Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Mapcrew « Consul » 1484779560000
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Left as is: @6999979 - +Lindas - Majority of the area to the right of where the Shaman spawns has been considered useless and/or unneeded it's also worth mentioning that the path you would take is morerather drawn out for you, as well, even if you are given the illusion of having plenty of variations due to the crevices in the ground. @7010790 - Kyclet - It's great to see that there is at least two clear paths that the Shaman could generally take, as well as plenty of variations regarding their builds. However, this map is on the more simplistic side of things and doesn't challenge the Shaman to try any new or interesting builds. @7011123 - Mythofcheez - Due to the excess use of vertical grounds, it's clear to see that especially when it comes to building towards the hole, that it may become a hassle and a dire need for more space/room to build, as it really gives the feeling of being cramped. All in all, the map does give a variety of ways that the Shaman could use to complete the map, however the use of portals in this map may in the end be too conflicting for newer Shamans. @6924714 - Pjfsamora - While this map does give a few obvious sets of paths that the Shaman could take, regarding their builds, it has proven to be too difficult for P4 Shamans due to the use of clouds as a obstacle (which are a clear nuisance) and the diagonal grounds, which in the end limits the Shamans space to build and their creativity. @6994886 - Bruno4ponto0 - Not a P4 map. @6900310 - Quinzinhojr - While it's a unique feature for this map, the concept of it is rather vexing, especially for the Shamans in P4. This is primarily due to how swiftly the dynamic ground moves back to its starting point. Unfortunately, the entire oncept behind this map can be removed easily from the use of boxes and planks, as well. @7000013 - Danielmago - @3950493 - Nukualofa - While this map is pleasing to the eye, the path that the Shaman would typically take is morerather drawn out, not adding any excitement or creativity for the Shaman and their builds, this is primarily due to the clouds.The far right side of the map won't be typically used, either. @7013390 - Filenewmap - The purpose of the blue colored grounds is a bit confusing, as they are typically used to be unable to collide with objects, so they are seemingly random. Even while this map does offer the Shaman plenty of room and space to build, it's simply too bland to enjoy in rotation. @7012187 - Okpatinhos - This map is, all in all, very monotonous and doesn't challenge the Shaman whatsoever regarding their builds or how the complete the map. @6721819 - Mquk - Even while it does give a variety of ways the Shaman could go about this map, regarding the completion to it, it's easy to see that majority will only build a bridge-like structure through the bottom rather than through the small slot they have in the top, as it would only lead to the feeling of being 'crowded' @2949204 - Sekui - It's a nice and interesting idea, however for newer P4 Shamans, when it comes to building towards the hole, saving the mice and moving the dynamic ground, it will become rather too complex and vexing for them, overwhelming in a sense. @6888899 - Viniciusdara - P1 will be more than enough for this map, as it's simply too confusing and/or complex for P4 Shamans. It should be evident as well that some of the dynamic grounds cannot collide with objects. @7008444 - Shamapas - Unfortunately, the main point of this map (the ice ground) doesn't really serve a point, as most of the Shamans whom have played this map tend to build below where the mice spawn, a easy bridge solution. Therefore, the ice ground is useless and makes the map awfuly simplistic. @6530056 - Pratton - Like many of these maps so far, the path that Shamans would take to build is clearly drawn out, limiting their creativity and space to build (due to the clouds). The map doesn't encourage the Shamans to try any interesting builds as there's one easy/effortless solution that they could make. @3201351 - Darklantern - No Shaman needed for the completion of this map. @6657739 - Picapauui - While there are two clear variations that the Shamans could take regarding the completion of the map, it's simply too uninspiring for the Shamans to encounter, making it, for lack of a better word, monotonous. Maps generally need to inspire the said Shaman to try interesting builds, to challenge them without it becoming too complex. This map, unfortunately does not touch base with these standards. @6342636 - Framnm - Even while this map does give the Shaman room and space to be creative with how they would complete this map, it's just too simplistic and it feels as if the grounds were only randomly placed. @7013651 - Rkubi - The space to the left of the ice ground would hardly be used and has been considered useless, also the crevice you have put is rather small as well, it's advised you make it at most 10 pixels wide. Typically, if it slightly smaller than a plank it can result in the build the Shaman creates to glitch a tad. @1786437 - Rikkeshang - This map, all in all encourages a buildathon type solution which is generally frowned upon. Buildathons are very overwhelming and tedious, especially for newer P4 Shamans. @5176158 - Gobbek - This map does have a interesting concept that I have not seen before, regarding with the cobwebs. Unfortunately, majority of the mice will jump into the cobwebs, thinking that it can collide with all objects (including themselves) in the end, the Shaman would not be able to save them unless they use a excess amount of spirits and or balloons. @7013909 - Renaxan - Unfortunately, since there are some players that are trolls in Transformice, they will in the end most likely give the Shaman a hard time, whilst moving the plank forward then back. Spawning in items