At Least 150 Helpful Tips for Transformice |
Kazray « Censeur » 1501721640000
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Welcome to the forums! If you're new here, this will help you. If you're not new... well, you might read this and be like 'Wow, Kazray. These are some pretty good tips!' or something. Anyways, here they are. By the way, light blue colored tips only apply to shamans. I'm accepting suggestions. That's right, you can suggest new tips for me, and i'll add them into a new section. I want you to PM the tips to me, and I will post the tip and mention your name. If you want to be anonymous, tell me. 1. This is not Angry Birds. Shooting a cannonball at a plank will not destroy it. 2. If you say /mort, you're gonna die. 3. If you stand still for 30 seconds at the beginning of a round, you're gonna die, lose 1 point, and you will not be revived. 4. Cheese increases your weight, and if you swim with it... you're gonna drown. 5. Telling someone 'this isn't survivor' usually doesn't work. 6. CC stands for Cheese Coins. 7. If you got unfairly banned or something, then please don't make a thread just for calling this specific mod a jerk. Ask people at the Staff FAQ. 8. Easy Victory and Chief's Food can't be used until a mouse enters a hole. There would be a third thing, but i'm not gonna tell you. 9. If you don't know how to build, then use Springs. At Level 22. 10. If you didn't find the help you need... then google it. 11. Swearing is allowed. Please refrain from complaining about it because lots of people don't care. 12. Balloons and Bubbles are likely to explode if there's at least 3 mice standing on them. 13. Skins are not furs. 14. Unburstable does not work in Dual Sham maps. 15. If theres a Dual Sham map with only one hole, don't kill your partner, or everyone will hate you. 16. If you walk off a cliff without jumping, you can still jump. 17. At the start of a round, if you're on a narrow platform, stay on guard. Someone might throw a snowball and kill you all. 18. You cannot aim a cannonball upwards without getting the Mad Scientist skill. 19. Clean Mouse is regarded as the worst skill in the game, having approximately 50% of the votes during a poll. 20. Summoned objects will NOT pass through cloud blocks(Not to be confused with actual Clouds). 21. Begging is frowned upon, mostly because it's annoying. 22. Press Space while aiming with a summon to make the item transparent, causing it to pass through mice. 23. AFK means Away From Keyboard. If there's a Shaman and he's AFK, asking them to help you probably won't work. 24. Press the number keys as a normal mouse to have an emote appear over your head. 25. I suppose you want to know how to walljump? I'll give you the most basic instructions for it. On a Right Wall, use the combination of < ^ >, and repeat when your mouse starts doing a running animation. 26. If someone says something with your name in it, it'll appear yellow, catching their attention. Or a private message works as well. 27. Asking the shaman to revive you even though they already used Ambulance does not mean they will revive you. 28. Red nails cannot be moved unless you have a skill that can remove them. 29. Souris means mouse in French, in case you were wondering. 30. If you are having difficulty locating yourself, use the /watch command by typing in something like /watch Playername to make yourself easier to see. Say /watch to disable the command. Alternatively you can just disable titles for other mice. 31. Jumping under a spring will increase the amount of boost given. 32. Press Z and X with or use the Scrollwheel with an item to rotate it. 33. If all the shamans die on a map, the timer will be reduced to 20 seconds. 34. If there are only two mice left on a map, the timer will be reduced to 20 seconds. 35. Press F to summon signs to help direct mice. Unless they ignore it and get killed for their negligence. 36. Spirits have infinite range, but don't try to use them to help someone that is walljumping like a pro. 37. Red nails will never move, but anything attached to them can rotate in any direction. Green nails are stiff, and anything attached to them won't rotate much. Blue nails can rotate and move wherever they please. 38. When you're a shaman, you can press the number keys to quickly select the first 10 items in your list. 39. If you fall onto lava, you can jump to reset your vertical momentum. Unless you get launched into space. 40. Personal Teleporter is different from Teleporter. The first one teleports you to a location, while the latter teleports another mouse to you. 41. You do not have telekinetic powers. Spawning a plank and hoping it floats there isn't gonna help you. 42. If you would like to practice being a shaman by yourself, type '/room 329432840' or something like that and you'll go to a room with plenty of time to practice shamming. 43. Ces conseils sont vraiment utiles. 44. If you have the Projection skill, try not to press the Left and Right keys too much or you might accidentally fall into a pit and die. 45. Press C with the balloon to link it to something or someone, pulling it/them up. It is recommended to press Space before summoning the balloon so no one messes with it. 46. Pressing Down will not make you fall faster. 47. The scoreboard on the bottom right area of the screen shows you how close you are to being the next shaman. The mouse with the most points will be the shaman, but others may be forced to partner up for a Dual Shaman map. 48. Getting 1000 saves unlocks Hard Mode, which disables key abilities for newcomers, but doubles experience gain from saves. 