Fortoresse Suggestions |
Augustinas « Citoyen » 1395087480000
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maybe knifes ;))? |
Thomas « Citoyen » 1395091800000
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Upgrade the SPAS its useless. |
Shadowwinter « Citoyen » 1395107280000
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Throwable equipement, Throwing knives (or axes) would be pretty cool as a 3rd slot for weapons. |
Cheesehogga « Citoyen » 1395108600000
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Augustinas a dit : FOR GODS SAKE NO PLEASE NO! Team chat ok please. Shadowwinter a dit : shadow pls |
Sashagem « Citoyen » 1395113040000
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Yea team chat! so that red cant here wht we say ;3; |
Swordgeneral « Citoyen » 1395118560000
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After using the MP5 for a while, I feel that it needs another pro to balance its cons. Currently, compared to the default rifle, it has these going for it: Pros: ~Higher ROF (rate of fire) ~Faster reload time (2 seconds as opposed to 3) Cons: ~Less ammo (20 as opposed to 30) ~Equal or slightly inferior damage (I'm not sure on that) I think it needs one of two changes: ~More damage per bullet (not as strong as the AK, though) ~Hold more ammo (like 40-50. It IS supposed to be a machine gun after all.) As it stands, the MP5 has difficulty competing with even the default rifle. Its pros don't outweigh the cons, not quite enough. And just to throw it out there, for the handguns, how about an Uzi or a Glock. What can I say, I like high-ROF weapons. :P |
Shadowwinter « Citoyen » 1395118920000
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How about a crossbow with explosive bolts? Pros - Does 2 damage, 1 ducking when hitting a target. - 5 explosive damage to anyone within the explosion radious. - Can stick to players or surfaces before exploding. Cons - 1 ammo. You have to reload after every shot. - Small explosion radious. - Doesn't destroy grounds. Details - 3 second reload time. - 1 second fire rate. - Uses main weapon slot. |
Xxxduncan « Citoyen » 1395126240000
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make a 3rd weapon like a knife or sword to get a strong shhort range weapon, i have no aim so... that will be good for me |
Pastalls « Citoyen » 1395153900000
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Have a team chat in your teams only so that we can have better strategies to kill the other team. |
Hobbit « Citoyen » 1395156480000
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color player names in the chat by their team (ie red or blue) - or team chat (or both) |
Scrumpsson « Citoyen » 1395181260000
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So yeah, i hate when your someone takes your kill say for example your nearly killing someone and at the last minute someone just jumps and kill that guy and takes the kill which is annoying i suggest that that the person with the most damage that done to that person should get the kill |
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Effects like poison, burning and electricuted. |
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better clear maps please |
Jessive « Citoyen » 1395194100000
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Show what someone posted in a speechbubble on top of the player who typed something. |
Techtriostep « Citoyen » 1395219060000
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They should really make it that those which protected the base the most or raided the base will have more than those without them. Everyone is only caring about the potatoes and are not winning the game. All they do is just kill. Eg: Staying and defending the flag/zone for more than 2 mins or more without it getting raided yet = 9 potatoes Killed 10 or more opponent = 5+ potatoes Raided INTO the flag/zone = 7 potatoes etc etc Also i will really like key emotes on COMMANDS. like a speech bubble ontop of them that tells them to so something instead of wasting time and type. To prevent spams and blockage, one command can be sent every 6 sec And hope teamchat comes soon.. ------ I really hope you can put these because the players in the game are so un cooperative, it just pisses me off. Even when i shouted for help no one cared, seriously. |
Bombspeed « Citoyen » 1395248760000
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Here are some Ideas/Tweaks for the game that I think would benifet and improve the game, as I have played this whilst it was a Minigame, I have alot of Ideas. (OH, And please remove the AFK whilst you're in the Forums... I just typed this about 1000 words and it said I was AFK too long... -_-' So annoyed right now) Alright so first on the list is... 1: Classes - Some I have copied from when this was a Minigame, some I came up with myself. (Each class has an ability that has been assigned to a Hotkey) ________________________________________________________________________________ Demolisher - You can place/throw a bomb/TnT and it'll remove a certain amount of ground from around where the bomb/TnT was placed. If enemies are near the bomb, they will be damaged a certain amount (like 5 hp or so). Demolishers use Shotguns for primary weapons and don't have a secondary, but more default ammo in their primary. ________________________________________________________________________________ Engineer - The Engineer can place a Turret that shoots an enemy in it's range for 1 bullet ever 3 seconds, it has around 150-200hp. This could benifet the defense of the objective. The Engineer uses an Assult rifle for their primary weapon