Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
Heated « Citoyen » 1515104280000
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@7352714 |
Vintage « Consul » 1515159360000
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@7214431 |
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@7356720 |
Ferdamys « Citoyen » 1516524540000
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@7246497 |
Sebaisseba « Citoyen » 1516767300000
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Left as is: @7295141 - Tucancitto - It's going to be hard for the shamans to kill the mice because they have a lot of mobility, while the shamans are highly limited. The two middle grounds on the sides are unnecessary and doesn't add much to the overall gameplay. The ground in the center makes it harder for the shaman to aim at the mouse on the platform below since the ground will potentionally block downwards cannons. The box also limits the shamans ability to aim properly, they are forced to aim from above unless they are able to get out of the box. @7295516 - Ahyenn - Shamans will easily kill all mice because of the grounds being very small and the ground are also pretty close to each other. The water doesn't add much to the gameplay. @7295518 - Ahyenn - The shaman can't properly read the top ground with cannons and the ground are too close to each other. Being shot at from two shamans at the same time will make it hard for the mice to survive, due to the grounds being close to each other. Headsurfs are going to be a big problem on this map, and the ice grounds aren't necessary. @7290083 - Uelintondd - It's too hard for the mice to reach the water, a lot are probably going to die trying. The middle grounds not colliding with objects will make it harder for the shamans to kill mice. @1590488 - Jotatavo - Already reviewed. @1576815 - Jotatavo - Already reviewed. @1667740 - Jotatavo - Already reviewed. @7299129 - Tdft - The map is pretty cramped and it'll be hard for mice to survive, especially on the two bottom grounds. Those two grounds are too short and with the water adding headsurfs, the mice will end up dying too easily. The grounds next to the shamans spawn are too close, and generally ice is frustating to play on. @6892934 - Tomaaasxddd - This is too hard for the shaman, if mice manage to get up to them, they can simply stay inside the box and be more or less unkillable. Since the platforms vary in height in this pattern, the cannons will make it very hard for players to stay alive because not only will the cannons isolate mice, but the cannons will only be focused down below, wiping players out much more easily. @7301281 - Zzzzzzzzzzzzzzzzzzz - The grounds to the very far right are way too close to each other and it's not possible for the shaman to kill the mice standing there from their spawn without moving. The water is unnecessary and so is the small ground above the mice spawn. The two grounds were the shaman spawn are also too close to each other and the grounds are generally placed in weird places across the map. @7299703 - Marwanzzz - Shamans are unable to reach the top platforms from their spawn with cannons. The grounds underneath the box are very small and going down there and being shot at would result in death because they are very close to the ice ground. Those grounds, along with the ice is misleading because it seems to collide with objects, which it doesn't. Players will think objects won't pass through the grounds and won't see it coming when they actually do pass through. You should make sure not to place grounds offscreen, in this case the water. @5004212 - Donmickey - It will be hard for the shamans to kill the mice due to the grounds not having collision with objects. The shamans are unable to aim properly at the three lowest grounds, they are forced to aim their cannons downwards. @7288883 - Mquk - The grounds are just scattered around the map in weird places. The shamans are going to struggle reaching the small ground to the bottom right from their spawn. It's too easy to mice to survive and it's quite frustating to play on ice, especially for the shaman. @7288885 - Mquk - Already reviewed. @7326640 - Gatanjinha - The shamans are unable to properly reach every platform with their cannons. The rotation grounds are unnecessary and don't belong in survivor. The ice triangle in the middle will easily allow mice to reach the shamans, and if they do, the shaman is going to struggle with killing them due to the angled grounds. @6259913 - Mini123 - The ground at the bottom left and right are way too close to each other. Shamans can't even reach the spot with their cannons unless they move down from their spawn, mice will camp there until the shaman goes down. Mice can also camp by standing next to one of the grounds they spawn on, as long as they are being shot at from one side, they are only going to get shot right into the ground and not die. The cloud grounds doesn't serve any purpose, they are also confusing due to mice not being able to walk on them, and the square grounds on the sides of the shamans spawn are unnecessary. @7340407 - Tvorr - Make sure you export your maps as P22 (Tribehouse) when submitting to survivor. Your survivor map also shouldn't include cheese and hole. Maps with art on them are not acceptable in survivor, part from that the map isn't too different from one already in rotation. @7344057 - Haulesh - The trampoline is way too strong and will kill any mice standing on the small grounds above their spawn in an instance. It's too easy for shamans to kill mice, and if they do manage to survive and reach the shamans spawn, they will simply hug the shamans to avoid dying. The grounds are generally placed in strange ways. @7128774 - V_21 - Having two shamans fire cannons at the mice will easily get them down. The water will headsurf any mice at the bottom playforms with the right aim. @7352256 - Spriteexotic - The mice have nowhere to go, all they can do is wait for the shaman to fire a cannon, which have a high possibility of being caught by the water and headsurfing the mice. The two platforms in the middle section are too close to the ones above. @7352324 - Spriteexotic - Same here, the mice have nowhere to go, they need to wait for the shamans to fire cannons in hope of making it to the grounds further up. Both the ice and the water is unnecessary. If the mice stand on the ice and get hit by a cannon they will most of the time get saved my being shot into the grounds above the water. @7352714 - Spriteexotic - Mice have the possibility to easily camp in the water unless the shaman goes down to the center platform. The water also doesn't add anything exiting to the gameplay. If a player is standing next to the ice and gets shot from the right side, they will go flying, making it easy for them to reach the shaman, same goes for if they are being shot from the left. There's also an unnecessary small ground placed offscreen next to your inventorybox. @7214431 - V_Ntage - Both shaman cages will protect players who get cannoned from the spawn because they will be able to land on it and recover. The only way the'll really die from there is if they don't jump in time, since that will make them go right underneath the cages. The shaman cages will also protect players at the top given the right angle. @7356720 - Tdft - The shamans can't properly shot the mice at their spawn from their own spawn. I'd make the longer grounds a bit shorter than have the shorter grounds be a little longer. Have every outer side align from top to bottom ground. @7246497 - Ferdamys - When making cages for shamans, make sure there's no way for mice to reach the shaman. With some luck mice will be able to reach the shaman from the sides. The water isn't necessary since the ground above it doesn't collide with objects. The platform where the mice spawn are too close to the angled grounds next to it. The bottom platforms at the sides are also too close to the ground above as well as the angled ground. Will be discussed: None Ignored: @7039371 - Okpatinhos - Blacklisted until apr 5, 2018. |