while being unable to move (unless they have the skill) is indeed a irritation for most and will be too vexing for P4 Shamans. @5491082 - Lucasrslv - It's clear to see that this map is very tight on space, due to the diagonal and vertical grounds that were set. Overall, it gives the feeling of being crowded, which almost always results in frustration. There aren't many solutions that the Shaman could try, either. @6906185 - Lunacatz4745 - Your edits are appreciated, unfortunately, it's worth to mention the lack of space that the Shaman has to build due to the horizontal ground length. Perhaps, if you were to shorten this or even make the vertical grounds width more thin as well, it would create more room. Feel free to submit your map after one of these fixes. @7014428 - Alesiiii - While it's a interesting concept, the ice can easily be avoided by a mere "b" plank, making it rather nonexistent, or even useless to include. I really like the concept and design behind this map, so one edit I'd suggest would make the ice unable to collide with objects so that it cannot be stopped whatsoever. @7014481 - Amaciadoo - While it's not so much of a new idea/concept, it unfortunately can be removed easily if a Shaman were to have a certain skill, therefore removing the entire ideal of this map. If you were to look past this, however. The map as a whole, while it does supply with the Shaman with plenty of space to build and few solutions, is very simplistic. @7014512 - Pastelao150 - This map is very pleasing to the eye, however this won't cut it. While there are a few ways the Shaman could go about this map, it in the end isn't fun nor does it inspire the Shaman to try any new or interesting solutions to complete this map with. @4136659 - Uskil - While it's a fascinating map, majority of what the Shaman would need to build it already spawned in, not creating any challenge or inspiration on their part, making it monotonous. On the bright side, it does give a variety of solutions. @7015065 - Marvicss - While the art for this map is rather cute and dainty, it has confused nearly all of the Shamans that encountered it, as they are unsure what does and what doesn't collide with grounds. It's a easy solution to complete and doesn't offer a variety of ways to complete this map either, making it dull and boring, in that sense. @7015361 - Mabste - Due to where the Shaman spawns, the top part of the grounds have been considered useless, as majority of the Shamans will not build by or on them, as many will prefer to build under it, entirely as it is the easiest solution for them to use. Even while this map offers a variety of solutions for the Shaman to go by, including the crevices you have made, they will just hardly be used. My advice/suggested edits is that you put the Shaman spawn in the center of the map, however in a stable (non-diagonal) ground so that it isn't vexing for them to build on. @7015391 - Atlantius - The map can be completed if the Shaman were to only spawn a few boxes near the right side of the map so that the mice can reach the trampoline. To sum it up, it's very incomplex and boring to play on, and doesn't add much to the gameplay. @1418791 - Jotatavo - While is it a unique feature for this map and does challenge/inspire the Shaman to try different variations to complete this map, it is unfortunately too complex and confusing for P4 Shamans due to the mechanics. P1'ed: @7009576 - Reppam - This map has an interesting concept, as it does give the player and Shaman the option as to whether or not they would like to press the button. Unfortunately, as a whole this map is also on the dull or tedious side of things. Nonetheless, it's a new idea that the Shamans that have played this map during testing has appreciated, so P1 will do. @7000608 - V_21 - While this map does have diagonal grounds (which something generally frowned upon in P4 maps, since it limits the Shamans space and variations that they could use) this map offers the space that they require and the plentiful of solutions due to the crevice you have set. P1 will do. Will be discussed: None Ignored: @7010776 - Vennyvenn - Posted more than 1 map (#7305) @7010784 - Vennyvenn - Posted more than 1 map (#7305) |
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@7013651 - I deleted space Dernière modification le 1484779980000 |
Verdomice « Consul » 1484780220000
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@3866012 Map edited :) |
+Lindas « Citoyen » 1484780280000
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@6999965 |
Nadanando « Citoyen » 1484780280000
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@6657739 |
B_ootcamp « Citoyen » 1484780520000
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@6939402 Dernière modification le 1485040080000 |
Pastelao150 « Citoyen » 1484782680000
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@7014512 - Edited So, I removed the portals. Mice can't get out of the cup, whereas the shaman can. |
Bataatiinha « Citoyen » 1484784360000
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@4764049 |
Starlightcenturies « Citoyen » 1484797140000
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@6906185 - Edited |
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@6342636 |
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Gabriguxx « Citoyen » 1484848800000
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@7017635 Dernière modification le 1484860680000 |
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@7000609 |
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@6721819 |
Thegbc « Censeur » 1484894640000
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@6939910 |
Viniciusdara « Consul » 1484923320000
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Armani « Citoyen » 1484929860000
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Meliodas « Citoyen » 1484930280000
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@7009147 |