49. If you don't need the Spring skill, then consider using Acrobat, which allows you to move while summoning objects. 50. Only one Cloud can be on the map at a time. Summoning another will despawn the last one. This also applies to the Companion Cube. Social/Misc 51-60 51. Calling a shaman an idiot will not make them a better player. 52. If a shaman needs help solving a puzzle, then you might want to help them. 53. There's an Ignore command for a reason. 54. Type /w before someone's name to whisper them, or you can click on their name in chat to select a command. 55. You can only carry a maximum of 80 consumables at one time, or 200 of a coin-type currency. 56. If you use a Tombstone, you're gonna die. 57. 'Feather coins' and other similar items can be spent in the village, which can be accessed from the room list. 58. For a free badge, use the emotes: confetti, dance, confetti, clap, kiss. Pressing the E for confetti will not work, and this can only be done in Map 0 or user made maps. 59. Shaman modes can by denoted by the appearance of a shaman. Normal mode shamans have a standard feather, Hard mode shamans have a bent back feather, and Divine mode shamans have wings, but this does not mean they can fly. 60. Low level shamans probably don't have much experience with being a shaman. Play nice. Or at least try to. Wind Master 61-70 61. We already told you that bubble sucks, so please get Endurance over Clean Mouse. 62. Anchoring an anvil to a balloon or bubble will stop it from moving. Heavier anvils can take them down. 63. Cleats will make it easier to climb, but increasing it too much will reduce your mobility on dirt and wood. 64. Companion Crates are slippery and are hard to climb. Additionally, they are heavier than large crates. 65. Angel is activated by holding Up if you weren't sure. 66. Freezing someone will turn them into an ice cube the size of a large crate, which can block paths if you're not paying attention. 67. Rocket Scientist will launch you higher than a Spring Jump when maxed out. 68. A mouse normally has a mass of 20, but is increased by 50 upon picking up cheese. The higher your mass, the heavier you are. 69. Balloons will be stopped by ceilings, so clipping a balloon to a mouse to move them up to a narrow passage is unlikely to work. 70. At level 31 and 61, experience for saves is doubled. Spiritual Guide 71-80 71. Spiritual Guide is recommended for newbies due to the skills compensating for their lack of flexibility. However, those that are skilled may turn to Wind Master for it's agility boosts. 72. Big Shaman will make you easier to see, but it will not make you heavier, and hostile shamans will have an easier time shooting you. 73. Did you know you need to be holding cheese to use Chief's Food? 74. Ambulance can only be used once, even if it only revived one mouse when you used it. 75. Anti-gravity is garbage. Don't use it. 76. Speed Boost is not an acceptable substitute for a Spring. It will only boost Left or Right movement. 77. Apples allow you to summon within a short range of it. Other mice can and will mess around with it, so make it transparent before placing it down. 78. Two Springs in a row will take you very high; probably from the bottom to the top of the map(If you did it right). 79. Clouds will only move left and right, and will never rotate, making them a quick platform, or a decent substitute for red nails on Hard Mode. They cannot be used in Divine Mode. 80. Divine Mode is unlocked by achieving 5000 normal saves and 2000 hard saves. It is difficult for first-timers, as only blue nails can be used, and limitations are imposed on Spring and Chief's Food. However, it grants a substantial bonus to range. Mechanician 81-90 81. The starting skills have limited use, as Spirit is disabled in Hard or Divine Mode, and Beach Balls are rather useless. 82. Moving downwards on a diagonal surface will increase speed. Falling on the ramp will increase speed even more. 83. Please do not attach cannonballs to blocks that you are trying to shoot, as that will make them heavier. 84. Chocolate surface is easy to climb. You can place a Chocoplank vertically and anyone could climb on it. 85. Cannonballs can be used as boosters. Just make sure you know how to correctly boost with them. 86. If there's a dual sham map where you have to cooperate and you don't know what you're doing... don't do anything if the other shaman doesn't need your help. 87. Icy surfaces may be hard to climb, because they have zero friction. However, speed will be maintained when running on ice. 88. Demolition Worker will work on more than just summoned objects. 89. You can press the C and V keys while using the Arrow to nail objects together. However, green nails will spasm if used on two objects at once. 90. If you're playing on Normal Mode, use Red Nails instead of anvils. They are more reliable for making planks not fly everywhere, but make sure you don't block the hole. Physicist 91-100 91. The Wildling and Physicist skill trees are unlocked at Level 20. 92. I will be honest with you, Wildling isn't that great. Only a few skills are useful, such as Earth Symbol, Nature's Return, and Renewal. 93. If you jump while Gravitational Anomaly is active, you will not be coming back down for a long time. 94. Restorative prevents an object from rotating in case you were wondering. 