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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Unknown
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    • Unknown#3300
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#4301
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@7392492 - Edited
@7402460

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+Mistersacri
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#4302
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@7398902
@7401918

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Teuvmt
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#4303
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@7399023
@7405883

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Tdft
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#4304
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@7398734
Ratarocks
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#4305
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@7400507
V_21
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@7366496
@7399328

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Fakedoaero
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#4307
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@7401420
Stefan
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#4308
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@7401535
@7401641

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Dextech
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#4309
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@5215151
@3628559
Comen
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#4310
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@7401703
Eyux
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#4311
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@7365491
@7365493

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Matzi
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#4312
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@6981518
Mapcrew
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#4313
  9
Left as is:
@6733614 - Smutny_Nalesnik - Well for one, this vine concept is currently still in discussion so I would advise against using this concept. One problem that I encountered was the fact that you could sit on top of the upper-most vine and camp off-screen. Another problem that I found was that these vines really do not contribute much to the gameplay in their current locations due to the limited use. Lastly, the map as a whole is pretty boring and I would suggest an entire rework.
@7392975 - Papelio - Please fix the little camp area on the bottom left because players can jump down and camp. I don't really know how I feel about this map so fix that and I will test in the next review.
@7393270 - Kimsterjay - The map was proven to be too hard for vampires in the public test
@6999962 - V_Ntage - The map as a whole is pretty bad and right from the start, I would suggest throwing this idea away and starting on a new one. The bridge below is indeed unique but it doesn't pose any actual use besides to connect the bottom of the map. Another problem that I see in your map is the fact that you have a trampoline ground -- though weak -- trampoline grounds are too inconsistent in P11 because players can easily jump back and forth past the vampire really easily, making it hard for them to have enough time to infect.
@3563563 - Lebeauturque - The map just has way too much wall jumping than necessary for a P11 map, which makes it both boring to play on and linear. I like the use of the chocolate on the inside but other than that, the map is not really fun enough to warrant a discussion.
@7311553 - Brenoouuw - The design of the map is pretty cool but the layout itself is rather boring to play on due to the lack of routes to take to get away from the vampires; there are mainly two levels to the map, one below and a second one just above with the use of the smaller platform. Another problem in this map is that you have two areas where players can trap themselves into "consumables traps" where essentially players can spam consumables and protect themselves from vampires -- these areas are the bottom left and the bottom right. I would suggest just restarting on a new map.
@7369081 - Brenoouuw - A lot of the space on this map is completely unused due to the obnoxiously big grounds that you have, which are completely unnecessary as well. You could have used the spaces where the big grounds are located in place of more routes for the players to take. As to the rest of the map, it is just too boring to play on and it feels really uncomfortable due to the consistent angles of the grounds.
@7286717 - Fosoundkems - The map is just too boring and not really fun to play on.
@4978217 - Garyforum - The map is just too flat and the cobwebs were annoying for vampires in my test
@4901418 - Garyforum - The foreground concept is interesting but it is currently executed really badly; players can just sit there and camp for a majority of the round giving the vampires a hard time of figuring out who is left to infect. The layout of the map is pretty bad because the water grounds are just way too skinny and the map itself is too flat.
@7396326 - Pratton - Way too much wall jumping and the map is really boring to play on.
@7395738 - Kimsterjay - Try to slow down the mechanism and place a wall so that players don't camp outside of the borders. I will test in my next review because I don't really see any obvious problems and see how it plays; a test does not mean a discussion.
@2512415 - Muntz - The map is just really boring and not that fun to play on. I don't like how you have the cheese scattered around either.
