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multi cloud totems
Skinnyfatlegend
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#21
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Thank god. The spamming of clouds was annoying and it made things easier. At least people can use their other resources now
Squirrelmows
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#22
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incase you couldn't guess, this is my stance too. creativity ftw! and hardmode is hard again <3
Immagetcheez
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#23
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Thecatbot a dit :
Thank god. The spamming of clouds was annoying and it made things easier. At least people can use their other resources now

This and... (cutie catbot! ♥)
Shadowwinter a dit :
I've personally been waiting for this fix for quite sometime considering when someone spawned 20 clouds or whatever the game started to lag rather badly and was just an eye-sore in general, I finally think hardmode will actually be, well, as hard as it can be.

Complaining about the fix taking a long time is not a very good argument as well, they tried fixing it multiple times before and if that wasn't a sign enough for you that it was eventually going to get patched then I don't know what is.

Finally there's a bit more balance to the game though.

This. Totally. Now it's not so easy to sham and their is some more difficulty.
Striderp
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#24
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Squirrelmows a dit :
that is true, but the only people who are outraged are the people in the wrong anyway.


How exactly are they the ones "in the wrong"? Wouldn't you expect a GAME to check its updates for glithces like that before it implements them? Being able to spawn a million clouds in a totem instead of NONE is not just some tiny glitch that is rare to encounter; it is something that is available to every single player with clouds unlocked.

If you leave something that is meant to be a 'glitch' out in the open for 5 months without adressing it don't wonder why people think it's there to stay, or at least that a small part of it (being able to have a one cloud totem) would be.

Also, what point are you even trying to make by comparing a pedophile to a computer game? That's seriously disgusting if you honestly believe you can do that. Furthermore you have absolutely 0 understanding of the way the law works or the system, for that matter. Serious cases need to be considered and evidence needs to be provided.. What is the matter with you if you think that proving a man raped a child to a jury is in any way the same as proving a glitch on a game exists, when you can go into any room in said game and within a minute see it for yourself?

Just so you know, your claim of it "only being adressed now" is probably rubbish as well. You think a kid gets assaulted and his parents wait four years to do anything about it? It's most likely been handled between the family and the detectives in the past.
Shadowwinter
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#25
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Personally I believe both parties are in the wrong, but one for the wrong reasons. It may be the admins fault for not fixing the glitch right away, but maybe that's because they had much more important projects to deal with such as events, Bouboum and their 2 other games which have yet to be released.

All I have to say about the people that abused this exploit are the two keywords in this sentence, abuse and exploit. It's common sense to tell that this wasn't intentional even after they tried to fix it before by making people have their totems reset after each redistrubution. Only it's arguable that this was to keep people from having the cloud in their totem without having clouds unlocked in their tree but they also almost fixed the exploit completely but people found away around it (and probably will again).

Personally it is their own fault for relying on it and you can't blame them for fixing something that gave a huge advantage in the game. If you want something to compare this to then compare it to the water glitch. Both get you stats unfairly from unintentional sources.

Also it's not just clouds, it's all the skills. So the people that abused this exploit not only ruined it for themselves but everyone.
Squirrelmows
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#26
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i was only using the lost prophet case to counter his "it's taken so long they should just leave it in" argument.

and yes, there were a few attempts to fix this before. there were posts in the forums confirming it was an exploit, and when the skills first came out we were told the intention was to only have 1 cloud on screen at a time. it was not just put out as a glitch and then not adressed.

i understand many people who joined recently and saw others doing it may think it was intended, but it never was. the people who did it -were- in the wrong.

also. people shouldn't hate on devs for taking so long to fix things, it's very very hard to fix things in a "live" game. i'm actually amazed they managed to do this without any down time. that's probably why it's a bit of a glitchy fix
Whiskypickle
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#27
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Striderp a dit :
Also, what point are you even trying to make by comparing a pedophile to a computer game? That's seriously disgusting if you honestly believe you can do that. Furthermore you have absolutely 0 understanding of the way the law works or the system, for that matter. Serious cases need to be considered and evidence needs to be provided.. What is the matter with you if you think that proving a man raped a child to a jury is in any way the same as proving a glitch on a game exists, when you can go into any room in said game and within a minute see it for yourself?