and a wrench for their secondary, the wrench hits hard on players (since you have to be close to hit them) and it can be used to repair turrets. You can only use the wrench on the turret every 5 seconds, each time you hit the wrench it heals 10 or so HP ________________________________________________________________________________ Medic - Medic's can drop health packs that have like 500hp stored in them and each team member can sit on it if they're injured and be healed for like 5hp each 5 seconds or so. They use Assult rifles and for secondarys pistols ________________________________________________________________________________ Soldier - A Soldier can increase damage dealth by 2 or so for 5 seconds. They use Assult rifles for the primary weapon and for the secondary a Pistol. ________________________________________________________________________________ Sniper - The Snipers can view ahead, or zoom out and use thier sniper to shoot enemies. A Snipers Primary weapon is the Sniper and their Secondary is a Pistol. ________________________________________________________________________________ All the classes can wield ANY weapon, but certain classes, just say the sniper uses an assult rifle, their damage is decreased by 5. Note: you will most likley have to put the health up to do these kinds of things, but I assure you, it will benifet. 2: Allow customization, kind of like Transformice, just not THAT much freedom. Just say you can change your hairstyle, your boots, your pants, your torso and gloves. All of these options have different styles and all of them have stats. 3: Skills. Kind of like Transformice. Add levels into the game and a few levels (lets just say 5) you get a skill point and you can use that on skills in your talents. There are multiple choices as damage increase, range of the gun increase (http://oi60.tinypic.com/2u5g9c2.jpg), ability upgrades (ex. demolisher - your bomb hits 5+ damage on enemy players, medic - your health pack has 200 more HP), speed boosts, health increases, weapon fire increases, smaller knockback, double jump, more ammo etc. But in saying this, you can only choose 2-3 (depending on how many skills there are), and it costs 10 Potatoes to refund your skill points. With the extra skill points you gather up (just say the max level is 30), you can upgrade your skills that you've chosen, eg. more ammo - 5 upgrades, 1st upgrade : 1 more bullet, 2nd upgrade : 2 more bullets. Your health pack upgrade on each upgrade provides your health pack with 5 more Hp each upgrade, etc. 4: Back Fire. So when you fire a gun you get back fire, so you move back a certain amount depending on the gun you're using. Just say a sniper sends you back 1 meter, an assult rifle (each bullet) sends you back 0.2 meters and so on. 5: Matchmaking. Make a matchmaking system that you can search for games in the menu, when you find a game you go to a room like #matchmaking1 or #matchmaking12. Other mice cannot join these kinda of matchmaking rooms manually, they have to use the matchmaking feature to get in one. You find the matchmaked games by your skill level, overall level, kills p/game. 6: A feedback player option. Just say someone was trolling, you could give a feedback on their feedback 'page' (everyone has one) and you have buttons you can click on. Heres a picture I made to explain myself better. http://oi59.tinypic.com/mrermb.jpg - Sorry for the quality and bad editing, but thats something that it would look like. 7: Gun movement. When you aim up your gun aims upwards, it helps ALOT with games like these. You could've been away or soemthing and you suddenly come back, your gun is pointing upwards, and you know where to aim next. Trust me, this is extremely helpful and would make it have more sense then just a gun facing forward but firing in all different directions. 8: A Map. Make a map button where it pulls up the maps and where your Friendlies are with little red or blue dots (depending what team you're on) and when you hover over them, it shows their name and their health. 9: Bigger maps. That's all I can really say about that. 10: Different game modes. Right now you basically only have Domination... Here are some game modes explaining what you have to do in the game mode and what the game mode is called. Capture the Flag - This is pretty self explainatory. There are 2 bases on each side of the map and a flag in the middle of the map, each team has to grab the flag and return it to their bases. You have to stand on the flag for 5 seconds to put it on your back and if it is dropped, the other team has to stand on it for 10 seconds to return it. The team who gets to 5 flag captures before the time ends, wins. If the time runs out before a team captures 5 flags, the team with the most flags captured wins. If both teams have the same amount of flags captured, it's a draw. The winners get 1+ potatoes, if it is a draw, there is no potato bonus. ________________________________________________________________________________ Team Deathmatch - Self explainatory. You have to kill a certain amount of enemy players to win. You have to get 60-100 kills (counting every players kills, on your team) to win the game. If it is a tie, the same concept as the Capture the flag gamemode I have written. ________________________________________________________________________________ Demolition - Theres a bomb somewhere on the map that each team has to destroy. You have to arm the bomb to destroy it, and when you're arming the bomb, you crouch and it takes 10 seconds to arm, it also takes 10 seconds to defuse. In this game mode you only get ONE life untill the next round. There are 3 rounds, each