Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Slkloko « Citoyen » 1518480000000
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@7357124 |
Qadori « Consul » 1518567300000
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@6596233 @6861299 Dernière modification le 1518619980000 |
Sinadie « Citoyen » 1518629220000
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Mapcrew « Consul » 1518836340000
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Left as is: @563643 - Viniciusdara - • Whole lower-left part of the map is useless. The concept is nice, try to use the side mentioned in the gameplay. • Most of shamans are confused about the usage of such anti cloud ground, especially newbies. The building required is somehow considered complex enough and that's not very interesting, even for a dual shaman map. @4742745 - Viniciusdara - • The mechanism doesn't really offer any change for the map, the shamans will place it in the middle and the build the same thing every time, which means it is not a big deal. • The map's structure isn't really interesting for a dual shaman map. I would say it's more likely a shaman map, but it's still not really appealing. The map, overall, is too closed, buildings are very limited, and they're basically only vertical. @7379733 - Sirakaba - • Paths are not balanced enough. The shaman spawn was placed on the top and they will always choose the easiest way to build on. • Even while the map has an acceptable dual shaman structure, it's still not well done. Grounds like ice and clouds are quite annoying, they just don't offer anything special, this map you be better if you remove them. Right upper side is bad executed. @7383496 - Dariussebyy - •The map is really annoying and not interesting to build on. Both sides are too cramped and will force the shaman to build off screen. Also, it's only ramps and bridge buildings, so there's nothing really interesting. @7382015 - Ikasaruzu - •Why did you use the background as a kind of ground? That's not interesting at all. Also, both shaman and mice spawn aren't reallay interesting, it kinda makes the map's space not really well utilized. •Shamans can build a offscreen ramp on the top to go up to the hole because there's no roof. Also, if they don't realise that can build on the top, the hole building is really annoying and too tight. @5246905 - Bolodefchoco - •Too unoriginal for a dual shaman map, it doesn't offer anything fun for the shaman. I don't like how vertical buildings is explored on this map. I don't like how vertical buildings is explored on this map. @6074038 - Bolodefchoco - •Mgoc concepts usually needs to have more space for building as well and two shamans will just make it really messy, since this map doesn't have a structure for it. •Mgoc is a quite confusing parameter for most mice, so shamans don't usually notice they can build without nails. Gravity is really high for a shaman map as well. @7385031 - Teuvmt - •I don't know why you haven't placed ice instead of a fake stone ground as wall on mice spawn. The building isn't fun as well, pathways for both cheeses are quite unbalanced, it's relatively easier to go on the upper one. Also, shamans are spawning in the air and that kills them. @7385693 - Teuvmt - • Boring symmetrical map with a annoying and unnecessary mechanism on the middle. Shamans have only to build a ramp and a bridge to go up for the hole. @5918190 - Curinfake - •There's a terrible support to build on, most of the shamans can't really start properly, they are supposed to mess everything up with their buildings. I don't like the limited space for creativity. •You can also wall jump on hidden walls since they collide with mice and shamans objects, it's just not necessary. @7385290 - Curinfake - • Same sort of solution every time, seems like this map has been done to follow an unique path, which isn't interesting. I don't like how the bottom plank has been utilized, walls on the corners aren't necessary as well. • Water using isn't appealing, will be really easy to mess the building up through it. @7385737 - Fakedoaero - •Portal using isn't too fun since this map consists mostly on building, only. Two shamans make it even worse. •A long and boring bridge building in the bottom isn't fun at all. @7385958 - Nhokw - •Too much empty space, the map consists basically on a slanted building which is always the same evey time it plays. That's quite tedious and not appealing for the shaman. @7386250 - Cuphea - •Solutions are very limited, it's way too cramped everywhere and that's frustrating for the shaman. The symmetry aspect isn't interesting as well. •If a shaman dies, it turns into a repetitive building since the another shaman will have to build the same thing again. @5955196 - Cfmapas - •It's not the worst concept using anti gravity, however the map is just not fun at all. The portal using kinda limits possibilities of solutions and shamans still have troubles to understand the concept. Indeed, anti gravity maps, especially with portals, aren't fun enough. @7386575 - Slkloko - •This is not a shaman map! @7357124 - V_21 - •The anti clouds (blue) grounds on the middle makes the kind of boring to build on, they should be changed to ice grounds, it will encourage creativity for the shaman. The tokens concept is harmless, but I'm not sure if the structure of the map was well executed. •Death tokens are too cramped since they collide with shaman objects. @6596233 - Qadori - •Seems like a map organized with random grounds, that's not appealing at all. Building required is tedious and boring, the structure should be re created. Double mice spawn is fine enough, but the reasons mentioned above are enough to reject the map. •Paths are not balanced neither. Mice that spawn close of the cheese will have a advantage because shamans are forced to go trough their path and the other spawn can be easily forgotten. @6861299 - Qadori - •Mice spawn in a too cramped place, again, grounds seems to be placed randomly, some of them are fully useless. I don't like the free space above their left spawn. The idea of adding another spawn is interesting, thought. •I agree with what has been mentioned above. Again seems that some of these spawn will get some advantage, try to use this concept in a balanced way. @7387628 - Mochiileroo - •Long and boring bridge building on the lower part. I also didn't like this vertical ice ground positioned near the mice spawn, it's easily solved with a anvil. The rest of the map is not interesting anyway. @3693140 - Namelessh - •Mice spawn is a very tight part and may force the shaman to build off screen. The ice gap that separates the top from the bottom side is really cramped as well, can be easily blocked by a bad building. • High gravity + trampoline has a really bad effect on the map. The initial large vertical building is completely frustrating. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1518837540000 |
Qadori « Consul » 1518876480000
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@6596233 @6861299 |
Bolodefchoco « Sénateur » 1518895680000
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@6096794 @6097628 |
Fakedoaero « Citoyen » 1518965040000
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@7391191 @5006068 Dernière modification le 1518999000000 |
Zenitxh « Citoyen » 1519044960000
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@7376375 (Edited) |
Sinadie « Citoyen » 1519110240000
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Andrezitow « Citoyen » 1519111920000
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Vintage « Consul » 1519141920000
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@7000446 @6999905 |
Teuvmt « Citoyen » 1519165260000
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@7392383 every shaman in a sand castle |
Kimsterjay « Consul » 1519460400000
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@7357124 @7056214 |
Papelio « Consul » 1519520940000
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@7376881- edited Dernière modification le 1519633500000 |
Artiih « Censeur » 1519531620000
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