95. At the start if the round, if you think there might be wind... you might want to see if that's true. 96. At the start of the round, if you think you have portals... you might want to see if that's true. 97. Boosters are not the best alternative to springs, as mice will still be jolted forward a little if they touch one. 98. Big Plank is a pretty good skill. 99. Freeze will not stop mice from falling to their deaths if it was poorly timed. 100. The S-shaped object will fit onto smaller blocks of ground without spazzing out. Addendum 101-120 101. J'apprécie que vous lisiez toujours ces conseils. 102. Take your Questions to the Questions and Answers thread. 103. If someone wants to play Rock Paper Scissors with you, then you should probably play with them. It's common courtesy. 104. Try not to confuse Anti-gravity with Antigravity. They're both totally different skills. You especially don't want to confuse them with Gravitational Anomaly. 105. Balloons will rise faster when in the water, but you can't jump to keep yourself on them if you're also in the water. 106. Don't use those nails with the rotating things on them if you don't know their exact function, it will end badly. 107. Sorry to break it to you, but you can't rotate totems. 108. After reaching a certain altitude, items(and mice) will despawn. So that means if you're lifting a heavy item with a balloon above the map, the balloon will eventually despawn and the item will fall back down. 109. If you are on certain browsers like Steam or the actual Transformice website, you can activate fullscreen, which will increase your vision outside of the map. 110. Pay attention to the amount of time remaining on the top of the screen. If you're a shaman, you're gonna want to keep track of this. 111. You should prioritize finding a path to the hole for the mice. If there are a few stragglers and time is low, leave them until you save the mice with you. Better to get some saves than to waste your time and barely get any saves. 112. If you are standing on a flat surface and are hit on the head with a bomb, you will gain some serious air. You can also try jumping to hit the bomb, if that's your style. 113. Bombs will explode if they hit a mouse, an item, or another bomb. Watch yourself, because transparent crates are not gonna protect you. 114. In a standard room, the properties of some blocks on custom maps may be different. Something like lava may not send you flying on some maps. 115. You can walk across lava and trampoline blocks as long as you don't fall on them. 116. By the way, elaborating more on #1, runes, spirits, anvils, crates, more planks, or whatever else will not work on red nailed planks. 117. If you have the speed to run up a ramp, you will gain a bit of a boost when you reach the top. While you're airbourne, you can jump, provided you didn't jump while sliding up the ramp. 118. If you see a mouse do this cool trick that earns his victory, don't try that trick too if you don't know the exact details of what they did. 119. If a shaman is going to place an object that could possibly block your way, they are likely to click several times to warn you. Seriously, what is with people not realizing until the last second? 120. Conjuration, this surface that the shaman can create as if they had a magic pen, will disappear after 10 seconds. Additionally, in Conjuration maps, you are limited to Conjuration, Spirit, and Arrow. Addendum(cont.) 121-140 121. Asking for help from a shaman when they're busy building is useless. 122. Teamwork isn't a thing in Transformice. And neither are well-thought-out solutions. 123. Insulting a shaman gives them less incentive to help you. Stop it. 124. On Darkness maps, other people won't be able to detect where you are if you just talk. Confetti is pretty effective at showing your location. 125. Telling someone not to swear will provoke them to swear some more. 126. On the Suggestions subforum, you should check the List of the suggestions already suggested. 127. On the bottom-right corner of this post, you can find a little heart symbol. If you click it, that means you like my post. This applies to anyone else, so if you like what they say, click on that heart! 128. Change your profile picture by going to the top right corner, clicking your Username, going to your account, and looking for the thing that changes your profile picture. 129. Adventure points have no practical use, but completing tasks on the Adventure Calendar may give you free stuff, badges, or cartouches. If you don't know what the calendar is, then say /calendar. 130. While in-game, change your title easily by opening up your profile and scrolling down to your list of titles. There should be a search bar and hundreds of titles. You can click on any of the titles to select them. 131. If someone tells you to say /cafe for free stuff, don't listen to them. It does something stupid, though I haven't bothered to check what it was. 132. Death circle thingies will not despawn for other mice if you walk into one. 133. Make sure you don't accidentally block the way to the hole when you're building a bridge to the cheese. 134. Level is not synonymous with Skill. A good way to determine someone's skill is by looking at their profile. If their Saves is near or above the amount of Cheese Collected, they should be pretty good. This won't apply to noobs, by the way. 135. If someone just happened to push you off a ledge on a collision map, it was likely an accident. Don't whine because they're a 'murderer'. 