#Divinity Map Submissions |
Sourisgogo « Citoyen » 1508523780000
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@7256799 @7288343 @7247393 fixed |
Azaroth « Consul » 1508683080000
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@7294839 |
Boucharma « Censeur » 1509467940000
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deleted Dernière modification le 1509730260000 |
Xorcist « Citoyen » 1509485280000
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@6842609 |
Aarayyyyyyyy « Citoyen » 1509566580000
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Boucharma a dit : Stop copying other peoples maps. |
Boucharma « Censeur » 1509569760000
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Noiizyy a dit : ??????????????????????? |
Krenium « Citoyen » 1509678960000
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@7269919 by Amelizz: @7272110 by Boucharma: Yeah, that's pretty blatant copying. Please don't. Dernière modification le 1509679020000 |
Ye1xiu « Citoyen » 1509794280000
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@3674679 (Raincrowme) |
Jackyyip « Citoyen » 1509857640000
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@7305272 Dernière modification le 1509972480000 |
Shetthat « Citoyen » 1510595280000
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@7311380 |
Ratarocks « Censeur » 1510771440000
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@7312130 |
Caspiance « Citoyen » 1511337720000
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@7317168 @7317174 @7337548 Dernière modification le 1513795560000 |
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@7309096 @7317522 @7318168 @7317531 @7317549 Dernière modification le 1511463540000 |
Medohh « Citoyen » 1511442360000
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Reporting map @3804339 only need to build to the cheese hole can be reached using cannons https://prnt.sc/he81ev _____________ _______________ @1654965 off screen advantge @1654965 https://prnt.sc/he86q3 ______________ @6894763 breaking solution (new glitch) https://prnt.sc/heb5zo _______________ @2840108 off screen advantage https://prnt.sc/hhb5o2 _______________ map @6686413 hidden ground https://prnt.sc/hhbeow ____________ @6841940 breaking solution https://prnt.sc/hhbhtu _____________ @5002429 hole is soloable (wind helps in reaching the hole) https://prnt.sc/hhbkde _________________________ @1440257 offscreen advantage http://prntscr.com/hhd9ru Dernière modification le 1512064320000 |
Blackout « Citoyen » 1512322080000
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@7325653 |
Gekkeiju « Citoyen » 1512912000000
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Reviews for the maps submitted in June 2017 I'm so sorry for being this late to post this. Accepted Maps @7236632 - V_ntage - category 2 - difficulty 1 @4624694 - Iulianbuhai - category 2 - difficulty 3 @7269919 - Amelizz - category 2 - difficulty 6 @7179596 - Xorcist - category 2 - difficulty 3 @7274529 - Xorcist - category 1 - difficulty 5 @7276007 - Xorcist - category 2 - difficulty 4 @7276008 - Xorcist - category 1 - difficulty 5 @7276009 - Xorcist - category 2 - difficulty 6 @7264844 - Darklantern - category 2 - difficulty 6 Almost Accepted Maps Rejected Maps @7266904 - Lastcookiez wood grounds' width 27 makes base building unpleasant because small boxes are unfit for the gap. the death skulls are hanging down too low requiring bottom offscreen spawing glitch. @6536399 - V_ntage unnecessary no-balloon since no one'll use it anyway. generic. penetration building will be a major solution but no explicit cracks for it. @7236093 - V_ntage inconsistent alignment. no need to build around the cloud https://imgur.com/a/FjS7V @7240669 - V_ntage shaman items are enouraged to overlap the sticky ground to create a stable build, however build becomes unstable when it interacts with the sticky ground. nothing much would change if the sticky ground is normal ground https://imgur.com/a/xffCp generic @7273419 - V_ntage cheese part can be solo'ed @7269951 - Amelizz it would be nice if more stabilization is possible right now plank box plank box bridge is highly encouraged (which should not be the case) https://imgur.com/a/IHEIf no-balloon is needed. @7275044 - Amelizz concept meaningless: https://imgur.com/a/PYU5N awkward cheese, hole position @7269943 - Amelizz no-balloon is missing: https://i.imgur.com/9njbZSj.png this map cannot be no-balloon: https://i.imgur.com/CH73qha.png stuck base: https://i.imgur.com/lPvUQKz.png @7272683 - Amelizz concept meaningless: https://i.imgur.com/6Iy5mOy.png @7270716 - Bingtong hidden roof. the cloud on the circle cannot be seen very easily, it's very misleading- especially the shape. bottom part is the only way to complete the map, seems very lack-luster in terms of creativity. @7271229 - Galderon this map cannot be noballoon becuase the hole part is very cramped and hard to complete without mice's wj on the white ground. it's much harder to save shaman. @7270197 - Mostafamam the concept is understandable and there are solutions. however this map can be more comfortable to build on with the same concept. for example the start grounds can be better designed for more stable bases and cheese looks too far. @7261949 - Jajajaxdjaa visually unapealing generic (Mastaoftime's map) bridge would be very laggy that mice's skill to survive is required @7272295 - Jajajaxdjaa drastically edited @7274248 - Jajajaxdjaa unnecessary ice ground. generic. @7274275 - Jajajaxdjaa visually unapealing. fake grounds. @7277092 - Yamenzoro side space too cramped. @7275720 - Virtini edited @7277099 - Wrfg confusing grounds: ice is used as anticloud, colored ground used as ice unaligned: 2 ice grounds are at different y levels @7256799 - Sourisgogo @7258039 - Sourisgogo this map is symmetric but the solutions are not symmetric. most of them require large building in top left area which easily go offscreen. @7128942 - Darklantern no-anchor cloud should be expressed by a blue anchor instead of a yellow anchor. no-anchor cloud should cover other grounds if it's effective there. @7282174 - Yamenzoro generic Undecided Maps @7261822 - Darklantern Dernière modification le 1512912060000 |
Darklantern « Citoyen » 1513027740000
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whooops Dernière modification le 1513045080000 |
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@7289788 |
Sirakaba « Citoyen » 1514030460000
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@7277707 |
Jrchama « Citoyen » 1514068020000
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@7340965 (No balloon map) |