppl and dots of ground. Punch Gun Is this some kind of joke?May be. The feature is blowing people away,good for protecting VIP. It might actually be nice to have Punch Guns. ... we all could just use it to punch each other ! Sounds pretty fun ;) |