Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Ayatsu « Citoyen » 1581383520000
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@7678821 |
B_ootcamp « Citoyen » 1581445860000
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@6939402 @7117101 |
0 | ||
@7681367 @7681110 Dernière modification le 1581473580000 |
Kimsterjay « Consul » 1581644820000
| 0 | ||
@7417343 @7440921 Dernière modification le 1581645120000 |
Haydie « Citoyen » 1581963480000
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@7682972 . @7684210 . Dernière modification le 1582406640000 |
Hakanwalker « Citoyen » 1581971700000
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@6808126 |
Eliterecon « Citoyen » 1582578120000
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Left as is: @7678821 - Ayatsu#8553 - Firstly, the map requires a lot of wall-jumping which is not on a chocolate ground so it makes it very difficult for newer players. Secondly, the mice can wall jump off-screen which could prevent players that aren't in full screen from seeing them. Furthermore, there are too many grounds which makes it easier for mice to avoid getting infected and the gameplay feels awkward due to how closely the grounds are placed. @6939402 - Pjfsamora#0000 - Firstly, the mice can be quite hidden on the right side of the map as there is an invisible wall where mice can hide off-screen. Secondly, the map feels quite dull and the gameplay provided would not be as interesting. @7117101 - Pjfsamora#0000 - The moving grounds were very buggy so sometimes mice went through the chocolate ground. The moving grounds didn't really have a huge impact on the gameplay so it felt like a very generic map in general. @7681367 - B0wl#7075 - Firstly, some parts of the map require wall-jumping, such as the top right section, which could be quite difficult for newer players to escape the vampires or infect other mice. Secondly, the map feels crowded as all the grounds are placed very closely together. @7681110 - B0wl#7075 - Firstly, the map requires a lot of wall-jumping to get around the map which would be problematic for new players. Secondly, the chocolate grounds would be camped by more experienced players which would create a biased gameplay. @7417343 - Kimsterjay#0000 - The bottom moving ground was quite easily breakable in the sense that it would stop moving if a player got stuck between the grounds. @7440921 - Kimsterjay#0000 - The map feels quite generic to other maps as the only addition to this map is the moving ground which does not drastically change the gameplay. @7682972 - Haydie#0000 - Firstly, mirrored maps are not recommended as the tend to have repeating gameplay which provides a boring gameplay. Secondly, the water ground can easily be abused to get around the map which makes it harder for the vampires to infect mice. Will be discussed: @7684210 - Haydie#0000 - @6808126 - Louis49#0000 - Ignored: None Dernière modification le 1582739640000 |
B_ootcamp « Citoyen » 1582741800000
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@7116900 - edit @7684896 |
Koulouh « Citoyen » 1582896660000
| 0 | ||
@4784094 @5177997 Dernière modification le 1583014860000 |
Haydie « Citoyen » 1582917000000
| 0 | ||
@7685670 . @7686353 . Dernière modification le 1583170500000 |
Jasseh « Censeur » 1583519940000
| 1 | ||
@7687347 |
Commandantso « Censeur » 1584310740000
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@7369999 - edit |
Eliterecon « Citoyen » 1584635220000
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Left as is: @7116900 - Pjfsamora#0000 - Firstly, some of the grounds are quite hard to see with the current background and the decoration placed around. Secondly, the trampoline grounds don't cover the entire sofa which can be tedious at times. @7684896 - Pjfsamora#0000 - Firstly, the mice can use the water ground to wall jump on the left wooden ground which would be quite difficult for the newer players to get to. Secondly, the map feels very dull and generic which would lack in gameplay. @4784094 - Koulouh#0000 - The desgin of the map looks very cool with the split however newer players would struggle to get around the map as there are some parts of the map which require wall-jumping, which is not on a chocolate ground, that would be difficult. @5177997 - Koulouh#0000 - Firstly, the map is very dependent on wall jumping which would be very difficult for new players to play on. Secondly, the left side of the map feels very cramped together and would provide an awkward gameplay. Overall, the map feels very dull and would not work well in rotation. @7686353 - Haydie#0000 - The map is heavily based on wall jumping which would be quite hard for newer players to get around the map and infect/escape. Additionally, there are some places on the map which would be very difficult for the less experienced players to get to like the top left ground. The map feels very biased towards the more experienced players and therefore would not work well in the rotation. @7687347 - Jasseh#0000 - Firstly, there are a lot of grounds around the map which would make it difficult for the vampires to infect the mice. Secondly, the top part of the map would be quite difficult for newer players to get to which would be unfair. Overall, the map would not work at its current state. @7369999 - Commandantso#0000 - Firstly, the map uses a lot of water grounds which can be easily abused by the mice to get away. Secondly, mirrored maps are usually not recommended as they provide a repeated gameplay which would be boring. Overall, the map would not work in rotation. Will be discussed: @7685670 - Haydie#0000 - Ignored: None Dernière modification le 1584642180000 |
Comorr « Citoyen » 1584726600000
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@2683284 |
Haydie « Citoyen » 1584733020000
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@7686788 . @7693944 . Dernière modification le 1585165260000 |
Hakanwalker « Citoyen » 1584823140000
| 0 | ||
@7574115 |
Jasseh « Censeur » 1584898320000
| 1 | ||
@7691653 |
B_ootcamp « Citoyen » 1584918480000
| 0 | ||
@7291075 @7221052 |
Refused « Censeur » 1584918660000
| 0 | ||
@7691801 |
0 | ||
@7709046 @7701663 Dernière modification le 1587410160000 |