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Fortoresse Suggestions
Blueztorm
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#541
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New maps for both domination and normal rooms as well as new game modes such as deathmatch
Fewfre
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#542
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blueztorm a dit :
New maps for both domination and normal rooms as well as new game modes such as deathmatch

As far as new maps, you can post fan-made maps here. Probably won't be added anytime soon, but if enough are posted by enough people, Tig may add them in manually next time he update's Fortoresse (or that's the hope).
Cooldezza
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#543
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mayb we should have unlimited ammo again pls :)
Shadowtrophy
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#544
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Cooldezza a dit :
mayb we should have unlimited ammo again pls :)

Yesyesyeeeeeeessssss
+Supergrunt
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#545
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http://i.imgur.com/AOdLNvh.png?1
A better version of the Ammunition perk, instead of an area of effect, the perk is an object you can grab to refill all your clips.
Cyberzeist
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#546
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There should be armors, sentry turrets and knives in this game...
Stehie
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#547
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cyberzeist a dit :
There should be armors, sentry turrets and knives in this game...

Yea i agree, Cyber XD
Redd3
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#548
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I'd be really happy if there were ways to make the game more engaging and rewarding rather than just add weapons.
I'm trying new things on my videos to see if there are any ways to improve fortoresse's entertainment value on how it is right now.
I've compiled a video with custom features so far that would make fort a lot more engaging and fun to play, other than customization.

"Achievement unlocked!"
Fewfre
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#549
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solfn a dit :
I'd be really happy if there were ways to make the game more engaging and rewarding rather than just add weapons.
I'm trying new things on my videos to see if there are any ways to improve fortoresse's entertainment value on how it is right now.
I've compiled a video with custom features so far that would make fort a lot more engaging and fun to play, other than customization.

"Achievement unlocked!"

/support! But only if EXACTLY like that!
Holistergo
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#550
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I like the idea of making the game more competitive in ways where we can unlock titles where actually put our skills like CJS where if you go at a speed where the game can detect a fact moving character going long distances that'd be great. And don't forget the "Eagle nosedive" its highest speed you can reach, however i've only been able to do it 2 times in normal rooms so that'd be a challenge.
Fewfre
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#551
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This has probably been suggested before, but: Passive perks. This is basically a round-about way to have "classes":
-Architect: Conj bar can fit 25% more before needing refill (I figure tweaking time is iffy)
-Support: Support perks buffed (give an extra ammo, health packs / bandages give 12 hp).
-Camper: 1 extra clip
-Tank: 4 extra HP (10 HP if VIP? disabled for VIP?)
-DPC: Each clip gets 10% extra ammo (rounded down?)
-Cannon Fodder: Respawn takes 80% as long
-[Joke]Pro-be-gone: All damage done by [insert pro here] decreased by half so there's a 2% extra chance you may win.
-Long Lived: Every 30s your alive increase your damage by 0.5%(?). Reset on death (and disabled in Domination? or halved in domination?)
-Nuisance: Can place conj that effects ALL players (in conjunction with normal conj). (This one is for me =p I'll be herder of the bottom feeders!)
-Knockback: Knockback done by you increased 10%, to you decreased 15%. Explosion knockback by you increased 5%.(no decrease to you).
-It's Shiny!: Something silly and fun (it is an Atelier 801 game after all); your kills use alternate death sounds (my eye! or that one "arrg" death sound that's overused everywhere), you death animation uses confetti, etc.

I'll assume everyone understands how "passive" things work. And I figure these would last for the whole round (vs per life / changeable whenever). These would either have their own slot, or could take up a valuable perk slot (or a 3rd perk slot added, and you choose if you want active or passive). I also see this these as more end-game stuff, so would be at least 1K potatoes each.

It may also be neat if these had an icon near your head that indicates your passive. And could maybe be combined with a level system or something. Ok, I am just describing classes at this point. Anyways, perks are cool and all, but it could be cool to have some modifiers that more closely effect your specific play style. This may just be "classes", may be a re-bump or a previous suggestion, but I figured I'd suggest it and put my own spin on it.

