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Censere
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#41
  1
That map looks really cramped to build under the cheese part, yikes
Tenoteno
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#42
  0
Excellent Design Grimmaro.
Mquk
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#43
  0
poor atinesta
Kimsterjay
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#44
  0
Nice thread ^^
Thegbc
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#45
  1
Killerlux a dit :
About the nosync tag, personally, I don't like it. It is possible that everyone in the room sees the moving grounds differently, meaning that it's possible to see people literally floating, while on their screen, the ground is below them. It's just so confusing and might make people report other players for hack, while it's simply a sync related "issue" (not really an issue, dunno what word to use here). Also yes, the nosync tag should go in the ground's tag, not in the <P /> tag iirc.

Nosync is not really that bad, you just have to know how to use it correctly. Of course it's not a good idea to add nosync to every single ground on your map, but this tag can be really helpful, for instance, when added to some specific parts of a mechanism. There is a simple trick that I particularly like to use when I have linked grounds that is to add nosync just for one of them (usually the one with lower mass) this way the ground is not completely unsynchronized and this actually helps to reduce the lag and instability issues for players.

Dernière modification le 1505360580000
Jota
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#46
  0
Atinesta a dit :
That hurts me to even look at it.

I Love P4 ❤️
Only hate some maps in rotation

Killerlux a dit :
Paperonaruto a dit :
Still does anyone know how to make buttons that are stable ;^; all I ever make are treadmills and pistons...
[...]
Wait I heard the nosync tag goes directly to the ground not the p tag

There's a tutorial on the br forums, but I think if you study the XML provided, you should be able to understand how it works to make buttons without understanding the text written in the tutorial itself. This is pretty stable, and I recently even made a map using this new invalid friction! I hope it gets P7'd *fingers crossed*

About the nosync tag, personally, I don't like it. It is possible that everyone in the room sees the moving grounds differently, meaning that it's possible to see people literally floating, while on their screen, the ground is below them. It's just so confusing and might make people report other players for hack, while it's simply a sync related "issue" (not really an issue, dunno what word to use here). Also yes, the nosync tag should go in the ground's tag, not in the <P /> tag iirc.

Killer, The nosync Thing only work in a few maps, Garyarcanine have a map that work based in nosync, is a good map BTW
Grimmaro
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#47
  0
I really like P4 and P8, though I can agree that some maps don't belong in rotation, even if the standards have been lowered some.
Tenoteno
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#48
  0
I love the P6 and P9 category <3 *-*
Vintage
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#49
  0
P4 P8 and P3 are my favorite categories even though I suck at making maps to them
Renax
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#50
  0
Love all categories except P4/P8 since i cant create any decent map of them :(
Donmickey
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#51
  0
I love making p4 and p8 maps XD
Tenoteno
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#52
  0
Renaxan a dit :
Love all categories except P4/P8 since i cant create any decent map of them :(

Me toó Renaxan, i understand the feeling. :(
Jota
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#53
  0
If anyone want help with P4/P8 maps wshiper me ingame
Goondad
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#54
  0
i make the best maps
Anuel2blea
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#55
  0
i agree
Mquk
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#56
  0
+Goondad a dit :
i make the best maps

reported minsinformation
Anuel2blea
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#57
  0
Don't be racist, its not cool (unless its aurora doing it).
Jota
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#58
  0
+Goondad a dit :
i make the best maps

Copy maps doesn't count
Anuel2blea
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#59
  1
http://api.micetigri.fr/share/maps/7247074
P7'ed
Jota
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#60
  0
Tomaaasxddd a dit :
http://api.micetigri.fr/share/maps/7247074
P7'ed

Well, at least the map is original. I dont need to copy anyone to get perm
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