Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7866989 |
Teodoracool « Citoyen » 1626562620000
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@7866956 |
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@7867625 |
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Left as is: @5370923 - Koulouh#0095 - This map is very hard for the rotation due to the lack of good supports to build around the map. The acid grounds without collision with grounds/objects are the main reason for this. Due to this lack of security to build on, the buildings might become unstable and can fall killing the player who's going to fall on the map or touch an acid ground accidentally. In other words, it will lead to mass death and this is not allowed for the rotation. @7860924 - Shiro#9082 - This map brings nothing new for the rotation, there are a lot of maps with a very similar layout already in rotation. Plus, there are no good supports to build until the role, which is in a very unsafe place (very close to the chat box), the shaman might block the passage easily, or, if they do anything wrong, the building may fall, killing everyone. @7860927 - Shiro#9082 - First of all, there's nothing outstanding on this map, mainly because of this layout - one of the same problems with the previous map you submitted. Secondly, it can be easily completed by only one shaman with a few planks. Thirdly, an offscreen gameplay can be done in the top part of the map, which is not allowed. In the fourth place, the gameplay is very poor. On a side note, the left side is barely used, try to make better use of the space available. And, finally, last, but not least, the map is very misaligned which is not visually appealing. @7802564 - Xaxadoooooo#0000 - Nada de novo no mapa, o conceito já foi bem explorado. Além disso, pode ser resolvido com apenas algumas tábuas formando ponte e rampa. @7862894 - Xaxadoooooo#0000 - Em mapas que seguem esse formato, os ratos não tem segurança depois que são teleportados para "dentro" de um piso colidível e podem ser jogados para diferentes lugas dependendo da posição do portal. @7861890 - Eurycruzx#0000 - This map doesn't fit this category once most of it is soloable, when you make a map for Shaman categories, keep in your mind that the shaman must be truly challenged, it can be completed in the end by one plank and one spring. @7862009 - Eurycruzx#0000 - Same as before, this map is 100% soloable. The shaman is not needed at all. @7008251 - Matzi#1510 - The paths to follow aren't balanced, which means that one path is easier to follow than the other. Due to this fact, the shamans will prefer to build using the easier route, which is going to make the map repetitive and consequently boring. Also, the gap between the middle ice grounds doesn't make much of sense once a plank doesn't fit there properly. Moreover, the gap between the middle iceground and the chat box is very small which makes it unsafe to build. Last but not list, this layout is a bit overpast. @3906588 - Viniciusdara#4015 - No final das contas, basta criar uma ponte do shaman ao spawn dos ratos, tampando as caveiras com algumas caixas e fazer uma rampa até o queijo. Apenas 1 shaman completa o mapa em segundos. O mapa é muito desbalanceado e o lado esquerdo mal é usado. @3167631 - Viniciusdara#4015 - Mais uma vez, o design do mapa faz com que ele seja resolvido criando uma grande ponte com rampas para on queijo e toca. Também não exige dois shamans. @7441710 - Widabapo#0511 - The shaman can easily get away from the acid ground, which is supposed to be the main obstacle on this map. Also, he just needs to build a ramp up to the cheese and a bridge until the hole. There's a lot of unused space which you could have used to add different paths to follow or interesting obstacles. On a side note, the grass ground under the hole is a fake ground with ice proprieties which is not good as well. @7423097 - Widabapo#0511 - In the first place, this map is unbalanced, which means that one path is easier to follow than the other, keep in your mind that the paths must be equilibrated. Also, this map is full of cloud grounds which limits the diversity of buildings, making it repetitive and boring with time. By the way, the cloud ground next to the hole should be removed once for all, it can be build properly there because of it. @7865099 - Cave#0647 - The mice spawn is unsafe because of the little space available for them, if something is thrown there, they all will slide away and die. But the map idea is interesting. However, it is easier to build on the right side than the left, which is not good because the maps in unbalanced the way it is. Fix it and submit the map again. @7792050 - M23#4702 - The map is visually appealing, but there's nothing on it that we have not seen before. Try to innovate more. Also, the main obstacle can be avoided once the shaman builds using the very bottom part, nonetheless, due to its proximity to the chat box, it is unsafe. @7854383 - Eremia#2246 - This map is still not working well in public, unfortunately. @7866989 - A4kh#8411 - I usually avoid saying that, but I don't have much to say about this map, so here it goes: it is generic. It brings nothing outstanding for us, it is very easy to be completed by the shamans and brings no challenge at all, all is needs to be done is build a bridge and ramps. @7867625 - Nevve#7043 - There's a lot of unused space on this map. Please, use the free space available to add different paths to follow and good obstacles to increase the map gameplay. The way it is now is not interesting for the