Map Editor Q&A |
Kimsterjay « Consul » 1500850440000
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Deleted Dernière modification le 1500850500000 |
Tyouking « Citoyen » 1500902580000
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Hey, I would like to know how to make these custom Furnitures and Objects or the website to create them. |
Censere « Consul » 1500929820000
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Tyouking a dit : You can use Viprin's Editor or CJObjects to create those. |
Ataino « Citoyen » 1501000560000
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Uhm I saw a topic for this somewhere but I can't find it anymore.. How can you make a map "larger"? As in you can go to the right, left, top, bottom, without dying, an expanded map? Thanks for taking time to respond ^^; |
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^there are some codes that you must insert here codes -for length <C><P L="1600"/><Z><S /><D /><O /></Z></C> -for height <C><P H="800" /><Z><S /><D /><O /></Z></C> -for both <C><P L="1600" H="800" /><Z><S /><D /><O /></Z></C> You can change the values too, but you can only make them smaller |
Censere « Consul » 1501019460000
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Ataino a dit : This is probably the topic you're looking for ^^ |
Kimsterjay « Consul » 1501391700000
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Softlinq a dit : If you want to make an invisible ground, place a ground you want invisible. Then in the XML you can put m="" in the XML of the ground. Example a dit : Dernière modification le 1501392000000 |
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Kimsterjay « Consul » 1501416780000
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Deltarubee a dit : If you want your Lava grounds to have a normal ground status, select the lava ground and see it's Resitution and Friction Then change the Resitution to 0.2 and the Friction to 0.3 If you meant to keep the Resitution (Bouncyness) then just turn the Friction to 0.3 and keep the Resitution Dernière modification le 1519534260000 |
Ataino « Citoyen » 1501607100000
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Saltypcornn a dit : yep I was looking for these codes, thanks! Drescen a dit : Thank you, I might also use this whenever i forget again XD |
Syrius « Consul » 1501675560000
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Whats P38? |
Kimsterjay « Consul » 1501684080000
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P38 is basically racing maps. Racing has 3 rotation lists and the maps lists change each month. P38 is just for keeping Racing (P17) map codes. Jotatavo a dit : Dernière modification le 1501684140000 |
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How i found the xml of the new map of event in tfm? |
Kimsterjay « Consul » 1501718820000
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You can get Transformice event images from here: http://outil.derpolino.shost.ca/imagetfm/ You could get some images of other stuff too. First you select a picture and copy the URL from the "For XML" tab. Then you get the XML and put the image URL in the <P D="image URL" /> a dit : But there is a topic that covers these stuff right here: [Tutorial] Event Backgrounds in the Editor. Dernière modification le 1501756680000 |
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How to make AIE effect? |
Vintage « Consul » 1501935300000
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Deltarubee a dit : Put aie="" inside the P tag in XML. |
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how to add more than 30 tokens? seen it being done but cant get behind on how to do it |
Censere « Consul » 1502231280000
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Add them through XML editing by duplicating your token code |
Cassidy « Citoyen » 1502730660000
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ok im a new mech maker... but my problem is So when I attach viprin lines to a dynamic ground... since i'm trying to make snow, I used linar daping so the snow would fall a little slower so it could look realistic but sometimes the dynamic ground spazzes out and i want to prevent that... i want the snow to so fall forever, not just for like 3 minutes then it's gone, because the dynamic ground spazzes out due to the lava on 999999 restitution... but if i do anything less than 999999, then you will see the snow go up, if that makes any sense. I want to prevent the dynamic ground connected to the viprin snow lines to not spazz out because of the lava. This is the map, you will see the snow go away, and when it stops it means the ground spazzed out. @7237362 |