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  • TFMapCanvas - Create Joints Easier
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TFMapCanvas - Create Joints Easier
Corncycle
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#61
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What a fabulous tool! Man, I really wish I'd seen this earlier, but thank you so much for putting this together!
Moocow0100
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#62
[Modéré par Dracoleaf, raison : Please use the EN Chat thread if you would like to chat: http://atelier801.com/topic?f=5&t=322492]
Moocow0100
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#63
[Modéré par Dracoleaf, raison : double post]
Moocow0100
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#64
[Modéré par Dracoleaf, raison : Triple post]
Longlongtail
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#65
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I'm not sure if I'm just blind, but I can't figure out how to use the group tool? I've selected my grounds and I can add or delete more, but I can't figure out how to move them.
Onoratolima
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#66
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The site bug ?
Dad_yx
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#67
[Modéré par Wangan, raison : Provoking.]

Dernière modification le 1506260700000
Kimsterjay
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#68
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Perfection *-*
Unknown
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#69
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The best program <3333
Urook
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#70
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I agree!
Pixie
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#71
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I used this to create a joint, but I had Viprin art on the map and it ALL turned foreground. Is there a way to change this without manually editing the XML?
Urook
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#72
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Unicorn823 a dit :
I used this to create a joint, but I had Viprin art on the map and it ALL turned foreground. Is there a way to change this without manually editing the XML?

It happened to me too, so I found a solution for that, I think it is the simplest I know for now. This doesn't work everytime, but I think in your case it may... there surely can be more efficient
1. After editing your map on TFMapCanvas, copy the XML code of the map
2. Paste it into TFM
3. Copy the same map code to your clipboard from TFM (this changed the format of the XML code)
4. Use a tool that lets you replace text (the first website I went on was http://www.unit-conversion.info/texttools/replace-text/, but you can use any other text editor..)
→ Using this tool, replace every ,1" P2=" by ,0" P2="
5. Copy and paste back the XML code on the TFM editor
Tada!
Qtangel
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#73
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