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Consumables
Jerjermerca
« Citoyen »
1448811540000
    • Jerjermerca#0000
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#21
  0
/Support
Please.
Transtitch
« Citoyen »
1448812260000
    • Transtitch#0000
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#22
  0
/support !!!
this idea helps very much
Lilzzz
« Citoyen »
1448871840000
    • Lilzzz#4881
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#23
  0
Support

Dernière modification le 1448871900000
Emiplaystfm
« Citoyen »
1448886720000
    • Emiplaystfm#0000
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#24
  0
Support.

Probably just make it so that consumables can't affect the items the shaman has spawned in??
Hekomousie
« Citoyen »
1449058860000
    • Hekomousie#0000
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#25
  0
Support.
Sorrybronow
« Citoyen »
1449103320000
    • Sorrybronow#0000
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#26
  0
/Unsure halfsupport (Made a new think m8) Anwyway, if iI am correct, aren't you able to use a Mechanic ability to remove items (including consumables?)
Haruhitastic
« Censeur »
1449106620000
    • Haruhitastic#0000
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#27
  0
You shouldn't have to rely on an ability that you have to invest in to remove objects interfering with your shaman build.
Eilimakk
« Censeur »
1449205380000
    • Eilimakk#0000
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#28
  0
/support
Mufasa
« Citoyen »
1453313160000
    • Mufasa#4549
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#29
  0
In my own perspective the consumables should be disabled at least until someone gets into the hole, there are many issues about them as for how they are settled right now, the first example I could give out is that some players use the consumables to ruin shaman's builds or to get an advantage out of other players, and this ruins both the gameplay and shamaning purposes.

Full support from me.

Dernière modification le 1453313220000
Antonio
« Sénateur »
1453316280000
    • Antonio#9975
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#30
  0
/no support

Just go to another room and stop complaing
Mufasa
« Citoyen »
1453323180000
    • Mufasa#4549
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#31
  0
cheesezwheel a dit :
/no support

Just go to another room and stop complaining


Excuse me? nobody is complaining and this is the suggestions section, we have all the rights to express our own opinions on something we want to be changed, but telling people something like "Quit the game if you do not like this" or "Change the room and stop complaining" does not solve anything at all, and it is so far something egocentrical and hypocritical to say, I am not being mean but just because you find something right it does not mean that your point of view can be applied to the entire audience, revise things better, thank you.
Lolisowning
« Citoyen »
1453323480000
    • Lolisowning#3631
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#32
  0
Like mostly trolling is part of the game.
Even as a normale mice~

No Support
Anthonyjones
« Censeur »
1453330620000
    • Anthonyjones#0000
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#33
  0
What about map 10, 14, and etc (Without shaman) if disabling consumables until a mouse has entered the hole? I think maybe helpful for stop troll from module minigame (#basketball) I guess.

May you have take my Support for now
Jow
« Consul »
1453406940000
    • Jow#4884
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#34
  0
SUPPORT
Ash
« Citoyen »
1453512420000
    • Ash#8460
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#35
  0
/support
Winterflurry
« Citoyen »
1453514700000
    • Winterflurry#0000
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#36
  0
/support
Rutabega
« Censeur »
1455569040000
    • Rutabega#0095
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#37
  0
I believe this idea should be reviewed again. It would be nice if players are not able to throw consumables until at least one mouse enters the hole.
Jam
« Citoyen »
1455569580000
    • Jam#1781
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#38
  0
Ruta I'm going to snowball you off the edge of every map.
Anythin
« Consul »
1455570600000
    • Anythin#0095
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#39
  0
Being a good shaman also includes being able to cope with consumables being thrown. That's part of the challenge of shamaning. Limiting the use of consumables means the consumables lose their purpose and if that's going to happen then you might as well remove them altogether.
Nibblerrat
« Citoyen »
1455573300000
    • Nibblerrat#0000
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#40
  0
Although trolling IS a part of the game, consumables can give people an unfair advantage over others. Until the first mouse enters the hole or the shaman dies might be a bit much, because the sham might always just refuse to do anything or take too long to build. Maybe the first 30 seconds of all shaman maps are consumable-free unless the shaman dies before that time? That gives the sham enough time to start a build, or for all of the afk mice to die so that there's less of an impact. That way the sham gets a higher chance of saves, and the troll mice get to troll.
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