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![]() ![]() « Citoyen » 1589585160000
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Welcome to the long-awaited Survivor guide! Hello amazing map makers! It's taken a while for this guide to come out but it's time to put that to an end and present to you this thread which is made specially for you guys. I will be going over some of the key aspects that we look out for in maps so that making maps can become easier. Using this guide should hopefully increase your chances of having a map in discussion and maybe even permed! Most importantly, these are tips and NOT rules so it is not necessary to follow them however following them will only benefit you. This thread will be separated into different sections which will be updated constantly, according to any changes made to Survivor itself or the way we review. The main focus will be regarding P10 (Normal Survivor) and P24 (Dual Shaman Survivor) however P11 (Vampire Survivor) will be added soon too. If you have been keeping up with the reviews posted, you'll know that there are small factors which are usually overlooked by creators however exceptions can be made to maps based on the gameplay. I hope this thread assists you all with creating fantastic maps and seeing them play in survivor everyday! I am extremely excited to see the improvement in maps and if you have any questions/suggestions, please feel free to leave them below or messaging me on the forums/in-game. I wish you all the best of luck, hope this helped! Special thanks to Bemmh#0010 for creating the banners! All the images presented below are not ideal for an overall gameplay, they are purely used to demonstrate certain aspects of maps that are not recommended and ways to counter these problems!! Ramps/Slanted grounds The type of ramp positions to avoid ![]() Positioning the ramp where the shaman can only spawn cannons horizontally (left & right) is unadvised because this acts as a safe spot for the mice. The mice would always camp on the slanted ground to be propelled upwards which makes it very difficult for the shaman to kill the mice. This would be super disadvantageous for the shaman and hence why maps that tend to use slanted grounds in this manner are rejected. The type of ramp positions you can use ![]() ![]()
Slight changes like these can allow ramps/slanted grounds to be accepted, however it is also dependent on other factors as well, such as the overall gameplay and layout. Information bar What it should not look like ![]() Now, this issue is probably not noticeable by map makers however it has a huge impact on survivor. Creating grounds too close to the information is quite problematic as it blocks some of the shaman's summoning area, where that summoning area could be quite useful to get rid off the mice. This is a little trick that you could use yourselves, place a small box on top of a big box and if the small box is above the information bar, you'll need to lower that ground. What it should look like ![]() If both your boxes fit below the information bar (like it is shown in the image above), then your ground is positioned perfectly. This is a very simple trick which is also extremely useful, if everyone was to check their map using this, the issue with having grounds too closely positioned to the information bar would never occur again! Ice grounds What you should not do ![]() The excessive use of ice grounds is unadvised because the mice will constantly try to stay on the platform whilst being shot at by cannons which makes it super difficult for mice to be able to survive, especially newer players. As for the shaman, it could be advantageous only if the ice grounds are overused where the mice are. However if all grounds are ice, then the shaman would struggle as they would need to try staying still whilst spawning cannons. What you can do ![]() Using one or two ice grounds is not a problem as it could be used to deter mice from going to a certain area as they would face a disadvantage that they are willing to take. It should be used in a way that mice are not forced to go on the ground, but rather optional. Ground size What it should not look like ![]() ![]() ![]() ![]()
What it should look like ![]() ![]() ![]()
Hiding behind grounds What you should not do ![]() Creating vertical grounds can be problematic for the shaman if certain edits are not made. In the scenario that a map looks like this, mice are able to wall jump on the left side of the vertical ground which is a blind spot for the shaman as the shaman is forced to move or use spirits to be able to get rid off the mice camping behind the wall. What you can do ![]() A simple trick would be to put an ice ground behind the initial ground (in this case the wood ground), with the ice ground slightly showing. It is necessary to show a bit of the ice ground so that mice are aware which ground it is. Not showing the ice ground would result in a invisible ground which is not allowed in Survivor at all. Additionally, the ground where the mice would be standing is also made longer as the initial ground was too small. (Refer back to Ground size for more information) The ice ground is used to prevent mice from wall jumping behind the ground which therefore does not require the shaman to move or use spirits. Cloud grounds What you should not do ![]() This also goes hand-in-hand with the Hiding behind grounds point, as in this case the mice are able to hide within the cloud grounds area which makes them immortal by cannons and the shaman is forced to use spirits. What you can do ![]() A very simple solution to this is showed in the image above which is adding ice grounds to both ends of the cloud grounds as it prevents mice from wall jumping in that area. Be sure to make the ice grounds visible and try not to let the ice ground interact with the top part of the ground, lowering the ice ground by a pixel can prevent this issue. Anti-cloud grounds What you should not do ![]() The excessive use of anti-cloud grounds is extremely problematic and therefore it is highly recommended to not overuse them. This is because the gameplay is heavily biased towards the mice as they are able to dodge cannons with ease. What you can do ![]() Using one or two anti-cloud grounds would not be a problem, as long as the two anti-clouds are not placed with one above/below the other since it would defeat the purpose of having the anti-cloud ground. Shaman blind spots What you should not do ![]() In the image above, the bottom left ground can be camped by mice which is a blind spot for the shaman as they cannot get the mice from their spawn, forcing the shaman to move. All grounds should be in range for the shaman, from their spawn, to be able to use cannons to get the mice. What you can do ![]() A simple way to solve this issue would be to make the ground above, an anti-cloud ground which allows the shaman a clear pathway to get the mice. Another option could be to move top ground slightly to the left or completely remove it. The main point is that one ground should not be covering another without there being a way for the shaman to kill the mice from their spawn. Camping areas What you should not do ![]() Creating the shaman spawn directly above the mice spawn, with a big surface provided for the mice becomes almost impossible to kill the mice as they would constantly camp beneath the cannon that is being summoned. This can be extremely tedious for the shaman as they are forced to drop down to the bottom which is also very disadvantageous for the shaman as it allows the mice to hug the shaman making it near impossible to get rid off the mice. What you can do ![]() The most simple solution would be to split the ground so that there is a small area for the shaman to be able to spawn cannons without the mice being able to stand directly under the cannon, where it is being spawned. Mobility What it should not look like ![]() ![]()
What it can look like ![]() ![]()
Off-screen grounds/gameplay What it should not look like ![]() ![]() ![]() ![]()
Gravity
Wind
Water grounds
Ground restitution
Layout
Dernière modification le 1590365400000 |
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thank youuu ^-^ |
![]() ![]() « Citoyen » 1589594700000
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Yay, nice guide c: |
![]() ![]() « Censeur » 1589601300000
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I'll definitely follow this guide to make survivor maps! |
![]() ![]() « Citoyen » 1589646540000
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Really good guide, thanks! |
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Nice tips |
![]() ![]() « Consul » 1589675940000
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Nice thread ^^ |
![]() ![]() « Citoyen » 1589678580000
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Really nice guide! Thanks for all your hard work putting it all together! |
![]() « Censeur » 1589736600000
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I have probably played survival just a couple times and I don't make maps for it, but I'm still surprised by some of the highlighted points I had no idea about. I've never really thought that the infobar being obtrusive for shamans could be a thing in survival rooms. I appreciate the high quality of the thread :) Dernière modification le 1589737020000 |
![]() ![]() « Censeur » 1590158340000
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Very useful, thank you very much! |
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Boa Elit |
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Thank you for the time put in this! |
![]() ![]() « Citoyen » 1591839360000
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Thanks, I never learned how to do these maps and now maybe I can give it a shot ;) |
![]() ![]() « Censeur » 1597355100000
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Thanksss! very nice thread |
![]() ![]() « Citoyen » 1599780240000
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schweet |