round you get ONE life. The bomb cannot be penitrated. There will be no draws or ties because if both teams win 1, theres still one round to go. If you win, you get 2+ potatoes, depending on how you did in that round. Planting/Defusing the bomb gives you 3 points and killing someone gives you 1 point. Only the top 3 players in the round can get that bonus. These points are rewarded after each ROUND not each GAME. Games are 3 rounds long. ________________________________________________________________________________ 11: More guns! Here are some guns that I would like added into the game and other people may aswell! Here they are with pictues (of what they would look like) and the stats that they would have (if you do accept some of them, tweak the stats if you wish). NOTE: These are NOT my pictures, I have aquired them off Google Image search. These are NOT my property. ----- Colt: Damage: 4-7 Crouch damage: 5 Magazine: 6 Speed: Slow Accuracy: Medium Reload: 6 Seconds Automatic: No Gun Catergory: Secondary ________________________________________________________________________________ MTAR: Damage: 2-3 Crouch damage: 2 Magazine: 32 Speed: Medium Accuracy: Medium Reload: 3 seconds Automatic: Yes Gun Catergory: Primary ________________________________________________________________________________ Glock 17: Damage: 2-3 Crouch damage: 2 Magazine: 15 Speed: Fast Accuracy: Medium Reload: 2 seconds Automatic: No Gun Catergory: Secondary ________________________________________________________________________________ Model 1887: Damage: 6-8 Crouch damage: 7 Magazine: 8 Speed: Slow Accuracy: Low Reload: 3 seconds Automatic: No Gun Catergory: Primary ________________________________________________________________________________ FN P90: Damage: 1-3 Crouch damage: 2 Magazine: 26 Speed: Fast Accuracy: Medium Reload: 2.5 seconds Automatic: Yes Gun Catergory: Primary ________________________________________________________________________________ RPG (or Rocket Launcher): Damage: 20 direct, 10 splash damage Crouch damage: 20 direct, 10 spash Magazine: 1 Speed: Slow Accuracy: Medium Reload: 3 Automatic: No Gun Catergory: Primary (Chosnsivy's Original Idea, his original post between the 2 *'s) * Maybe add a weapon called the RPG (or Rocket Launcher). It only has one ammo, so you have to reload after every shot, but it does about 20 damage with a direct hit, 10 splash damage. And it will blast through a wall with ease. However, you walk slower when you have it equipped. Thanks for the consideration. EDIT: HOWEVER, if you are in blast radius of your own shot, you take damage yourself. Edit #2: It is Weapon 1 Category. The bullet animation for it should be unique (like the bullet looks like a Rocket). Also, its reload time is 1 second * ________________________________________________________________________________ Grenade (or Frag Grenade): Damage: 12-20 (splash, depending on how close, or far away from it at the time of detonation) Crouch damage: 12-20 (splash, depending on how close, or far away from it at the time of detonation) Magazine: 5 (for the whole round/game, even if you switch weapons then back to the grenade) Speed: Slow (you can charge up your throw and the longer you hold, the further it throws) Accuracy: Low-Medium Reload: 10 seconds to take off belt Automatic: No Gun Catergory: Secondary ________________________________________________________________________________ 12: Automatic gun reloading. As soon as you've run out of bullets your gun automatically reloads instead of you having to press E. Or there is an option where you can toggle or disable this feature. -------------------------------------------------------------------------------------------- EDIT 1: Added in the idea of a Map - 20/03/2014 EDIT 2: Added the idea of Bigger Maps - 20/03/2014 EDIT 3: Added ideas of game modes - 20/03/2014 EDIT 4: Added more gun ideas - 20/03/2014 EDIT 5: Added RPG (or Rocket Launcher) idea in guns section (Chosnsivy's original idea) - 22/03/2014 EDIT 6: Added Grenade idea in guns section - 22/03/2014 EDIT 7: Added Automatic gun reloading suggestion - 22/03/2014 -------------------------------------------------------------------------------------------- That's pretty much all I have at the moment! If I think of anything else, or change my ideas I'll write EDIT1: *what I edited, added here*, EDIT2 *what I edited, added here*. Please consider these, I took a while to write them down and do the pictures etc... Thanks for reading. -Bomb Original Thread : Topic-664127 |
Mortedio « Citoyen » 1395255240000
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^this is pretty good but, first I would add tanks, who have more hp then everyone else. There could also be scouts who have more speed then everyone else. Customlization is a pretty neat idea. My own ideas: Team vs. Team: Kill as many players as you can for your team to win. Potatoes could be like 5 for each winner. 1 v all: Basically free for all, 3 respawns and after that you get teleported to a box, winner should get like 20 potatoes. Edit to the current system: -make the blocks solid. |
Ianubisgurl « Citoyen » 1395263220000
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I think you should make something so that you can heal yourself without having to be killed. My suggestion is maybe a platform near the spawn for each team so they can heal around 20 health points. |
Chosnsnivy « Citoyen » 1395272280000
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maybe refunds on guns if you want a different one |
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Team chat tabs. (talk to the other members of your team without other people seeing) |