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Map Editor Q&A
Alarobzein
« Citoyen »
1595189340000
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#5341
  0
if you don't put a P1, the ground will be unstable (it will be able to turn on itself) because unlike stickys grounds, treadmills and other mechanisms, it has no fixed angle.
Anotherbob2
« Citoyen »
1595203740000
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#5342
  0
what #s should I put in the P1 to make it not spin?
Bhvana
« Censeur »
1595546340000
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#5343
  0
oops wrong place to ask

Dernière modification le 1595554440000
Jasseh
« Censeur »
1596285480000
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#5345
  0
Ae_86 a dit :
cant load xml on transformice after using viprin, only getting blank. viprin on other hand loads xml just fine. need help on what is going on otherwise im being concerned i wasted my time...

it’s probably too big to import
Bhvana
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1596295260000
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#5346
  0
Jasseh a dit :
Ae_86 a dit :
cant load xml on transformice after using viprin, only getting blank. viprin on other hand loads xml just fine. need help on what is going on otherwise im being concerned i wasted my time...

it’s probably too big to import

Lines don't show on the Transformice Map Editor
M23
« Citoyen »
1596922980000
    • M23#4702
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#5347
  0
How can I create the ground that is mostly used in P10 maps and which pulls the mouse down
Thegbc
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1596937320000
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#5348
  0
M23 a dit :
How can I create the ground that is mostly used in P10 maps and which pulls the mouse down

If you're referring to sticky grounds, these can be done by setting the mass of the ground you want the effect on to really low values (such as "0.00001"), fixed rotation to 1 and attaching the ground to a fixed position using nails or joints.

Example XML
<Example><P /><Z><S><S L="800" X="400" H="40" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" H="20" X="200" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,0.00001,0.3,0.2,0,1,0,0" L="400" o="324650" H="20" Y="200" T="12" X="440" /></S><D><DS Y="175" X="200" /></D><O><O C="11" Y="200" X="440" P="0" /></O></Z></Example>


Here's a more in-depth tutorial: [Tutorial] How to make sticky grounds
M23
« Citoyen »
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#5349
  0
Thegbc a dit :
M23 a dit :
How can I create the ground that is mostly used in P10 maps and which pulls the mouse down

If you're referring to sticky grounds, these can be done by setting the mass of the ground you want the effect on to really low values (such as "0.00001"), fixed rotation to 1 and attaching the ground to a fixed position using nails or joints.

Example XML
<Example><P /><Z><S><S L="800" X="400" H="40" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="80" H="20" X="200" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="1,0.00001,0.3,0.2,0,1,0,0" L="400" o="324650" H="20" Y="200" T="12" X="440" /></S><D><DS Y="175" X="200" /></D><O><O C="11" Y="200" X="440" P="0" /></O></Z></Example>


Here's a more in-depth tutorial: [Tutorial] How to make sticky grounds



Thank you!
Jasseh
« Censeur »
1596970260000
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#5350
  0
How do I add defilante icons into a non defilante map?
Sekui
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1596971460000
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#5351
  0
You have to add defilante="0,0,1,1" in the <P /> section of the XML of your map, so your map has the defilante features, without any scrolling though. However, you have to keep in mind that mice still die in the offscreen sides.
Jasseh
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1596974220000
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#5352
  0
I’m assuming it’s impossible to add only the icons and not the offscreen death then?

Either way, thank you
Bhvana
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1597009380000
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#5353
  0
Jasseh a dit :
I’m assuming it’s impossible to add only the icons and not the offscreen death then?

Either way, thank you

You can do speed boosts and springs without killing players offscreen, but not death and +1 tokens.
King
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1597069440000
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#5354
  0
Ori a dit :
[#en]
Dushi a dit :
what the code of map ouch

First, Ouch maps are called AIE maps.
Second, I will answer you in Hebrew in the next table, and also in English since it's EN Forums.
Get map's XML and change <P /> to <P aie="" /> in the XML code.

AIE effects:
Every stronger bounce would kill you, Suggested using treadmills/defilante boosters instead. Good luck ^^[/#en]
[#he]
דושי a dit :

מה הקוד של מפת אאוץ


דבר ראשון, מפות אאוץ נקראות מפות AIE. לול
שנית, עניתי לך באנגלית גם כיוון שאלה הפורומים האנגליים ולכן נאלצתי לכתוב גם באנגלית
אוקי ועכשיו:
קח את הקוד XML של המפה כפי שאתה כבר יודע, ותשנה את ה <P /> to <P aie="" /> ותעתיק את הXML ככה

השינויים הנוגעים לAIE:
כל נגיעה חזקה תהרוג אותך (נכון לכל סוג אדמה), מומלץ להשתמש באמצעי defilante במקום, בהצלחה ^^
  • אל תתייחס לצבעים הם התבלבלו כי עברית היא מימין לשמאל
[/#he]

you could've pm'd instead of bothering so much lmao
Henrikx
« Citoyen »
1598361060000
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#5355
  0
How can I exceed the 50 ground limit, 40 decoration limit and 30 object limit?
Thegbc
« Censeur »
1598374140000
    • Thegbc#0095
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#5356
  0
Henrikx a dit :
How can I exceed the 50 ground limit, 40 decoration limit and 30 object limit?

There's no way to bypass it for normal maps. However, you can exceed this limit if you load your XML with a Lua script.
Refused
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1598484600000
    • Refused#0095
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#5357
  0
Hello, could someone tell me if the checkpoint in the bootcamp rooms reborn the player with the same amount of cheese he had when got the cp, when using the dodue?
Bhvana
« Censeur »
1598669760000
    • Bhvana#0543
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#5358
  0
Henrikx a dit :
How can I exceed the 50 ground limit, 40 decoration limit and 30 object limit?

You can do it with grounds by passing the limit when editing the XML, but not the other two.
Hurricanekylie
« Citoyen »
1599655980000
    • Hurricanekylie#9750
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#5359
  0
How do i get my tribe house map to scroll qwq
Kimsterjay
« Consul »
1599695760000
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#5360
  0
Batmanlego20 a dit :
How do i get my tribe house map to scroll qwq

Topic 474789 - [Tips and Tricks] Scrolling Maps
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