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Fortoresse Suggestions
Anthonyjones
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#441
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I'd change different clips like Famas 30 ammo max/120 save clips max. When you want reload then add ammo for example Famas 13 ammo max/120 save clips max > Famas 30 ammo max/117 save clips max.

Spoiler Weapons
M4 A1 - 30 ammo max/120 save clips max
MP5 - 22 ammo max/88 save clips max
SPA5 12 - 24/(4 shoot) ammo max/96 save clips max
AK 47 - 31 ammo max/124 save clips max
Famas - 30 ammo max/120 save clips max
M40 A5 - 1 ammo max/27 save clips max (Will be change reload into 1.5 or 2 second. Because a hacker sniper will get one shot with 2 shoot.)
G36C - 25 ammo max/100 save clips max
AN 94 - 20 ammo max/80 save clips max
M60 - 90 ammo max/360 save clips max
UMP 45 - 18 ammo max/72 save clips max
Steyr Aug - 20 ammo max/80 save clips max
P90 - 50 ammo max/200 save clips max

Dernière modification le 1422047160000
Holistergo
« Citoyen »
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#442
  0
anthonyjones a dit :
I'd change different clips like Famas 30 ammo max/120 save clips max. When you want reload then add ammo for example Famas 13 ammo max/120 save clips max > Famas 30 ammo max/117 save clips max.

Spoiler Weapons
M4 A1 - 30 ammo max/120 save clips max
MP5 - 22 ammo max/88 save clips max
SPA5 12 - 24/(4 shoot) ammo max/96 save clips max
AK 47 - 31 ammo max/124 save clips max
Famas - 30 ammo max/120 save clips max
M40 A5 - 1 ammo max/27 save clips max (Will be change reload into 1.5 or 2 second. Because a hacker sniper will get one shot with 2 shoot.)
G36C - 25 ammo max/100 save clips max
AN 94 - 20 ammo max/80 save clips max
M60 - 90 ammo max/360 save clips max
UMP 45 - 18 ammo max/72 save clips max
Steyr Aug - 20 ammo max/80 save clips max
P90 - 50 ammo max/200 save clips max

Good idea.
+Supergrunt
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#443
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solfn a dit :
Viperxll suggested that we have customisations (rather, settings) to the colour of our conj. These customisations would not be displayed to other players because it would be too confusing (also laggy) but it would just be a change on your screen. Example of a place where this could be used is the jungle map where the enemy has black conj that you can hardly see, but if you made it bright red or bright pink it would be very easy to see.

http://i.imgur.com/ItDuTgJ.png?1
Forteresse use dark red for red team conj and dark blue for blue team conj and unbreakable blocks (custom map) .

Red blocks are blue for new players in the room.

A good idea, custom colour for conj but not players is a joke for me.
Holistergo
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#444
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+supergrunt a dit :
solfn a dit :
Viperxll suggested that we have customisations (rather, settings) to the colour of our conj. These customisations would not be displayed to other players because it would be too confusing (also laggy) but it would just be a change on your screen. Example of a place where this could be used is the jungle map where the enemy has black conj that you can hardly see, but if you made it bright red or bright pink it would be very easy to see.

http://i.imgur.com/ItDuTgJ.png?1
Forteresse use dark red for red team conj and dark blue for blue team conj and unbreakable blocks (custom map) .

Red blocks are blue for new players in the room.

A good idea, custom colour for conj but not players is a joke for me.