Just so you know, your claim of it "only being adressed now" is probably rubbish as well. You think a kid gets assaulted and his parents wait four years to do anything about it? It's most likely been handled between the family and the detectives in the past.

I don't believe he intended to make a comparison of the moral actions between the case and this bug, but rather just use the case as an example of how an outcome doesn't always happen soon after a problem arises.

Speaking generally, I can understand if people aren't happy with the change. It's personal opinion and it's always good to get a variety of feedback on any change. However I don't see how pushing the blame onto the Developers for individuals 'getting used' to the bug is an excuse to invalidate the change.

If people feel that there should be multiple clouds then thats fine, but don't use the time taken to fix the bug that was never intended as a reason to keep multiple clouds. I'm quite happy myself to see this fix for the same reason as people have already stated, that is gives a challenge back to hard mode. I'll have to give it another whirl when I sham next.
Striderp
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#28
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Shadowwinter a dit :
Personally I believe both parties are in the wrong, but one for the wrong reasons. It may be the admins fault for not fixing the glitch right away, but maybe that's because they had much more important projects to deal with such as events, Bouboum and their 2 other games which have yet to be released.

People who manage a game should make sure that major exploits like this are actually looked over properly before they release an update. It is better to take a little more time than give something out with a million problems, only to then fix them whenever you feel like it. In this case, 5 months later. I can't grasp why they would make a deadline to release something if it's not up to their own standards.

If they can't keep track of the one game they have, how are they supposed to manage two more?

Shadowwinter a dit :
It's common sense to tell that this wasn't intentional even after they tried to fix it before by making people have their totems reset after each redistrubution.

I think a lot of players figured that was so you couldn't have skills from other trees, not that you couldn't include one skill in your totem. The way I saw it, having skills in totems was supposed to happen, but being able to spawn a lot was not. For example, someone could have a totem that consists of one cloud and that would be okay. I would have thought that the fact we were alowed to include skills in our totems meant we could always do it, and the exploit was being able to have more than one. Knowing this just makes it more astonishing that it took so long to fix and even made it through their tests (assuming they tested the update first).
Squirrelmows
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#29
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hearing people use the "the devs should know better/ i should get better service" preaching makes me soooo glad i'm not a beta tester anymore :) i can see there's no point in debating with you, so i'll end here
Shadowwinter
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#30
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As far as I know they do test their updates, but you can't expect a small group of people to find something in time for a deadline that thousands of players can in a few days. Infact if you take any multiplayer game at it's launch and thousands and thousands of players start coming in, you're going to have to expect the worse (A good example of this would be the community platform). There's no telling how something will work in public till it actually happens.

I think you already solved your own argument for me, someone could have a totem of one cloud and it would be okay because that was intentional but 20 is over board and an exploit that made the game way too easy. It's hardmode for a reason.
Striderp
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#31
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Squirrelmows a dit :
i was only using the lost prophet case to counter his "it's taken so long they should just leave it in" argument.

He never said that. He said that it's unreasonable to expect players to all have positive reactions to them putting something in the game that they say is a "major glitch", but do nothing about it for 5 months. And it doesn't even matter if that's what he did say, there's 0 reason to make a comparison like that. It just trivialises a huge issue.

Squirrelmows a dit :
and yes, there were a few attempts to fix this before. there were posts in the forums confirming it was an exploit, and when the skills first came out we were told the intention was to only have 1 cloud on screen at a time. it was not just put out as a glitch and then not adressed.

i understand many people who joined recently and saw others doing it may think it was intended, but it never was. the people who did it -were- in the wrong.

also. people shouldn't hate on devs for taking so long to fix things, it's very very hard to fix things in a "live" game. i'm actually amazed they managed to do this without any down time. that's probably why it's a bit of a glitchy fix

See, one cloud on screen at a time is different to no cloud totem; if a totem consisted of a single cloud then it is within the one-cloud-at-a-time rule. And I'm not "hating" on them for taking a while to fix it, I'm questioning why it even made it through their tests - and through the first week, or month, after the update - if it was such a huge glitch.