rotation. Also, avoid using a lot of cloud grounds, they limit the diversity of building on the map and can make them repetitive with time, affecting the replay value. P1'ed: @7773989 - Wiannix#7716 - Não nada de novo nesse mapa, já existem alguns parecidos em rotação. Todavia, ele foi bem executado e não fará mal algum como P1. @5799910 - Namelessh#0000 - This map plays fine, however, it doesn't demand much of the shamans when we talk about difficulty. Plus, the dodue usage wasn't the best, but it is ok-ish. P1 will do. Will be discussed: @7300315 - Jota#0676 - Apesar do mapa ser um pouquinho difícil para somente um shaman completar sozinho (quando na ausência do outro), principalmente no caso de modo divino, é um bom mapa. @7866956 - Teodoracool#0000 - Nice concept! It will be discussed for P4, tho. Ignored: None Dernière modification le 1627611960000 |
Viniciusdara « Consul » 1628143860000
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@3586272 @2685963 |
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@7713333 |
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@7871028 |
Xdapoloxd « Censeur » 1628699220000
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@7871340 |
Thekingwys « Citoyen » 1629201360000
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@7754448 |
Widabapo « Citoyen » 1629557940000
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@7873589 |
Diostauro « Citoyen » 1630108980000
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@7874071 |
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@7773712 |
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@7788940 |
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@7779032 |
Pacisus « Citoyen » 1630260300000
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Xaxadoooooo « Citoyen » 1630705620000
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@7811350 |
Jasseh « Censeur » 1631270160000
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@7849999 |
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Left as is: @3586272 - Viniciusdara#4015 - Both shamans spawn at the hole, resulting in an instant death, please fix this. Otherwise, I liked the simplicity of the map and the fact that there are a lot of different ways to approach it. @2685963 - Viniciusdara#4015 - Building on this map is not particularly interesting, paths are limited and the hole area is quite narrow and risky due to the hole being so low. There are also a bunch of random features added, such as dodue and soulmate, but they don't really harmonise and don't make the map an enjoyable whole experience; they don't make a huge difference. @7871028 - Cave#0647 - The gameplay of this map is not very interesting and it's nothing we haven't seen before. At first glance, I thought the planks in the middle would provide some variety but after testing the map a few different rooms, it was proven otherwise. @7871340 - Xdapoloxd#0000 - Building on this map is boring and monotonous, the path is too linear and doesn't provide anything interesting. There's a lot of unused space in the top left section. @7754448 - Thekingwys#4005 - This map brings nothing new to the rotation, we have some maps with a similar layout and building isn't quite interesting. I like the grounds/decorations used though, it's refreshing to see after a lot of grass ground only maps. @7860100 - Widabapo#0511 - This map doesn't offer much variety, building paths are limited and boring. Other than this, both the cheese and the hole are quite close to the acid grounds, making it quite risky. And since the mouse spawn is right on top of the cheese area, the shaman doesn't really have a chance to secure that part, resulting in potential mass deaths. @7874071 - Diostauro#0000 - This map has waaaay too much going on. Acid, flying boxes, anticloud circles, antigravity and vertical scrolling definitely make this map super overwhelming and especially because of the scroll, building here is a huge pain. Areas near the circle grounds can easily get cluttered too. Removing at least some elements could help making this map more enjoyable, but as of now, with all the quirks, it just doesn't work. Simple does not always mean bad! @7779032 - B0wl#7075 - I didn't enjoy this map as much as the other one you submitted. Those circle grounds are nice, but sadly the layout of the map makes building less enjoyable, due to tight spaces and few supports for divine mode shamans. P1'ed: @7873589 - Obsyt#0000 - This acid hole is a decent obstacle, it's not too difficult, yet the shaman has to still be careful. I feel like one shaman is enough though, they can deal with it just fine. The map doesn't have much replay value, it lacks variety, but it's okay for P1 in my opinion. @7773712 - M23#4702 - Simple vanilla style map, although not quite interesting since all it requires is a bridge and ramp up to the hole. The water grounds doesn't change the gameplay too much, but overall it's decent enough for P1. Will be discussed: @7713333 - Namelessh#0000 - It plays fine. @7788940 - B0wl#7075 - It's a simple map but it works well. The dodue parameter is used nicely here with the positioning of the two cheese. @7811350 - Xaxadoooooo#0000 - Antigravity maps tend to be too difficult for the average shaman, but the simplicity of this map makes it not be an issue. The acid ground works well too. @7849999 - Jasseh#0000 - There are some different ways you can build, it works fine. Ignored: None Dernière modification le 1632913560000 |
Viniciusdara « Consul » 1632983520000
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@542863 @734044 |