#Divinity Map Submissions |
Gekkeiju « Citoyen » 1478998080000
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@6928849 @6928836 @5695427 @6943100 Dernière modification le 1480473360000 |
Frejkuon « Citoyen » 1479031860000
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@6916724 |
Yinjackson « Citoyen » 1479140160000
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@6917153 |
Caerula « Citoyen » 1479273360000
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reporting map: @4051197 alignment |
Kimsterjay « Consul » 1479360180000
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@6931570 |
Dublaguem « Citoyen » 1479591300000
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@6939253 , @6938837 , @6937922 , @6937627 , @6866003 , @6865943 , |
Mastaoftime « Citoyen » 1479630720000
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Reporting Map: @1697574 Reason: hidden roof Dernière modification le 1479630960000 |
Yinjackson « Citoyen » 1479656820000
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reporting map:@442098 cheese part soloable |
Rusengeneer « Citoyen » 1480027920000
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@6944696 |
Elvaaaaa « Citoyen » 1480037940000
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@6883742 |
Frejkuon « Citoyen » 1480217880000
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@6946947 |
Mastaoftime « Citoyen » 1480289760000
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Reporting Map: @1999534 Reason: Unaligned |
Matheusferei 1480387440000
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[Modéré par Rutabega, raison : Spam] |
Molotovakola « Citoyen » 1480419600000
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@6950054 |
Molotovakola 1480419660000
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[Modéré par Batt_mellamy, raison : Irrelevant + double post] |
Gekkeiju « Citoyen » 1480681200000
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checkpoint |
Deeznuts « Citoyen » 1480878660000
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Reporting map: @1697574 Reason: hidden roof |
Caerula « Citoyen » 1480892520000
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reporting map: @4051197 - alignment @3049560 - offscreen shortcut http://imgur.com/a/ZsZCV @1492702 - wjable wall; ta possible @1937289 - hidden roof @2136058 - offscreen shortcut (wj) @6970905 - offscreen advantage (offscreen route is easier) http://imgur.com/a/Yzkpt Dernière modification le 1482147600000 |
Force_shaman « Censeur » 1480899240000
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@4372222 - edited |
Gekkeiju « Citoyen » 1481207280000
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Reviews for maps submitted in October 2016 Accepted @6643104 - Kimsterjay - Difficulty 4 @6834168 - Kimsterjay - Difficulty 2 @6888926 - Gekkeiju - Difficulty 7 @6892496 - Gekkeiju - Difficulty 7 @6894779 - Gekkeiju - Difficulty 7 @6894763 - Gekkeiju - Difficulty 6 @6894757 - Gekkeiju - Difficulty 6 @6907209 - Amelizz - Difficulty 6 Almost Accepted @6881082 - Yinjackson - Difficulty 6
@6901527 - Yinjackson - Difficulty 7
@6897589 - Gekkeiju - Difficulty 7
@6887608 - Amelizz - Difficulty 5
@6905112 - Kimsterjay - Difficulty 6
@3731755 - Mastaoftime - Difficulty 7
@6908584 - Elen1020 - Difficulty 6
@6914271 - Alisaakkaia - Difficulty 4
Rejected @6893602 - Yinjackson stably solvable with only 1 cannon and 5 times portal spawns. Anticlouds must not be expressed as hollowed grounds in a portal map because whether the hollowed areas have collision with mice or not is not formally defined. (it's not a problem in non-portal maps because mice can never go there.) ice + water makes builds harder and unstabler. the center ground can be another type of ground which has friction. @6901523 - Yinjackson shaman gets stuck after he jumps. the circles should be cloud. they are too much obstacle making the map more monosolution. anti-gravity does not give an interesting concept about structure in solutions but it restricts solutions excessively by disabling mice from jumping. a green anchor must be at (0,0) instead of the red square. hole too far. as shown in the picture http://i.imgur.com/PjuAplC.png and http://i.imgur.com/M9pePgZ.png it's highly expected that shaman makes a slope to the cheese which seemingly can't reach it. although it actually works due to the weak gravity, it should be more obvious that the slope is safe enough for mice. @6881784 - Slipprs P44 maps are not accepted. additonaly cannon solu works and this map cannot be no-balloon since balloons work effectively in the antigravity version of this map. @6899717 - Slipprs P44 maps are not accepted. additionally, the space between skulls allow mice to pass through. anticloud walls are needed on both sides to prevent offscreen death. encouraging offscreen gameplay. (http://imgur.com/a/23Wz5 http://i.imgur.com/EutvvQO.png) @6857969 - Fuzzyfirsdog this map was resubmitted before the last month's review, where this map was being discussed, hadn't finished. @6892590 - Gekkeiju visually unapealing. uncomfortable to build on. @6913859 - Amelizz excessive decoration. misalignments in decoration http://i.imgur.com/z547tMZ.png @6895891 - Amelizz generic (ex. @4276657 @1922800 @168872 @2720765 @2800239) random coordinates of the cage grounds. cage too cramped. solutions using boxes in the cage look ugly although they work well. @6890001 - Amelizz generic concept for it's difficulty (ex @3067847 @2639154 @2890815 @2973513). misalignments (not perfectly symmetric). visually unapealing since the center ground is very dark compared to the other 4 side grounds. the tiny ground is not necessary if shaman and mice start at the hole. @6909060 - Amelizz fake friction. random x coordinates. penetration foundation overpowered http://i.imgur.com/N7JndUD.png the walls are almost offscreen. @6909541 - Amelizz random x coordinates. generic for its difficulty (ex. @509320 @273581 @2973874 @1743871 @6693861) the objects appearing at the beginning should be put above the cloud because the cloud has a special collision too. @6911915 - Amelizz this map could be interesting if shaman couldn't attach balloons to objects crossing the center cloud then shaman would need to build a foundation on the triangle platform. however, since shaman can tie balloons around the cloud in the current design, this map can be solved in the same way as @476169 is solved. since offscreen building (ex. http://i.imgur.com/rVIHyDa.png) is highly expected, the platform should be lower or Ca="" should be added into the P tag to hide offscreen. little misalignment (x coordinates of the lower right platform should be 656) @6909934 - Amelizz cannon solutions works if the mice are pro enough cooperative. (too much depending on mice's skill) @6913717 - Amelizz small misalignments. similar to @3524657 which is already in the rotation. @3524460 - Idlenovice cheese is soloable. http://i.imgur.com/TJJifLs.png @6903516 - Rainyia little misalignments. hole looks soloable (it's actually soloable. ice must be long enough that it's not soloable and it doesn't look soloable to prevent mice from trying to solo). a little generic (@2090751 @2093022) @6909519 - Elen1020 this map is good except one point that this map cannot be no-balloon because in the antigravity version of this map a stable and practical foundation using a balloon can be made like http://i.imgur.com/OmijMcr.png - possible solutions examples: make this map antigravity, make the wood ground thicker etc. @6915285 - Makudomakudo almost impossible to make a completely stable structure which is not affected much by mice's weight. this map gets significantly easier when the mice are pro and cooperative. @6913878 - Elvaaaaa withdrawn |