Squirrelmows a dit :
hearing people use the "the devs should know better/ i should get better service" preaching makes me soooo glad i'm not a beta tester anymore :) i can see there's no point in debating with you, so i'll end here

That's because they SHOULD. If you're managing a game you should know better. I don't know what to say to you if you really think that they're cleared of all wrong-doing and everything is the fault of the players. You're really that obsessed with the game that you refuse to see any problems at all with it, huh? All I can say is I'm sorry that you're unable to have a conversation with someone without running away in fear of your views being questioned.
Shadowwinter
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#32
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As I said before, one cloud on the screen is fine and actually fit the admins intentions but the fact that the totems were fixed was because people had more then 1 and a rather ridiculous amount at that. Also I'm sure the totems probably weren't thoroughly tested because during the time period that the admins only had access to it, I hadn't seen one totem spawned.

Regardless it's fixed and that's all that should matter.
Striderp
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#33
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Shadowwinter a dit :
As far as I know they do test their updates, but you can't expect a small group of people to find something in time for a deadline that thousands of players can in a few days. Infact if you take any multiplayer game at it's launch and thousands and thousands of players start coming in, you're going to have to expect the worse (A good example of this would be the community platform). There's no telling how something will work in public till it actually happens.

I think you already solved your own argument for me, someone could have a totem of one cloud and it would be okay because that was intentional but 20 is over board and an exploit that made the game way too easy. It's hardmode for a reason.

Yeah, I would think that too except I can't see how they would have overlooked it. If it was their intention to not have any skills in totems then I figured it could be checked by going to the totem making screen. It just doesn't seem like the community platform problem, where the issue lied in it not being able to handle so many players using it at once. I'm not sure how the totem builder works, but I never imagined the glitch could be caused by that. I could very well be wrong about that, however I still think that things could have been done regarding the glitch between then and now which haven't been.

I agree that 20 is overboard. Honestly, I don't really care whether we have one cloud or not, I just don't think that TC was right to place the blame solely on the players.
Shadowwinter
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#34
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Honestly I don't really know how it was overlooked either because I think when the skills first came out, you could spawn as many clouds as you wanted without having to do any tidious work in the totem editor, I could be wrong about this but for some reason I remember it being like that for sometime.

The community platform was an example of how things could break or be broken rather easy by players having something to do with it or just a technical error or in the case of the platform a mass amount of data trying to be transferred at once putting a lot of strain on the server.

In the end though I do think it kind of sucks that skills in general are gone from totems but I think it was a good change even if it does seem like a loss of something. It is partly the admins fault that they waited this long to fix it because even I agree that it could have been fixed sooner, but at the sametime players still abused it but that's just how people are. They want the most over powered thing at anytime.
Crashwolf
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#35
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Alright I can see why clouds were taken about but I personally think the runes should stayed because it helped keep the totem stable when they glitch out on the map. Plus clouds/runes were nice to keep the totem from falling over.
But yet we can continue to use the ice/chocolate planks from the mech tree skills, as you can see with me being in the totem room and the options still there

http://i.imgur.com/Bmm11Ia.png
Transocute
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#36
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This is so unfair in a way :c some people needed the clouds and runes to help the totem stay in place because the b nail/anchor isn't that good..
Squirrelmows
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#37
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you can use chcoo n ice planks cos they're unlimited. it's only limited items that have been removed
Lagiacrus
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#38
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Transocute a dit :
This is so unfair in a way :c some people needed the clouds and runes to help the totem stay in place because the b nail/anchor isn't that good..

It's not unfair at all; it was being abused for one thing, and it's for the best that they're not able to be in totems anymore because it turned hard mode into easy mode pretty much.
Transocute
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#39
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Lagiacruss a dit :
It's not unfair at all; it was being abused for one thing, and it's for the best that they're not able to be in totems anymore because it turned hard mode into easy mode pretty much.

What do you mean by 'abuse'
Irishcow
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#40
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I still feel they should've allowed one cloud/one apple per totem.
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