Fortoresse Suggestions |
Betaclo « Citoyen » 1452854100000
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Grenades is more fun than mines |
Fewfre « Citoyen » 1452868800000
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Grenades all depend on how they were implemented; my concerns are A) They should have less damage (but maybe more knockback) than C4 and B) seems like a way to beg for leg, what with bouncing, exploding canisters everywhere. C) I don't really see this adding all the much fun, but I'll admit this one is strictly my opinion. D) As always, I feel there are more important aspects of the game / ideas that need attention; like more gun types E) A grenade launcher (gun) would help balance potential OP-ness, but may be hard to actually properly balance. |
Smudgexx « Citoyen » 1452904560000
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They should add titles and badges. |
Micolovemom « Citoyen » 1452951480000
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Maybe have people update Fortoresse? |
W1ck3d « Citoyen » 1452977100000
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I have a little list...
Dernière modification le 1453229940000 |
Cyberzeist « Citoyen » 1453057500000
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and yea, they need to let us put passwords into rooms so no creep can follow you, like in tfm |
+Laurent « Citoyen » 1453065180000
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w1ck3d a dit : At the time when I played with the old SPAS (3 dmg / 4 ammos), it was very hard to go on offensive. Even if you managed to attack by surprise against one guy (with 2 you are already dead) and eventually to kill, you get injured a lot and it's not worth. The SPAS is only good because new and average player doesn't know how defend themself with the conjuration. w1ck3d a dit : Transformice has been there since a long time and has a lot of supports and features. w1ck3d a dit : Good idea. I'd like to suggest for that having a timer in circle around your character that erase from the top in clockwise direction. Anyways you know when your shelter is off when the timer reach 25. w1ck3d a dit : Variable damage seems unecessary since we don't need to rely on luck to win, except for the accuracy. w1ck3d a dit : I know AFK players are problem but your idea looks good but hasty. It would surprise anyone who is typing in the chat and die magically because he is counted as an AFK. In the worst case they could abuse it. Playing to grow the number of kill is meaningless since the kill/death statistic doesn't reflect the player level (good time trolling as a *guest). |
Fewfre « Citoyen » 1453127160000
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Wait, I thought profile deaths didn't work with afks, just like they don't effect leaderboard count. Also I agree about room passwords, I never understood why that one never made its way over. |
Assaultgun « Citoyen » 1453152240000
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or a room like 801 and they should also host Funcorp on Fortoresse. |
W1ck3d « Citoyen » 1453229760000
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+laurent a dit : Then just make it so if hte person idled 3 rounds in a row it starts counting. Also, it's something "against" those who farm for profiles with 100 kills 5 deaths. Variable for each weapon, i mean. There are some weapons that get a great boost and other that... Not so much. Editor for Fortoresse would be harder to create maps, because, you know. Blocks. And in the end it could not be that useful at all. But better try that than stay with the same maps since 2014. And those players will actually annoy other people that want to play. I just tryied a thing: Only Spas in a new account. There was just so much hate for it that it was unbearable, i had to /chat. I was using no perk at all, just roaming the map and killing whatever i see, exactly what the "average" players do. It's way too easy to play with that. |
+Laurent « Citoyen » 1453233180000
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w1ck3d a dit : "Idled 3 rounds in a row and starts counting". What it does count actually? w1ck3d a dit : They all get the same boost proportionally to their damage but I think I understand what you want. You may want this kind of perk (Rage is +15%): Rage booster #2: increases the damage by 0.5 (e.g. M4A1: 2→2.5, M40A5: 17→17.5, etc). w1ck3d a dit : Fortoresse map are made from 2 pictures: the foreground, which contains destructive block, and the background. So it would not be to hard to create (even if they would add news types of block). w1ck3d a dit : Except that I never play long enough to be able to buy another primary weapon and usually start with one perk. |
Fewfre « Citoyen » 1453241940000
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There is a player made map thread here. Edit: As +Laurent said, when it comes down to it it's just two images, and some x/y coordinates for landmarks. Dernière modification le 1453242120000 |
W1ck3d « Citoyen » 1453323840000
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+laurent a dit : If the person idled 3 rounds in a row, like, all the round, even if they get killed while idle, in the 4th round they will die at 10-15 seconds and the death will not count to their profiles. Not alot of people know the size that the map needs to be, and the balancement, all that stuff, so teams are even in the spawns. The submarine map is not actually even because of buggers, but whatsoever. The boost in damage, in general, seems to be not totally balanced. I tested out using a G36C with rage, a Famas with rage and a AUG with rage. Famas seemed to get the biggest boost between the three. Alot of guys just go straight to Spas in new accounts, and strangely get good status and performances in normal rooms. In domination rooms, not so much, because people know how to counter it fairly well. |
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Do not increase the damages by 0.5 each with a new rage perk. Obviously, the weapons that shoot the fastest will get the biggest buffs when it comes to net damage per second. |
+Laurent « Citoyen » 1453329960000
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w1ck3d a dit : Alright, I see what you mean. w1ck3d a dit : The current maps in Fortoresse have a width of 300 and a height of either 82, 108 or 120 but it doesn't matter, the editor will give all necessary constraint. For the balance and the spawns position, it will depend on the creator's level design skill. w1ck3d a dit : Of course it is not balanced it's only an example suggestion (actually never mentioned as an example so I correct). Your test with rage is pointless since Rage will increase the weapon damage with a fixed percentage. So the Famas will always have a bigger DPS than the Steyr Aug whatever there is Rage or not.
EDIT: remove the mention "example". Dernière modification le 1453330200000 |
Jjaakkee « Citoyen » 1453426380000
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Fewfre a dit : I understand that what you said is only in your opinion, however I must propose a second opinion on the matter of grenades. Grenades could be very fun as they can bounce unlike any other item in the game. We have conjuration which could increase a variety of ways we can aim a grenade from certain angles. In my opinion, grenades could be much more fun than mines as they are active weaponry unlike a mine which just sits there waiting for someone to land on it. Not to mention that the grenade can move unlike mines or C4. There is new strategy for busting up those conj shelters and even getting explosives in there without throwing yourself in the midst of the action. Of course I understand the troubles of getting all those physics in, but it's still a great idea in my opinion. |
Fewfre « Citoyen » 1453434240000
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Just to clarify, I meant wouldn't be fun for anyone on the receiving end; to me it has all the annoyances of mines combined with annoying, unpredictable and laggy bounce mechanics. |
Fufuya « Citoyen » 1453444920000
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Modding characters and their sounds? |
Assasian45 « Citoyen » 1453519020000
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How about.. Custom color clothes, hair and skin? (like in transformice) That would be better...how about custom shoes too?? ...(add accessories such as...more hats....ect.) W1ked said Someone said an AWP, back there. Make it 3-5 shots, and a slow/very-slow firing rate, along with 20~25 damage. For balancement's sake." Yeh Awp has a 3 round mag How about more guns? MK12? (we need more secondaries) Honey badger <---- Assult rifle not animal Crazy badger= Golden Honey Badger....kind of like assult rifle combined with shotgun...only more acurate Dernière modification le 1453584120000 |
Comilate « Citoyen » 1453569600000
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Zombies new weapons campaign maybe new game modes oh and critsstrange weapons that are stronger like in tf2 Dernière modification le 1453661880000 |