Weapons Balancing [OFFICIAL FANMADE] |
Thesnailgary « Citoyen » 1458612240000
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Those individual pairs are very similar, but the three pairs are not. The first pair listed there(In my opinion) is overpowered(especially if UMP was to have a larger clip). The second pair takes a little bit of smart playing, not simply rushing in and killing in 1.4 or so seconds. The third pair is very different from Mp5 and Ump. The last pair is a polar opposite to the Mp5 and UMP. These are still my opinions, but I don't think that UMP should have a larger clip. Yes, it would be easy to block, but so is the Mp5 and people see that as overpowered as well. |
Holistergo « Citoyen » 1458612900000
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Mp5 is better for not getting blocked because the slower fire rate compared to ump once said by solfn makes up the misses because then you have time to shift angles. Also i think that ak 47 and steyer aug is pretty good when using the right play style, yes it is hard to 1v1 effectively but it is so very good in rooms because you have your team to cut through conj and make a clear opening for you, however on your own you have to use secondaries like beretta for more piercing through shields and uzi just for regular conj cutting. But ye i guess they are sucky since im the few players who can actually use it with decency *Cough Cough Snail *Cough. Dernière modification le 1458613140000 |
+Supergrunt « Citoyen » 1458635280000
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Thesnailgary a dit : Larger clip > +2 bullets which make a perfect 40 DPC, I believe it's on purpose they didn't increased to 20. MP5 and UMP 45 are fast and close range weapons that work well at mid/long range. M4 A1 and Famas are fast, accurate and perform good at any range but fit more for ranged battles. holistergo a dit : Support weapon but not like the M60, they aren't good for the conjuration anyway... |
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There's one critical factor no one takes into account in their data. It's the fact that some weapons require you to be standing up the whole time while others (namely SPAS and M40 A5, as well as most secondary weapons) allow you to be crouching for some time (if not most of the time), receiving less damage. This is what makes the SPAS superior to the MP5 at short range IMO, and also one of the many things that make the sniper so great. I still haven't found a way to use the MP5 effectively. Could someone enlighten me as to how is the MP5 such a good weapon? |
Holistergo « Citoyen » 1459125720000
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Hinakagiyama a dit : Completely agree with you on that factor. I believe the best way to solve this problem is to simply tweak each weapon's stats making spas not weaker, but to not have users spamming the gun. A great example of limiting ammo is UMP. Other guns will have to be tweaked as well, some may have to be changed more than others. The key to MP5 is close range, you need to utilize a bit of conj to achieve this, it mostly just propelling and controlled minimal glitching. You can't use the gun too far, the furthest you can use it would be view range, meaning the furthest distance you can see with the gun, it would only do 5-15 dmg 15 being if you can make SOME effort and try to aim. That being said it can be spammed because of its REALLY high damage and its fire rate resulting in a good DPS. It also has good reload so you shouldn't have a problem with being pressured when out of ammo. Basically this is a close range gun so you need to get close and just hold click and you kill. in 1.8 seconds. |
+Supergrunt « Citoyen » 1459258020000
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The SPAS 12 should meet his old clip size, I currently tried to play with 4 shots instead of 6, as I said to Solfn, the weapon don't lose his killing power but is no longer able to double kill full HP players and being attacked by one increase your chances to get out alive (a situation close to the UMP 45 where a 40 DPC is still easy to counter) . Think about it, current damage is 3.8, add crouch defense and the Shield perk and you ruin his plans right now, good point if you have teammates behind, he died not you. |
Fewfre « Citoyen » 1459264320000
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People keep saying over and over that the MP5 is a "close range gun". It's not a far-range gun, but you can hit someone fairly far away if you aim. It's especially effective as a close range gun due to it's DPS, but that's true of any high DPS weapon. The MP5 (if used properly) is powerful because it's versatile with high damage and high speed. The high speed allows you to shoot through conj, the high damage makes each shot dangerous, the high DPS makes it dangerous if people get too close. Decent clip size makes missing a few not too problematic. |
Holistergo « Citoyen » 1459301220000
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Just wanted to let people know that Spas-12 REALLY does enhance my killing. the image below is my score by then end of a flag map that i joined 1:30 minutes in. I had planned on using spas earlier on, but wasn't expecting above average players to be pummeled so hard. I only died 3 times. I had also used a type of playstyle where i will conserve ammo and take shots when there is a good chance i can hit all bullets. Therefore my intimidation is higher, ammo has more sustainability, and reload i wont die as much.a |
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All the other guns are too weak to compete head-on against the other weapons, they need to be brought up to the same level. I think bringing everything else down will make camping and running away too easy. |
Siuker « Citoyen » 1459401960000
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Although I lose focus on the subject of this page,but is it the current stat is not good enough to balance all the weapon? I come up with a new stat, Weight,which reduce your conj capacity. As you are holding something heavy,it limits your movement. Let's say Spas,except for damage nerf,if taking conj capacity nerf into account,may be reduce 20% of capacity. One with Spas will has less aggressive and less survivability. He can still falls down from somewhere and kill ppl,but in mob fight he will get trouble when trying to defense or escape with conj. Dernière modification le 1459402020000 |
Holistergo « Citoyen » 1459402800000
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Siuker a dit : No idea what you just said but i know its some sort of addition and not a motification. That said, its better to not ADD anything new, and instead tweak stuff. Same thing can be said with conj. I want it to stay, i dont want it to be limited either, but something needs to be done about too much glitching. Especially the semi glitch, semi glitch is very dangerous, and honestly if that were to be gone i can accept conj as it is. The GIF below shows it in action. Why is it dangerous? Because it is very hard to target a person doing this, you cannot deal damage 1v1 as much and with the fact that putting more conj can continue the glitch. Also from the POV of the glitcher, he has total stability when it comes to aiming, this is because his whole body and sceen is moving. Other times the glitcher is glitching as if it were a full glitching where is flying all over the place. Dernière modification le 1459403940000 |
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Siuker a dit : No, it will not be good enough. Spas and m40 will still be the primarily abused weapons. |
Holistergo « Citoyen » 1459996140000
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Been using a lot of different types of guns like usual, and ive came to notice how much guns really need balancing. When i used steyer aug, G36C, and famas and more. i wasnt doing well. Not that i always do well, but i played really bad. However when i switched to sniper, i noticed that i started to perform better. MUCH better. The problem being that steyer,ump, and m4 a1 are my top guns. Sniper being third but most likely fourth. So this might be the cause of the OP sniper. Now sniper isn't like mp5 or spas where it instantly makes you get more kills. But with practice and some mastery it becomes deadly unlike mastery with other guns where you do just fine. Maybe its because ive been using m40 A5 more, but ive been using my core guns almost as much. Keep in kind that i haven't played sniper for a long time. and haven't used it often again since a couple weeks ago. Dernière modification le 1459996320000 |