Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Zetdey « Censeur » 1603198740000
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@7800010 - edit Dernière modification le 1605290580000 |
Stovedove « Citoyen » 1603258740000
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@7774481 edit 4th time I think |
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@7794566 |
Provincias « Citoyen » 1603416180000
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@7794715 |
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@7794794 @7794751 Dernière modification le 1603444680000 |
Bautipro « Censeur » 1603470780000
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@7793499 also possible p7 |
Alysson « Citoyen » 1603528140000
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@7795162 |
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@7692266 |
Farabi « Citoyen » 1603993560000
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@7257620 @7246720 |
Thegbc « Censeur » 1604525700000
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@7707531 |
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@7800826 |
Asap4ever « Citoyen » 1605004860000
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@7801515 takie cuś *-* |
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Lassapq « Citoyen » 1605298920000
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@7802817 |
Adyrocksss « Citoyen » 1605369480000
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@6732894 @6134436 Dernière modification le 1605370440000 |
Luissxxss « Citoyen » 1606014840000
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Tadzio « Citoyen » 1606042920000
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@7807325 Dernière modification le 1606261200000 |
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@7807503 Dernière modification le 1606335600000 |
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@7807503 editado. Dernière modification le 1606335600000 |
Mapcrew « Consul » 1606337280000
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Left as is: @7783950 - Gilcatmey#0000 - The map overall is very linear, mice can complete it only by jumping and doing wj. It feels very repetitive because you only need to deal with some trampolines to get the cheese. @7753830 - Pamdecp#0000 The first part played fine, but players got really confused in the right part. The map felt a little cramped too. @7776666 - Pamdecp#0000 The mechanism broke at the testing. Also, the map played really messy in public, almost every mice didn’t get how they were supposed to deal with the soulmate. @2304385 - Viniciusdara#4015 - The map is nicely executed but the part of going back with cheese is very frustrating because the plank throws mice offscreen and make them die. I suggest you to make the plank less deadly and submit it again. The part before the cheese plays very interesting. @7771694 - Commandantso#0000 - The map needs some adjusts with the boxes coming back, because they take some time to get back. It feels completely random and sometimes the map breaks. I see the edit you provided but it still needs some work in the boxes mechanism. @7797446 - B0wl#7075 - We took some time to understand the map. So, you should add a warning where mice can get what the acid does at the starting of the map. The idea can be worked better. The layout for shaman's build is very generic, could be changed for another layout. @7787319 - Zetdey#3845 - Collision with all these boxes and items gets really cramped. Also, the gameplay doesn't work well, because mice needs to pull other mice before they start removing the boxes. @7428134 - Wed#0000 - The gameplay is very linear, the only thing mice should do is popping the bubbles out, and walk into the cheese and hole. It gets boring to play because all you need to do is walk. @7789164 - Xaxadoooooo#0000 - I don't know if the mechanism is broken or not, but the way it is, the circles doesn't add anything special to the map, they just move in a random way and don't help mice to get the cheese. All mice need to do over the map is walking, it isn't funny to play. @7788991 - A_4K#3858 - The thing of having just one chance to jump to the top part kills the vibe, because if mice fail all they need to do is wait for shaman. Also, the gameplay feels very linear and boring overall @2084867 - Xaxadoooooo#0000 – The map feels really simple, collision just do the gameplay annoying. The challenge seems too small for winning 3 cheese. Also, cheese are too near each other. Collision made the gameplay lucky based. @7805504 - Hackdesamba#0000 - It isn't very clear if you need to wall jump in this lava. If it is, it's not working, you need to fix the restitution and friction. The only thing that is working, is trying to touch the corner of the lava and get to the cheese, but a lot of mice die during the process. The gameplay is small, doesn't add anything new, so if fixed it's worth a P1 but not more than that. @7774078 - Guisanper#0000 – I liked the idea but plays really messy in public rooms. Most of shamans leave their cage to help mice without the mechanism. Also, there are too many grounds in the map, which makes it cramped if shaman spawns boxes and other things. It could play better if the challenge was smaller and clear, because as it is, most shamans ignore the fact they can help mice jumping in the lava. @3905863 - Newen#6196 - Collision have been used a lot in maps with this layout already. Doesn't add anything new or funny to the gameplay. Jumping in the trampoline is also annoying because there will always be another mice to stop you. @4255594 - Newen#6196 - The concept have been used a lot already. The map