Dernière modification le 1451687580000
Cheddarfist
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#552
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I suggest to make daily challenges.

e.g -Terminator: Kill 100 players in 12 hour time easy Reward: 12 potatoes
-Assassin: Kill 1 V.I.P in 24 hour time easy Reward: 12 potatoes
-Human excavator: Dig through 100,000 blocks medium Reward: 24 potatoes
-Heroic attacker: Capture 15 flags in 12 hour time medium Reward: 24 potatoes
-Katniss Everdeen: Survive 10 rounds without dying hard Reward: 36 potatoes
-Champion: Be on the top of the leaderboard 10 times in a row after every round hard Reward: 36 potatoes

The reward could also be:
Fewfre a dit :
This has probably been suggested before, but: Passive perks. This is basically a round-about way to have "classes":
-Architect: Conj bar can fit 25% more before needing refill (I figure tweaking time is iffy)
-Support: Support perks buffed (give an extra ammo, health packs / bandages give 12 hp).
-Camper: 1 extra clip
-Tank: 4 extra HP (10 HP if VIP? disabled for VIP?)
-DPC: Each clip gets 10% extra ammo (rounded down?)
-Cannon Fodder: Respawn takes 80% as long
-[Joke]Pro-be-gone: All damage done by [insert pro here] decreased by half so there's a 2% extra chance you may win.
-Long Lived: Every 30s your alive increase your damage by 0.5%(?). Reset on death (and disabled in Domination? or halved in domination?)
-Nuisance: Can place conj that effects ALL players (in conjunction with normal conj). (This one is for me =p I'll be herder of the bottom feeders!)
-Knockback: Knockback done by you increased 10%, to you decreased 15%. Explosion knockback by you increased 5%.(no decrease to you).
-It's Shiny!: Something silly and fun (it is an Atelier 801 game after all); your kills use alternate death sounds (my eye! or that one "arrg" death sound that's overused everywhere), you death animation uses confetti, etc.

I'll assume everyone understands how "passive" things work. And I figure these would last for the whole round (vs per life / changeable whenever). These would either have their own slot, or could take up a valuable perk slot (or a 3rd perk slot added, and you choose if you want active or passive). I also see this these as more end-game stuff, so would be at least 1K potatoes each.

It may also be neat if these had an icon near your head that indicates your passive. And could maybe be combined with a level system or something. Ok, I am just describing classes at this point. Anyways, perks are cool and all, but it could be cool to have some modifiers that more closely effect your specific play style. This may just be "classes", may be a re-bump or a previous suggestion, but I figured I'd suggest it and put my own spin on it.

Dernière modification le 1451714160000
Fewfre
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#553
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Oooh, I like daily challenges. I'm not a huge fan of achievments, but I do sometimes enjoy daily challenges (especially if they give rewards; even if it is a currency that's worth nothing to me XD). I think some of those reward values may be a little high, but that might just be me.
Cooldezza
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#554
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We need more Guns and while the game is still a bit fresh now we r losing players slowly and soon it would b gone pls engage more players to play
Freedsnail
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#555
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How about having your own room? Like in transformice /room # (was it # or *) *10Freedsnail (something like that)
That will have unlimited time. That could help put people that RP or just like doing cojn art.
Holistergo
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#556
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freedsnail a dit :
How about having your own room? Like in transformice /room # (was it # or *) *10Freedsnail (something like that)
That will have unlimited time. That could help put people that RP or just like doing cojn art.

YES!!!!
Cyberzeist
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#557
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-Katniss Everdeen: Survive 10 rounds without dying hard Reward: 36 potatoes

LOL just camp in the base, that achievement should be eazy xDDD

Dernière modification le 1452289260000
Fewfre
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#558
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freedsnail a dit :
How about having your own room? Like in transformice /room # (was it # or *) *10Freedsnail (something like that)
That will have unlimited time. That could help put people that RP or just like doing cojn art.

In conjunction with this, I really feel all their games should have a "room 801".
Leeqiujie
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#559
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i suggest that this game have grenades and its high explosive (damage maybe 15). Plus please more weapons especially one shot killed AWP (same ammo as the M40 A5)

Also, another suggestion is armors (helmet counts)

Dernière modification le 1460636820000
Betaclo
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#560
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me too ^ agree
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