Fortoresse Suggestions |
Frostyghostz 1417636620000
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[Modéré par Yogiibear, raison : Merged double post] |
Fewfre « Citoyen » 1417702380000
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frostyghostz a dit : frostyghostz a dit : That would make crouch very OP, and make it even harder to capture flags, or raid any type of defense. Aka, you'd be promoting camping 24/7. Games need balance. |
Jackalpaw « Citoyen » 1417731900000
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For the badge idea maybe when you get 1 hundred kills i can change color like in tfm. |
Krishalanova 1418436900000
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[Modéré par Jordy, raison : Questions about Fortoresse go Here.] |
Krishalanova 1418436900000
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[Modéré par Jordy, raison : Double post] |
Mangkanorxd « Citoyen » 1418951280000
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New mode: Zombie Apocalypse Min. Players: 4 Max Players: infinite Role: FIght for humanity Rule: Kill and Survive. if a zombie bit you or scratch you, you will turn to a zombie in 50sec. Each player has 1 antidote[cures the poison thingy]. Kinds of Zombies: Normal Zombie[NORMAL], Suicider[explodes at ppl and infect them], Charger[charge at ppl and make them fly and die xD], Hunter[high jumper and deals high damage], Tanker[The most powerful zombie. it can send ppl fly when he punch and has very high HP like 2000hp xD] When you get infected and turn in to random zombie Zombie 100% Suicider 70% Charger 50% Hunter 30% Tanker 10% Every wave ppl will get 12potato thats all thanks |
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Just summarising my previous suggestions and new ones here: 1) Target practice mode. This can be scored and ranked, and different submodes within this mode can be targets that are smaller or are moving around the player, or even firing back. The highest score can be displayed on the profile 2) Badges instead of titles. One badge can be chosen and an icon can be displayed next to the player's name on the field showing off the badge. 3) Newer weapon types e.g.: - Long range shotgun with multiple bullets, less damage, slower firing speed and more accurate. - A weapon that does high damage but cannot pass through conj (e.g. arrows) - A weapon that can pass through conj but is extremely weak (e.g. spit darts) - Shrapnel grenades and flashbangs - A weapon that relies on windup. The more the player fires the quicker the weapon becomes, and the windup drops if the player does not fire the weapon. (e.g. a motor powered weapon such as a minigun) - A unique weapon that can only be reloaded on certain places in the map (the water pistol from further back) - A weapon that can pass through several players at once but is extremely weak (a metalstorm gun) - A weapon that can target players behind a shielding player who is tanking hits at front or behind a shield, but suffers from low damage/accuracy/rate of fire (a rocket launcher/special type of arrow/projectile) - A weapon that telegraphs that it is about to fire, takes a while to charge up and then deals a large amount of damage on impact (inspired from TF2's heavy weapons guy. Another weapon could be the railgun) 4) "Facepaint" and "Camo" customisation options for facial features and guns. We are already getting new skins with beards and eye patches, we should be able to change those too. Plus, having awesome stripes on the face during the zombie apocalypse sounds epic. 5) Daily/Weekly/Monthly challenges to keep players coming, similar to the badges system on tfm. Achievement points recorded on profile. 6) New maps with new features e.g. indestructible ground or collapsing grounds or places where conj can't be used 7) A room 801 variant where players walk around wielding pop guns and paint ball guns instead of normal guns, and can't damage other players. Host minigames in these rooms and achievements can be earned. 8) Higher domination time limits. This, or taking inspirating from ARMA 3 and restricting play to an ever decreasing area. Anyone outside the area will take damage. 9) New game modes e.g. infected, arms race (requires gun tiering, plus program gun type against points so afk kills can't count), traitor, hunger games 10) Countdowns before the beginning of a match, especially with a potential hunger games mode, because the start of the mode is a race to the weapons 11) Burst fire modes on guns for long range combat. The accuracy of guns gets worse if it is fired frequently. Make the guns that have less accuracy deviate much more quickly than the other guns. 12) Some sort of team for feedback regarding weapon balances (some weapons are way out of balance or are unused) 13) Moderators (hacks are spreading around fortoresse again and some are using a persistent hack that came from tfm and may be just as bad in this game) Dernière modification le 1419729000000 |