136. You can hold Control while rotating an object to make it's rotation slower.. 137. If someone tells you that you can practice walljumping in Bootcamp, they're wrong. Bootcamp maps are hard. 138. Players with an Asterisk(*) in their username are guests. They can only communicate using F signs when they're shaman, and not everyone knows how to do that. 139. On Competitive Dual Shaman maps, check to see which hole you're building to. You might have even spawned near the opposing shaman's hole. 140. If you validate your email, you'll get a free cheese earring. Advanced(ish) 141-150 141. If you say /atelier801, you get a free cake hat. If you say /facebook, you'll get 20 cheese. Once. 142. Spiderwebs created from Spidermouse greatly hinder movement. Moving left and right is possible, but help is needed for moving up and down. 143. Ancestral Spirit will grant you infinite range when you are killed. Better act fast! 144. Corner jumping is a technique that requires a bit of precision, and a bit of luck. It is performed by falling on a corner, which acts as a ramp, increasing your velocity. This can be made slightly easier to see by saying /debug. 145. Not every shaman knows Ambulance, and it's not guaranteed to revive you if they do. So, YOLO! Oh, and they for sure don't know Ambulance if the number in their cartouche is 11 or lower. 146. Renewal grants you a few extra uses of your limited summons and even doubles the effects of certain passive skills. Namely, Big Cheese and Eagle Eye. 147. If you are hit around the feet with a cannonball, you might get sent into the air. 148. Ducking does not increase your mass, it does not make you fall when Zero Gravity is active, and it does not make you harder to hit with cannonballs! 149. I seriously doubt that telling a shaman who made the worst decisions "You did a good job" is helpful. Maybe tell them "good try" if their try was genuinely good. Or yunno, ignore this and don't listen to strangers. 150. If there's a suggestion and you don't like it, make sure to check the date of the latest post first, because it could've been from several years ago. Seriously, how did you find it? Contributions Part 1 These tips will be added if you suggest them with my slightly biased approval. If there is a similar tip... I don't care that much. There's no such thing as too many tips. V1c10u5b3457 Ai. NOT ALL maps require shamans to build, some maps like mechanical/trap maps work on their own, others can be soloed and thus, one should always check the map type at the top left corner and only build if they are absolutely sure that they won't mess it up, on a side note, one should avoid using B/red or sometimes any other nails in mechanical maps unless they know for sure that it won't break it! Mr_stranger Bi. Pressing ESC lets you cancel your summon. Audority Ci. Items float in water. (Yunno those things you can summon or throw) Player0958 Di. One needs to have a downward velocity when touching the wall in order to jump again. (ie. land on the wall.) It's best to watch your mice and move towards the wall once you've stopped going up (after a jump). Dii. One can wj up ice sloping below 90 degrees and wj up chocolate sloping btw 0 deg and 135 deg (actually im not sure about whether you can wj choc slopes over 135 but that doesnt seem possible). One has to land on the wall each time w ice and choc too. Diii. One only needs to move away from the wall a little bit after each jump (but it is relatively easier to control the tempo when one moves away a bit more) Div. It's possible to wj water (when you have cheese) and spiderweb, as long as you make sure you go into the water/web (from the side of course) while falling down. Same with going up between 2 vertical parallel lava walls. Dv. Most art map are pro-able. Dvi. When one needs to reach high places via trampoline, one should jump at the moment when they've pretty much stopped going up and haven't started to fall yet. (srsly this should be common sense) Dvii. One can type in /pw [whatever pw you want] to set a password for the room. However, one can only do so when: 1. The pw-maker created the room and 2. the room name doesn't entirely consist of numbers. (some sources say that the room name has to contain the player's username). When the /pw action has worked, there should be a system announcement (purple) in the room chat saying "Password : [your pw]." Dviii. It's best not to use /debug when one is in normal rooms or rooms w lots of mice, as it can get really messy (especially w art maps). Dix. When one has to push rotate something, it's easier to push from the point furthest from the nail than near the centre. Dx. A single red-nailed object isn't stable, as it will still rotate. Either build it along a surface or attach another red-nailed plank onto it. The same applies to movable walls w red nails (note: do not attach the plank so that the two red nails overlap, as this way it is ineffective; both nails will just rotate. Instead, position it so the red nail is away from the initial red nail) Dxi. OBJECTS DO NOT NORMALLY PASS THROUGH WALLS/GROUNDS (unless they're special walls.) Red-nailed planks (or anything else unless one knows what they're doing) should not be summoned into the wall/ground. (srsly this should be common sense) Dxii. Normal (blue) runes provide a rotational force, so when that blue-nailed plank