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![]() ![]() « Citoyen » 1595189340000
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if you don't put a P1, the ground will be unstable (it will be able to turn on itself) because unlike stickys grounds, treadmills and other mechanisms, it has no fixed angle. |
![]() « Citoyen » 1595203740000
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what #s should I put in the P1 to make it not spin? |
![]() ![]() « Censeur » 1595546340000
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oops wrong place to ask Dernière modification le 1595554440000 |
![]() ![]() « Censeur » 1596285480000
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Ae_86 a dit : it’s probably too big to import |
![]() ![]() « Censeur » 1596295260000
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Jasseh a dit : Lines don't show on the Transformice Map Editor |
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How can I create the ground that is mostly used in P10 maps and which pulls the mouse down |
![]() « Censeur » 1596937320000
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M23 a dit : If you're referring to sticky grounds, these can be done by setting the mass of the ground you want the effect on to really low values (such as "0.00001"), fixed rotation to 1 and attaching the ground to a fixed position using nails or joints. Example XML <Example><P /><Z><S><S L="800" X="400" H="40" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" H="20" X="200" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,0.00001,0.3,0.2,0,1,0,0" L="400" o="324650" H="20" Y="200" T="12" X="440" /></S><D><DS Y="175" X="200" /></D><O><O C="11" Y="200" X="440" P="0" /></O></Z></Example> Here's a more in-depth tutorial: [Tutorial] How to make sticky grounds |
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Thegbc a dit : Thank you! |
![]() ![]() « Censeur » 1596970260000
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How do I add defilante icons into a non defilante map? |
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You have to add defilante="0,0,1,1" in the <P /> section of the XML of your map, so your map has the defilante features, without any scrolling though. However, you have to keep in mind that mice still die in the offscreen sides. |
![]() ![]() « Censeur » 1596974220000
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I’m assuming it’s impossible to add only the icons and not the offscreen death then? Either way, thank you |
![]() ![]() « Censeur » 1597009380000
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Jasseh a dit : You can do speed boosts and springs without killing players offscreen, but not death and +1 tokens. |
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Ori a dit : you could've pm'd instead of bothering so much lmao |
![]() ![]() « Citoyen » 1598361060000
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How can I exceed the 50 ground limit, 40 decoration limit and 30 object limit? |
![]() « Censeur » 1598374140000
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Henrikx a dit : There's no way to bypass it for normal maps. However, you can exceed this limit if you load your XML with a Lua script. |
![]() ![]() « Censeur » 1598484600000
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Hello, could someone tell me if the checkpoint in the bootcamp rooms reborn the player with the same amount of cheese he had when got the cp, when using the dodue? |
![]() ![]() « Censeur » 1598669760000
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Henrikx a dit : You can do it with grounds by passing the limit when editing the XML, but not the other two. |
![]() ![]() « Citoyen » 1599655980000
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How do i get my tribe house map to scroll qwq |
![]() ![]() « Consul » 1599695760000
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Batmanlego20 a dit : Topic 474789 - [Tips and Tricks] Scrolling Maps |