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  • Skill tree: Adventurer
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Skill tree: Adventurer
Jupiterheart
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#21
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Awesome! Nice Imagination! /support
Janeswdd
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#22
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/half-support
Plague
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#23
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Nicely planned out; would make a nice new skill tree (with the new tree coming out and stuff).
Full support from me. o/
Mouldychesse
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#24
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/Support
Dusklightfur
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#25
  0
/support
Lemonpowerz
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#26
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/Half Support
Some of these are pointless, (For example Camouflage and trick cheese, invisible would only be good for survivor...)
but I do like some of the ideas, and a new spirit tree would be fun! :D I think the color for it should be yellow for the shaman level if chose
first, but what should the symbol be? (If you don't know what I mean...)
http://i.imgur.com/OTeyw0s.png ._. Idk why I am caring about such a small thing

Dernière modification le 1407795420000
Machiavelli
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#27
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Lemonpowerz a dit :
Some of these are pointless

This is the way current skill tree system works. Some skills are useful and some are pointless (cosmetic).

Lemonpowerz a dit :
but what should the symbol be?

I don't know. Maybe Indiana Jones styled hat. Maybe something else. I did not think about such detail cause I really doubt that a single skill will make it into the game, not to mention the entire tree.
Fireyone
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#28
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/support
You seem to have a lot of "arguement", For them I think it seem to be a little bit misunderstood *Chuckles*
But this is a very good idea and it seem like you put some effort into it. :)
Machiavelli
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#29
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Fireyone a dit :
You seem to have a lot of "arguement"

Nah, it's okay, it's called a discussion. :P

Thanks for your support! :3
Skttyscat
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#30
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wonderful idea! /support
Ayumiouo
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#31
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3/4 support

To me, some of the 'skills' in this skill tree could make this game very hectic.


The 'Flubber' skill could make Vanilla Map 70 (Trampoline World) easier to get firsts quick (By using the quick trick in the beginning of the map),
So mice could get firsts in a time of 0.48.

Forever Alone could screw you in some Soulmate maps, especially the Vanilla Map where you have to lead your Soulmate under the platform to gather the cheese and back (Vanilla Map 87)

I'm still wondering if the 'Box over Tied Balloon' will still work with Armored Balloon, or with Invisibility you could still be affected by Shaman Objects (Such as cannons) or Collision.

In Sham v. Sham, and when you are killed by the other Shaman, would Glory Stealer still give you saves?

(And BackTrack is way too confusing for me)

Yet again, this is what I think, I might change to /support.
This idea is great, regardless.Just some things bother me, such as if you wanted to complete this skill tree like the others, Atelier 801 would need to update Skill Levels over 100 to, perhaps, 150. Not really trying to cause a big argument. e-e
Machiavelli
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#32
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ayumiouo a dit :
The 'Flubber' skill could make Vanilla Map 70 (Trampoline World) easier to get firsts quick (By using the quick trick in the beginning of the map),
So mice could get firsts in a time of 0.48.

Flubber won't affect this map. Remember that all these skills are shaman skills. Flubber affects real trampolines summoned by shaman only and not trampoline grounds. And this map does not even have shaman.

ayumiouo a dit :
Forever Alone could screw you in some Soulmate maps, especially the Vanilla Map where you have to lead your Soulmate under the platform to gather the cheese and back (Vanilla Map 87)

Same issue. All skills work only when you are shaman so this map is not affected as well.

ayumiouo a dit :
I'm still wondering if the 'Box over Tied Balloon' will still work with Armored Balloon

You mean a box between a mouse and balloon? I don't know, it really depends how developers would implement it. I would say it would be better if not.

ayumiouo a dit :
or with Invisibility you could still be affected by Shaman Objects (Such as cannons) or Collision.

Sure, it's just invisibility. There is another skill called "Spirit World" which gives you such abilities.

ayumiouo a dit :
In Sham v. Sham, and when you are killed by the other Shaman, would Glory Stealer still give you saves?

I believe it should work even if you died as a consolation prize. Image that you've been killed by a rude shaman, he blocks your hole and you get nothing. Sad story, right? With this skill maxed out you will still get half of his amount of saves.

ayumiouo a dit :
(And BackTrack is way too confusing for me)

Yeah, a lot of people seem to be confused. :)

ayumiouo a dit :
Just some things bother me, such as if you wanted to complete this skill tree like the others, Atelier 801 would need to update Skill Levels over 100 to, perhaps, 150.

They have already announced a brand new skill tree and max level increase to 130 a few months ago. And they've requested skill ideas, that's why I've posted this topic, it did not come out of nowhere. :)
Machiavelli
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#33
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Bumping my thread. :3
Charbz
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#34
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oo just saw this and i loved your suggestion!! I hope they (or at least some of them) get added in the skill tree.

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Xenguy
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#35
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Wow you are amazing, this skill tree is epic!
Minus a few things I hope it gets implemented :D
/support
Sunflowrcake
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#36
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i realllly love a ton of skills in this tree (BACKTRACK AND SPIRIT WORLD YES PLEASE.), i also really like compassion and king sized plank. night vision isn't that bad, either
a /support and an internet for you.
Machiavelli
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#37
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Oh thanks!
Balloonfeet
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#38
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/support

I love this idea!!!!!!!
Machiavelli
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#39
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Thanks!
Maryteresa
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#40
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SUPPPPPPPPPPPPPPPPPOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRTTTTT!!!!!!!


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