Agreed, i want to show off to others my brilliant colors.
Epicsouris
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#445
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A favourite weapon thing on your profile displaying your most used weapon.
Rini
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#446
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tbh after playing for a few rounds, it generally pisses me off that one team would be not caring about the game & completely gets dominated by the other team. and this happens for the next thousands of rounds, w/o change of players to help balance both teams. is it not possible to do something about this?
Epicsouris
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#447
  0
The Ammunation Perk can supply your primary and secondary weapon with a bigger magazine and a bigger ammo hold.
so for example: M40 A5 can be 12 bullets in one clip and 8 ammo magazines.
I am not sure if this might be OP but maybe give it a try.
Prosh
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#448
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bring back the old version
Fewfre
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#449
  0
Add a quick in-game way to switch perks. For example, you could set an "alternate" perk "1", and when you hit 5, it will switch your perk 1 and alternate perk 1 (the normal perk-switching penalty would still remain, this just prevents a lot of wasted, defenseless time opening the menu).

And it's not too OP, as if you switch to often you'll find yourself often needing a perk during a really long penalty timer.
Tadame
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#450
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I want this hairstyle. It's sexy and cool.
http://th00.deviantart.net/fs70/PRE/i/2015/036/f/7/commission__1__anastasia_by_markovah-d8grdrc.jpg
Jackalpaw
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#451
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I want a Flash costume :D

Dernière modification le 1423261440000
Mouldychesse
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#452
  0
critical hits
Sosipolis
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#453
  0
Zombie Survival game :3
Minsunny
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#454
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It would be interesting to be able to create your own maps using potatoes. To avoid being run over by too many new maps, we can votes for which map should be feature in the map explore gallery. At the end of each month, top 3 maps can be put into use.
1,000 potatoes/map
A map gallery where players can explore and vote for maps they like create by others.

Dernière modification le 1424271900000
Fewfre
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#455
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I totally second the map idea. I think the biggest issue is their current map editor wouldn't work; you wouldn't be able to just paste / save XML representing objects, you would be saving pixels. I believe the smallest map is currently 300 x 82, and each map requires 2 pngs that size (for alpha support). So it would also take up more space than normal maps, and also probably be more open to "inappropriate" things than in TFM (lot easier to upload a bad image than create one from scratch). So I think Fortoresse maps would almost require maps to be tested by a map team first before being put in the game (or, if we ever get mods, maybe a "flag as inappropriate" button would be plenty).

Don't take the above as me not supporting, just pointing out some issues I've considered. I think 1,000 potatoes a map could help solve a lot of the above anyways.
Minsunny
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#456
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Oh no, it's good that you point this out. I have not thought any of it.
Fewfre a dit :
I think the biggest issue is their current map editor wouldn't work; you wouldn't be able to just paste / save XML representing objects, you would be saving pixels. I believe the smallest map is currently 300 x 82, and each map requires 2 pngs that size (for alpha support). So it would also take up more space than normal maps.

I really like the idea of to have a "flag as inappropriate" button. But like you say, only it will work if they provide us mods. Or else we can increase the cost per a map to 5,000 potatoes. This way, only people that are really interest in it and willing to waste their potatoes to creat maps that are good enough and appropriate to be featured. Though there are many trollers out there, but who would vote for an inappropriate map anyway.
Coolpaw
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#457
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I think if you have a sniper gun, you should be able to see farther to shoot from further distances. At the moment, shooting with a sniper is no difference than shooting from any other gun (Most guns) and thus, easier to get killed if you have a sniper. C:
Fewfre
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#458
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Coolpaw a dit :
I think if you have a sniper gun, you should be able to see farther to shoot from further distances. At the moment, shooting with a sniper is no difference than shooting from any other gun (Most guns) and thus, easier to get killed if you have a sniper. C:

While you can't see farther, you can actually shoot a little further off-screen than any other gun.
Darkshadow
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#459
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yea i have a suggestion actually make the game fair since when does a sniper do 40 damage and the aug shoot so slow you really need to sort the guns out
Fewfre
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#460
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Sammyjones a dit :
yea i have a suggestion actually make the game fair since when does a sniper do 40 damage and the aug shoot so slow you really need to sort the guns out

Snipers don't do 40 damage; that's hackers. And the aug shoots slow because it does more damage; I'd recommend looking at the weapon statistics on the wiki if you'd like to compare/contrast them.
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