@1676629 - Muntz - This map is not really fun to play on and will be hard for the vampires.
@7393650 - Mquk - Just too hard for vampires in the public test, could you all walls and perhaps put the ice + trampoline on a motor instead? I will test it again in the next review
@7369999 - Commandantso - This is a really bland map and really hard for the vampires.
@7137154 - Qadori - The map is pretty flat, which is something we don't want to see in a P11 map because the vampires have a hard time trying to get an advantage over the mice due to the lack of angles and possibilities to gain speed.
@6544552 - Qadori - The map as a whole is just really bad and I would suggest starting over on a new one. The ice is a really bad use of a background and the mechanism is really unnecessary
@7402460 - Uelintondd - The concept is pretty cool but it just won't work in P11 for the same reason why we don't allow nightmode: it is to hard for the vampire to find players if they can't even see themselves. The rest of the layout is pretty boring to play on due to the lack of routes and really tedious wall jumping on the sides.
@7398902 - +Mistersacri - The mechanism goes by too fast which really halts the advantages that it gives since mice don't really have the time to reach the top. The rest of the map layout is really bare and boring.
@7401918 - +Mistersacri - Interesting concept but there is an area on the upper left where vampires can't reach if the chocolate isn't located in that area, which can give an unfair advantage over the vampires if nobody moves the chocolate.
@7399023 - Teuvmt - Players can't reach the upper ground using the left route so the map becomes a giant boring circuit map because mice will walljump the right and drop down the left and do that for the duration of the map.
@7405883 - Teuvmt - Really boring concept and it doesn't really play that well either. I would suggest starting over on both of your maps.
@7398734 - Tdft - The map does not have that many routes for the players to take and vice versa, which makes the map boring to play on. The upside down friction where the stone is located is interesting but it is too hard for some players to get up there.
@7400507 - Ratarocks - The lower spawn is too hard to get out of for noobs and the rest of the map is too linear and relies on a lot of walljumping.
@7366496 - V_21 - The layout is really boring the balls are just too erratic and chaotic.
@7399328 - V_21 - The map layout is not that good and the hidden water can be considered a fake ground. I think the bomb idea is cool but executed in a really poor way.
@7401420 - Fakedoaero - The map is not that fun to play on and the sticky grounds are really unnecessary. The one-way grounds also limit the map and the players as to what they can do, which makes it even harder for players to escape from the vampires. I would suggest starting from scrap
@7401535 - Stefanmocarz - Overall the map is just too flat which makes it difficult for vampires to catch up to mice given the lack of angles to gain speed from. I really do not like the tarmpolines as well since they're not usually encouraged in maps given that mice can just jump up and down on them which can make it hard for vampires to properly infect them. Lastly, I am really not a fan of the middle swing concept and would recommend not using it in the future
@7401641 - Stefanmocarz - Too much wall jumping involved and the balloons won't be consistent for players.
@5215151 - Dextech - The map contains a lot of ice to the point where it is just annoying. I also dislike the scroll. Overall the map is pretty boring to play on and I would suggest a new one
@3628559 - Dextech - The tread mills are too inconsistent and with the middle ground, nobody will land in the same area, making it harder for vampires to catch up to players who constantly abuse the boosters. The rest of the layout is really bare and boring
@7401703 - Cichacz555 - The rotating grounds do not really offer too much to the map and the rest does not follow usual standards in which we perm for.
@7365491 - Eyux - I am really not a fan of the huge amounts of wall jumping required on both sides of the map. There is also a possibility to go off-screen at the bottom.
@7365493 - Eyux - The map as a whole is really flat and kind of bland; the only thing unique here is the fact that the map moves downward, which isn't really exciting either.
@6981518 - Maxislow - This map has way too much decorations and it makes it appear too overwhelming. It is also too hard for vampires.


Will be discussed:
@7392492 - Uelintondd -


Ignored:
None

Dernière modification le 1520825280000
Garyforum
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#4314
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@4978217 - Edited
@4999919

Dernière modification le 1521250200000
Kimsterjay
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#4315
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@7395738 - Edited
Mquk
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#4316
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@7393650 - edited
Dextech
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#4317
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@6563763
Unknown
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#4318
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@7402460 - Edited
@7408294

Dernière modification le 1521422100000
Kimsterjay
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#4319
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@7408478
Teuvmt
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#4320
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@7409087
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