Fewfre « Citoyen » 1419728160000
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I agree with number 12, they say right on their site "Atelier 801 believes in listening to players and always looking for innovation.", and I think a feedback team would be along these lines. And I like #7, it would make room 801 not boring, and having a fun gun would prevent them from having to create a "walking" animation without a gun. I like all of these and don't really feel like mentioning each one like last time, but I do 2nd #8. Please do this; I may hide a lot, but I'd prefer to actually get killed =p And something like #11 could be interesting, and would be a "tribute" to the original Forteresse (kinda). Also, I like #4, mostly making the eyepatch and other pre-existing stuff available on other skins (maybe even female skins? :3). |
+Supergrunt « Citoyen » 1419782280000
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Custom ! |
Siuker « Citoyen » 1420002900000
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+supergrunt a dit : I remember that I have just pick all the color to black,it's pretty funny except for eye part,every part is black.It looks like a shadow guy or ninja. _____________________ After watching Forteresse (Extinction),it reminds me about Tig is certainly able to put more indestructible block in a map,it's just the matter of execute or not.May be there are some problems if there is more indestructible blocks in the map. _____________________ Aside from that,adding the [Room] button is great.Hence now we can pick one mode to play under a stable situation.Game modes affects the perk and weapons we choose.As the situation is not vary anymore,we don't need to worry about not choosing the best perk.This is useful when zombie modes or other new modes come. _____________________ I have many expectations on Fort are going to suggest.But I want to see how will the next update goes before suggesting more. |
+Supergrunt « Citoyen » 1420024200000
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siuker a dit : Aw yeah, it's happened to me, the players 100% black. Need old map style too. EDIT - A deathmatch gametype is a good idea. Dernière modification le 1420379220000 |
Pvzpro « Citoyen » 1420587780000
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Minsunny a dit : A knife weapon that does massive damage over a short range would be cool. |
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Pls make moderation commands work, I'm tired of seeing these guys: |
Siuker « Citoyen » 1420802280000
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I remembered that there was a website Atelier used to show their current activities.And It's here. When you see [FRT] or orange bar,that's related to Fortoresse. Zombie update is still in progress and guess what I found in Fort to do list? Kamikaze skill It's quite funny Tig pick this name,I would love it because I suicide every time and this new skill will definitely helps me a lot. (Although it says skill,but it's should be perk.) |
Tadame « Citoyen » 1420805580000
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Some perk suggestions. c: Toxic Cans They increase damage of nearby enemies by 20%. Their effect lasts for 10 seconds. Antitoxic Mask It grants you immunity to toxic cans for 10 seconds when equipped. Guard pets You can only take one guard pet with you each round. Pet 1 restores 5HP of your health when it drops to 10HP. Pet 2 takes 2HP of nearby enemies. Pet 3 reduces the damaging effect of toxic cans, mines and C4 by 10%. |
Funnytummy « Citoyen » 1420806180000
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that was so interesting when the fortoresse beta wasn't released, i played since the first version and i still remember the picture sent by +Supergrant |
Fuzyfurball « Citoyen » 1420810260000
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buy pets to protect you like cynda said more skins more maps more weapons and maybe you can buy armor |
+Supergrunt « Citoyen » 1420837080000
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Less than 50 seconds + 100% at the flag, you can't lose, it's impossible and you don't need to protect the flag. The game continue if an enemy player stand inside (with another player who protect the flag or not) , yeah, infinite amount of time but it's possible to win... a lot of Potatoes (fix something) . |
Freedsnail « Citoyen » 1421368140000
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Bazzoka? |
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Viperxll suggested that we have customisations (rather, settings) to the colour of our conj. These customisations would not be displayed to other players because it would be too confusing (also laggy) but it would just be a change on your screen. Example of a place where this could be used is the jungle map where the enemy has black conj that you can hardly see, but if you made it bright red or bright pink it would be very easy to see. |