#Divinity Map Submissions |
Catastrophe « Citoyen » 1534395180000
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@7496810 @7554415 @7555356 @7555361 @7540883 Dernière modification le 1546144440000 |
Sourisgogo « Citoyen » 1534808040000
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@7247393 @7256799 @7186912 @7186900 |
Stefan « Censeur » 1535892120000
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@7488144 |
Sebmotions « Citoyen » 1538511360000
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@7520459 |
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@7528228 Mighht be good not too sure XD |
Lilith « Censeur » 1541371920000
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Hi! @7533165 |
Desezk « Citoyen » 1541955060000
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@7535587 |
Aiko970 « Citoyen » 1543116120000
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@7268679 |
Shetthat « Citoyen » 1543402200000
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Reporting map: @7017089 Freeze frames when loading as sham. Tried with /np in utility. |
Krenium « Citoyen » 1544871840000
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Hi all, I have a small update on the state of #divinity. Coralbee and I have agreed that #divinity mods may now act independently to add new maps to #divinity. This has been decided because, as regular players of #divinity, we are itching for new maps and know many of the other regulars feel the same. Reviews will not be done the way we have done them in the past. For instance, when we add new maps, we won't be giving reasons for why we didn't select select a particular map. We will add a set of maps and monitor the community's reaction to them. If there are glaring issues that weren't caught before, they can be removed. This may mean that certain issues may crop up that we didn't find ourselves. Thank you for your patience with these potential issues, but we think it will be worth it. I will be looking at maps that have been submitted from all time periods. For this first pass, I have considered all the maps that have been submitted since the last review. If your map wasn't selected, it doesn't mean that it won't be in the future. Without further adieu, here are the maps that have been added to the map pool as of this instant: @7000027 by Vintage — diff 3 @7407743 by Vintage — diff 2 @7400405 by Vintage — diff 3 @7441570 by Comen — diff 2 The following maps have been added by Coralbee. @7391603 by Amelizz — diff 5 @7396085 by Amelizz — diff 6 @7286441 by Gepardziu — diff 4 @6391066 by Vintage — diff 3 @7256799 by Sourisgogo — diff 7 @7247393 by Sourisgogo — diff 7 @6842609 by Xorcist — diff 7 @7317168 by Jjrules — diff 3 @7340965 by Jrchama — diff 7 @7100030 by Eyux — diff 3 @774375 by Force_Shaman — diff 3 Dernière modification le 1545679800000 |
Azaroth « Consul » 1545079080000
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@7490777 |
Jackyyip « Citoyen » 1545211260000
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@7553175 Dernière modification le 1545618600000 |
Frejkuon « Citoyen » 1545663360000
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@7553357 |
Deeznuts « Citoyen » 1545994920000
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Removed -------- Dernière modification le 1546294440000 |
Frejkuon « Citoyen » 1546065300000
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@7555568 @7555568 (Edit - No Balloon) Dernière modification le 1546123920000 |
Frejkuon 1546067820000
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[Modéré par Etyla, raison : Double post] |
Caerula « Citoyen » 1546081620000
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Unfortunately a few maps were removed: @7391603 - buoyancy force should not be encouraged @7396085 - buoyancy force should not be encouraged @7286441 - balls are inherently unstable and cheese is unnecessarily low @7247393 - concept breakable; using the monorail is not required. as shown in the screenshot, this map can be completed by simple swing https://imgur.com/a/ktOSEv6 @7340965 - generic: using shaman body as part of the base has been used too many times (see @6870236, @6653578, @6892496, @6870073) - long bridge is required without enough points of support provided by the map - visually unappealing: the choco box below mice has different border thickness and the choco ground trapping shaman does not visually connect to the wood https://imgur.com/a/hXabGax Dernière modification le 1546082340000 |
Deeznuts « Citoyen » 1546095180000
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Why is buoyancy a problem? What about this map in diff 7? 6881082 and this 6901527. Both maps require buoyancy force and no other base is possible. While this map 7396085 also has another solution which are not based on the buoyancy force. Dernière modification le 1546108380000 |
Medohh « Citoyen » 1546102380000
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Amelizz a dit : |
Jrchama « Citoyen » 1546105620000
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-deleted Dernière modification le 1667086080000 |