requires a lot of walljump all over the map, which gets repetitive. @7789644 - Refused#6163 - The idea is cool but unfortunately, these kind of maps don't play well in public. The ice boxes will look laggy for every mice, and the sync problems will affect the gameplay. The map gets really laggy when shaman put some objects on too. @5666410 - Pgmsule#0000 - Map can be easily solved without shaman's help, so it fits better for the P7 category. Anyway, the gameplay is really fast, mice will complete it in 10-20 seconds, and the concepts all over the map aren't new. @7792093 - Eginixbexem#0000 - Unfortunately the concept works badly in public, because the mechanism will get laggy for some mice, and won't get laggy for others. Anyway, even when the map doesn't lag, it is too simple, all you need to do is wall jump. @7800010 - Zetdey#3845 - The map makes the players think it is a map with hidden water, removing the blur would be better. The gameplay feels really automatic, you just need to jump here and there to get the cheese. As it is, it would fit better the P7 category. I suggest you provide some editions in the gameplay and send it there. @7794566 - Obsyt#0000 - The map looks beautiful but the gameplay is so small. The shaman's job is too simple. It would be better if you add another kind of challenge for mice and shaman. After some edits, please try to send it to the P5 category. @7794715 - Provincias#0000 - Your idea would be better as a map without shaman, so please send it to the P7 submission thread. @7794794 - Karaka#0647 - The challenge is very linear, mice don't interact enough with the map and the acid. You could make some edits to make the map more challenging to play. @7794751 - Karaka#0647 - The concept works pretty bad because it can easily kill the soulmate. Probably the map will play better when mice understand the acid ground but for now it's a no. @7793499 - Bautipro#5357 - These concepts have been used a lot of times already. @7692266 - Sazd#0148 - The idea is pretty funny, but it doesn't look good with collision because mice will just disturb one another. Maybe it could work better with walls and no collision. Some adjusts can be done because the boxes mechanism is pretty cool but as it is, plays messy. @7257620 - Farabi#5948 - The art is pretty neat but the gameplay is wall jump all over it, which makes the map boring. Also, I don't think a map with just words in it would be accepted as a P5, so you would have to work on another artistry to the map. @7246720 - Farabi#5948 - The ice in the robot plays like chocolate, but mice won't know that until one dies. It would be better to use the correct friction for each type of ground, to make it simple to understand. The art is simple for getting into rotation. @7707531 - Thegbc#0000 The main problem here is that mice, almost every time, don’t cooperate as they should do. They try to get the cheese at the bottom and go right into the hole. The cooperation here isn’t encouraged, maybe it is because woods are a little bit too hard to move. When mice move the woods, they block some paths, instead of getting the other cheese. So, coop ends being a map where shaman needs to help. The problems I mentioned made me think this would be better as staying P1. @7801515 - Asap4ever#4193 - All the racing concepts used around the map have been seen a lot already. @7514593 - Kiry#6848 - Gameplay is too easy and simple. The map can be completed in just 15 seconds. @7802817 - Lassapq#0000 - You have just one chance to do the corner jump properly. The waljump all over the map makes it repetitive and boring to play. @6732894 - Adyrocksss#0000 - This idea has been used a lot before. Mice just need to walljump to complete the map, which gets boring. Also, it doesn't teleport mice correctly most of the times. @6134436 - Adyrocksss#0000 - The lava mechanism doesn't work properly. Also, the map has too much wall jump all over it. @7471232 - D_D#6373 - Lava easily kill mice, and the gameplay consists only by jumping front and back, nothing really different or funny. @7807325 - Hackdesamba#0000 - Please, add a roof to the map. Dodue doesn't work well because it is needed to pass through the hole to get the other cheese, and mice won't do it most of the times. The mechanism feels too deadly and plays random sometimes. After one side gets down, it is hard to get it back up. Some improvements in the mechanisms would be apreciated. @7807503 - Biel_Voador#9106 - The map is too simple, and consists only in walljump and chocolate jumping. These are concepts that are generic because they have been used a lot already. P1'ed: @5026422 - Viniciusdara#4015 It fits very well the P1 category, but it feels boring for replaying because the gameplay consists only by popping balloons and jumping. @7774481 - Stovedove#0000 – After testing the map some times, we figured out that one of the sides will domain the map, and the other side will just be ignored, Also, one of the 3 cheese will get blocked by the rectangles, and the cooperation ends needing shaman’s help. The middle cheese encourages getting just one cheese and getting into the hole. We appreciate that you did all the effort to correct the things we asked you the other reviews. Due to the flaws mentioned, the map will go to P1. @7786540 - B0wl#7075 - The idea is good but there isn't a big replay value in it, mice will always follow the same path and use the same skills. @7795162 - Eri#6135 - Plays pretty fine but there isn't a big potential for replaying. People will almost everytime just get one cheese. Will be discussed: @7712326 - Trig#6622 @7792841 - Godmcb#6577 @7800826 - Nhokw#0095 Ignored: None Dernière modification le 1606338660000 |