Lolotomy « Citoyen » 1516827120000
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@7369310 |
Ferdamys « Citoyen » 1516958700000
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@7246497 @7193849 @7385154 Dernière modification le 1518324960000 |
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Sirakaba « Citoyen » 1518239520000
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@7269636 |
Sebaisseba « Citoyen » 1518399000000
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Left as is: @7369310 - Lolotomy - This map will be too hard to survive on with two shamans, especially after the despawning grounds are gone and players are only isolated to the single ground. You also have fake grounds because the "transparent" grounds are usually to indicate anti-clouds, however the bottom one isn't. Also, both of your outer most grounds do not completely despawn because collision is still there, which can allow mice to stand on them even after once they've disappeared. @7246497 - Ferdamys - This map is just too crowded and busy; you have way too many platforms in such a small space that it becomes too cramped to survive on. Even after fixing that, this map is not that fun to play on as a whole and would suggest starting over on a new one. @7193849 - Ferdamys - Already reviewed in P10 @7385154 - Ferdamys - While the design of the map is cool, this map just doesn't play well enough for the public. The trampolines are too strong and using the top trampoline causes too much chaos because it bounces on the bottom one a couple of times before falling off the map. I also do not like the top spawn as well as the bottom one, they're both unbalanced and require the shamans to constantly readjust themselves. @7369501 - Odeway - The top trampolines are very hard to access because cannons tend to fall down onto the top of the wood platform, the only way to take advantage of this is to spawn off-screen. I also do not like the large trampolines are the bottom because they're way too strong and if you shoot directly downward on the trampoline in which mice spawn on, mice can hitch a ride up to the shaman spawn very easily. The two vertical platforms on the outer ends are also unnecessary since most mice will not be able to access them. @7269636 - Sirakaba - The trampolines are just way too strong and can become a nuisance to adjust yourself. Another major flaw of the map is that mice will be able to bounce off the wood walls and easily survive because it acts as a barrier and protects them a majority of the time. Will be discussed: None Ignored: None |
Ferdamys « Citoyen » 1518429900000
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@7246497 @7385154 Dernière modification le 1518438000000 |
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@7321739 @7365493 |
Kratos « Citoyen » 1518726720000
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Xeenoxo « Citoyen » 1519234320000
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@7390821 The shamans spawns on the triangles, one on each. The mice also have a double spawn and is placed on each platform beside the cloud platform. |
Kimsterjay « Consul » 1519288560000
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@7393217 |
Mapcrew « Consul » 1519516200000
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Left as is: @7246497 - Ferdamys - The map feels pretty cramped and the water isn't very necessary as it doesn't serve much of a purpose and may not be used that much. @7385154 - Ferdamys - The very top ground inside the play area for the mice is unnecessary and just makes the map more cramped than it already is. The small none-ice ground inside the shamans cage is also pretty unnecessary. @7321739 - Eyux - The map feels quite cramped and the water is really unnecessary. The water allows the mice to have a lot of mobility which is going to make it quite hard for the shamans. @7365493 - Eyux - Same here, the water provides too much mobility for the mice, making them hard to kill. The ice grounds are really unnecessary and just make it easier for mice to get shot up by a cannon. @6704816 - Krato - The space where the mice spawn is too narrow and mice have too much mobility on the lower grounds. The map feels quite cramped in general, especially on the middle and bottom parts of the map. @7390821 - Xeenoxo - Mice have too much mobility as they can easily move from platform to platform on the bottom part of the map. The map also feels quite cramped where the mice spawn due to the platforms being close to the shaman ones, the mice spawn platforms are also quite small, making it harder to survive. The cloud ground blocks shamans to properly fire cannons on the bottom part of the map, unless they leave their spawn. @7393217 - Kimsterjay - Map is pretty cramped, and grounds are placed too close to each other. In general the grounds are placed quite awkwardly. It would get quite boring to play on this map after a while, as it doesn't offer anything exciting to the rotation. Will be discussed: None Ignored: None |
Commandantso « Censeur » 1519935540000
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@7396202 |
Ferdamys « Citoyen » 1520111520000
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@7246497 @7385154 Dernière modification le 1520111640000 |
Mapcrew « Consul » 1520196900000
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Left as is: @7396202 - Commandantso - Players have too much mobility on the bottom part of the map and the ice will allow them to get up too easily with the help from cannons, especially when they are already able to get further up by the water. The bottom part also feels quite cramped as the grounds are quite close to each other. In terms of gameplay, the map doesn't really offer anything new to the rotation. @7246497 - Ferdamys - The map is still too cramped, as the grounds are too close to each other, especially the top three platforms. The two top side platforms are so close to the ones above it barely leaves space for the players to avoid cannons. @7385154 - Ferdamys - The map is quite unbalanced, as there isn't much area for mice to run with two shamans, and for a single shaman there is too much area. A big problem with the map is; if mice are shot from the right side, they will get shot into the ice on the left side, this makes the map functional only from the left side. Will be discussed: None Ignored: None |
Stefan « Censeur » 1520268060000
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@7401717 |