needs to be pushed, one can use them. However, they make things unstable, so it's best to get rid of them after the pushed object is secured. Dxiii. Attach stable (orange) runes to balloons to move mice across the screen easily. Be aware that mice tend to get off the balloon when they reached the height they need to be, so it's best to show/tell them that you're gonna move them w stable runes before you waste them. Dxiv. One can attach summoned objects to certain walls (they're usually indicated by existing nails/objects the map maker has attached onto them). Use them. Dxv. One can attach summoned objects to movable grounds. Dxvi. For some maps summoned objects are immovable (wouldn't even move when mice step on them). Keep an eye out for those. Dxvii. Some maps are pro-able. Please wait for the pros get to the hole themselves first before helping the nubs, unless it's a map where ppl are likely to die. It's just nicer this way. Dxviii. Some maps have red-nailed objects already. Use them. Dxix. Try not to have 3 layers of objects attached at one spot. It's more glitchy. Dxx. Avoid mice travelling back to the initial location when using portals by positioning the destination portal halfway into the wall so that the mice cannot get back in again. Dxxi. If it is really hard to build, i personally find it convenient to brutal solve the map by using balloons and spiderweb. the aforementioned stable rune + balloon combo is helpful too. Dxxii. Spiderwebs don't work underwater? Dxxiii. If one comes across a vanilla troll map where there's a barrier outside the cheese, one can teleport themselves inside the cheese, tp mice inside, tp them outside the cheese and get them to the hole, and then use the other spiritual guide skills of you can. (only applied to ones w personal tp and tp) Dxxiv. With water maps, one can create instant buoys by summoning balloons and then weighing them down with anvils. Dxxv. With that one particular vanilla soulmate map with the lava, attach a balloon to one of the pair, and let the other move to the cheese/hole. Hey mods and admins and friends, if any of you are willing, would you kindly change the title to At Least 150 Helpful Tips for Transformice? Wouldn't want people thinking there's only 50 tips. Sentinel edit: ^ Dernière modification le 1518824580000 |
Iceninjaz « Citoyen » 1501722060000
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i applaud thank you for these tips! |
Junosteele « Citoyen » 1501722060000
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Good job my dude! Def bookmarking :0 |
Lalaweki « Citoyen » 1501722840000
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Wow! This is very useful! I am linking this in my tribe's profile so that any of the members can look back on it as a reference. |
Secretive « Censeur » 1501723860000
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this is cute |
Ash_willow_iz « Consul » 1501730340000
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Wow, Kazray. These are some pretty good tips! Yes tbh |
Saltlolly « Citoyen » 1501732560000
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Woah this is great good job |
Csonewforyou « Consul » 1501740840000
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Woah! Pretty nice thread you got there. |
Hmiida « Consul » 1501760460000
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Thanks for the Tips! |
Eironeia « Sénateur » 1501763040000
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Well done! I had a great laugh reading this. |
Kimsterjay « Consul » 1501765020000
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lmfaooo good job :) |
Purpledimond « Censeur » 1501768980000
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Kazray a dit : Wish people could learn this already tbh |
Kazray « Censeur » 1501798800000
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Thanks to how well this was received, 10 extra tips have been added, since the title says at least 50 tips. More will be coming soon. |
Lionblaze01 « Citoyen » 1501802400000
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TYSM! that is pretty helpfull! |
Hoodies « Citoyen » 1501802940000
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Kazray a dit : Haha, I personally feel like these three tips need to be in bold letter xP Good job on the useful tips!! |
Kazray « Censeur » 1501814340000
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40 new tips are coming to you very soon. Probably today. Maybe only ten. Each set of 10 will be about the available shaman skill trees. Amateur a dit : Well, yeah, so i'm gonna need you to pick between Spiritual Guide and Wildling. I'll only choose one of them because A, Several tips already covered Spiritual Guide Skills, and B, Wildling is kind of... meh. |
Error_404 « Consul » 1501832940000
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Kazray a dit : me, I literally lost all my snowballs pushing people off the edges lmao. |
Haorumi « Citoyen » 1501855620000
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a dit : i laughed so hard at these. Great tips Kazray! |
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haha this is so nice! |
Kazray « Censeur » 1501865340000
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20 New Tips have been added for Spiritual Guide and Wind Master. Note: This is not a guide on what skills to choose, but misconceptions about some skills. Dernière modification le 1501865400000 |