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  • Viprin's Drawing Editor! [Curve tool has been added]
« ‹ 13 / 48 › »
Viprin's Drawing Editor! [Curve tool has been added]
Johnlantern
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    • Johnlantern#0000
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#241
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All art maps need to be re-evaluated after a few of these maps come out.
Viprin
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#242
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I'm planning to implement copy/move/resize/flip layer. I think I will be able to work on from February. I'm still busy in real life. Also, I wouldn't make a tutorial. I'm glad if someone is interested to make it on my behalf.

Tzette a dit :
Sometimes, I try to change the color of the line and when I'm ready to draw, I can't do it because it says: "Mode: moving". Is this a bug or it's solvable? I tried everything but anyways I need to refresh the page.

"Click the campas" should work. If not, I have no idea even what's happening to you. I'm sorry.

Poombumm a dit :
You don't get it :S How to set it (a joint, whatever) as static ground? What do I need to set as static ground?

I mean that "static" = "not dynamic", as Wecwec said. When colorjoint tag doesn't have M1 or M2 attribute, it's implicitly set as M1="0" or M2="0". So <JD P1="1,1" P2="2,2" c="ffffff,1,1,1" /> is connected to the ground(Z=0) whether you want it or not. If this ground(Z=0) is dynamic, the colorjoint moves in conjunction with that dynamic ground. To prevent it, the ground(Z=0) should not be dynamic.
Gargus
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#243
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really nice tool viprin ty so much although kind of hard to use for a noob artist that i am haha

viprin sometimes i do cool things then it lags and i cnt draw so is there some way how we can save our work?
Mariiozinho
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    • Mariiozinho#0000
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#244
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<C><P /><Z><S><S H="88" P="0,0,0,9999,0,0,0,0" L="154" X="393" Y="402" T="3" /><S H="72" P="0,0,0.3,0.2,0,0,0,0" L="128" X="288" Y="376" T="0" /><S P="0,0,0,9999,0,0,0,0" L="154" H="88" X="400" Y="47" T="3" /></S><D><DS Y="328" X="255" /></D><O /></Z></C>
Fluffyshine
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#245
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Viprin a dit :



I mean that "static" = "not dynamic", as Wecwec said. When colorjoint tag doesn't have M1 or M2 attribute, it's implicitly set as M1="0" or M2="0". So &amp;amp;amp;lt;JD P1="1,1" P2="2,2" c="ffffff,1,1,1" /&amp;amp;amp;gt; is connected to the ground(Z=0) whether you want it or not. If this ground(Z=0) is dynamic, the colorjoint moves in conjunction with that dynamic ground. To prevent it, the ground(Z=0) should not be dynamic.

That's what I want! I wanna make it move but I don't know how :l

Look what happens D:

Dynamic
http://i.imgur.com/h4LBRQM.png

http://i.imgur.com/7pdhsZc.png
Non-dynamic/static ground


http://i.imgur.com/9ZxJxzj.png
I just added M1="0" M2="0" in every single tag, that's it.

Viprin a dit :

When colorjoint tag doesn't have M1 or M2 attribute, it's implicitly set as M1="0" or M2="0".

Is it possible to edit it on the editor?
Fernago
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#246
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By the way: what happens, if the 1st ground is dynamic and has Infinte Mass? (M=-X)
Viprin
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#247
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Gargus a dit :
viprin sometimes i do cool things then it lags and i cnt draw so is there some way how we can save our work?

Save/Load -> Generate XML for save, Save/Load -> Load XML for load.

Poombumm a dit :
I just added M1="0" M2="0" in every single tag, that's it.

You can add M1="Z value of the dynamic ground which you want to connect" M2="same".
e.g. a dit :
<C><P /><Z><S><S H="56" P="0,0,0.3,0.2,0,0,0,0" L="345" X="443" Y="402" T="0" /><S H="33" P="1,0,0.3,0.2,0,0,0,0" L="45" o="324650" X="473" Y="313" T="12" /></S><D /><O /><L><JD P2="423,205" c="ffffff,20,1,0" P1="288,182" M1="1" M2="1" /></L></Z></C>

Poombumm a dit :
Is it possible to edit it on the editor?

Rightclick on layer name, choose Z value, click Link. It adds M1 and M2 into whole tags when you generate XML.

Fernago a dit :
By the way: what happens, if the 1st ground is dynamic and has Infinte Mass? (M=-X)

Not sure, but the art should be fixed. You can try it yourself before asking.
Fluffyshine
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#248
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Viprin a dit :



Rightclick on layer name, choose Z value, click Link. It adds M1 and M2 into whole tags when you generate XML.

.

Thank you C:
Gargus
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#249
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ty for answering me so quick viprim :)
Viprin
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#250
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Updated.

http://i.imgur.com/XDLnsua.gif
Papero
« Citoyen »
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#251
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Viprin ;A; all the lovely sliders are missing @_@
Fluffyshine
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#252
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Select tool pls o/
Vaions
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#253
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wow!
Mmathildee
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#254
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Name wow omg
Muntz
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#255
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Viprin , how to use the viprin move?
Impuredeath
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#256
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Ok a few suggestions for your editor tool bro. ill make a tutorial soon after my exams are done.

But first few things I always have problems with. If there isn't a ground placed and you start randomly dragging the editor becomes corrupt and won't draw any line. Thats the bug. Now for the suggestions.
You can set a background to create art right?, well it would be nice if you could make it foreground aswell, so when you draw like a big blob over something you don't cover up the whole picture and need to draw it by hand anyways.
Then secondly, it would be nice if you could change the values of a whole layer, by example, just move them around, or move the art around the screen.
Thirdly, it would be nice if the editor told you how many lines or kb you have left, so you can take that in account with adding invisible grounds and other stuff to the xml.
Then at last sometimes you want your strings to be dynamic, I always add m1 and m2 to the strings by hand. It would be nice if you could add that in the draw function aswell, Or by selecting the layers. That you click the layer and link them to a ground.

If these things are already in the editor, well then im a derp and such. I might not be paying attention, its very likely that I do.

This editor is great, but sometimes confusing to work with. Impure approval.
Fluffyshine
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#257
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Nice suggestions!

Impuredeath a dit :
It would be nice if you could add that in the draw function aswell, Or by selecting the layers. That you click the layer and link them to a ground.

Viprin a dit :


I mean that "static" = "not dynamic", as Wecwec said. When colorjoint tag doesn't have M1 or M2 attribute, it's implicitly set as M1="0" or M2="0". So &lt;JD P1="1,1" P2="2,2" c="ffffff,1,1,1" /&gt; is connected to the ground(Z=0) whether you want it or not. If this ground(Z=0) is dynamic, the colorjoint moves in conjunction with that dynamic ground. To prevent it, the ground(Z=0) should not be dynamic

http://prntscr.com/r6piq ^_^

Impuredeath a dit :

I always add m1 and m2 to the strings by hand

WHATTT O_O THAT'S MADNESS

Btw, can you add a move tool?
Hamyu
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    • Hamyu#0000
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#258
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Poombumm a dit :

Btw, can you add a move tool?

http://vipstats.s372.xrea.com/draw/move/

Did you mean this?
Fluffyshine
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#259
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Hamyu a dit :
http://vipstats.s372.xrea.com/draw/move/

Did you mean this?

no, that's awkward ;-; I don't get it
Tfmasian
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#260
  0
I had a dream of implementing this into the game
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