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  • How to rebalance the game? (Is spas/mp5 really op?)
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How to rebalance the game? (Is spas/mp5 really op?)
Redd3
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1463036580000
    • Redd3#6375
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What change would solve the weapon balancing issue? What's really the problem?
Please read the information below to get some inspiration for an answer.
It seems we may be getting hints at the zombie update being continued (unless the recent images are just being dumped from an old project). We need to guide atelier801 to make the correct changes to the biggest problem in this game.


Firstly, we need to acknowledge that spas 12, mp5 and m40 a5 are the three abused weapons that are unbalanced. What changes would make them fair? Are they actually fair?

Spas, mp5 and m40 are too strong compared to other weapons.
This means that we need to bring down the powers of spas, mp5 and m40 a5 to make them fair.

==PROS==
- Other weapons stand a chance and won't be beaten out by players who simply charge in and out-damage the weaker weapons with their massive DPS (official gaming term for damage per second)
- The medic perk is more useful and more skilled players have a chance to get away from these weapons without suffering damage instantly that the medic perk is too weak to heal up.
- A lot less coding by the admins
- Glitching tactics are somewhat thwarted; not as annoying as before.

==CONS==
- Camping, the tactic most hated by players who use the spas 12, mp5 and m40, will be on the rise as it will be harder to kill enemies with these weapons before they run away and hide behind a wall of conjuration.
- The users of spas 12 and mp5 will become unrewarded and easy kill targets for other weapons and will be unable to approach, now only being restricted to tactical and careful approaches contrary to the style of shotguns in other games.
- Games slow down. Camping becomes a bigger issue.
- Terrorism-style bombing will become more frequent as players become increasingly frustrated with their lack of ability to kill.

Weapons that are not the spas, mp5 and m40 a5 are too weak.
What if it's not these apparently grossly unbalanced weapons that are the problem, but they're actually balanced and the rest of the weapons are utter trash? This option explores the other side of the coin. Buff all the other weapons massively so they have a chance at competing with the top 3 weapons.

==PROS==
- Say bye-bye to campers. Now it will be easy to kill enemies before they slip away and hide behind annoying and thick walls to heal.
- Formerly weak weapons have a chance to deal with charging foes and punish them before they get close, DPS difference is no longer an issue.
- The spas 12 and mp5 can still charge in and pull surprise attacks if they want to. The playstyle still supports them.
- Matches will go by faster; it will be easier for a single player to defeat an entire enemy team who is just sitting in their fortresses unable to be shot.
- Abuseable bombs will see less of a use. Terrorism strategies will be thwarted more easily. Spawn campers will die more quickly.
- The end of weapons that can't kill (e.g. ump 45)

==CONS==
- The medic perk is now too weak and completely useless for anything unless given a GOOD balance (not increasing the rate of healing.. it's still a bad perk because enemies can chase you down and chip away your hard earned healing)
- Secondary weapons will dwindle in popularity, outmatched by stronger primary weapons unless their ammo counts are even more restrictive.
- Glitchers will profit, being able to pull off surprise attacks leveraged by the ping of their opponents; being able to take massive chunks out of an enemy's health before they can react (even though this is already happening)
- A lot more recoding required by the admins

Something else must be done.
Are these two not the solutions? What else can we do?

==SOME IDEAS==
- Lower the maximum HP of players to simulate the above 2 options simultaneously
- Fix or replace conjuration
- Fix the shelter, rage, defense and medic perks

Cooldezza
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#21
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All these factors are true but those thick walls are good against from those guns because of how people just charge in. which makes them an easier target while camping is an issue i do it cause I never use the medic pack unless a team mate but camping it out is necessary unfortunately..
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