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Atelier 801
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  • [Map Editor] Cactus Ground
« ‹ 4 / 22 › »
[Map Editor] Cactus Ground
Mugikarp
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#61
  0
Sure good whatever support
Darklonewolf
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#62
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would be totaly awesome :D i support it :3
Jasmiixd
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#63
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I support it~
Coolpat
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#64
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Support
Fload
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#65
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Alright mice, I updated the front page and added more images! Check it out!
Willinator
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#66
  0
Fload under the picture of Harder Shaman Maps, the first sentence is:

Shaman maps would also greatly benefit shaman maps

It should be :

Shaman maps would also greatly benefit from Cactus Blocks.
Bethdacat
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#67
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/support
*senses making a screenshot* Can I make a screen shot? The newer cactus block?
Sweep
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#68
  0
Support. :)
Leafe
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#69
  0
Support ^^
Fload
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#70
  0
Thanks Willinator.

Bethdacat a dit :
/support
*senses making a screenshot* Can I make a screen shot? The newer cactus block?

Go ahead?

Currently getting a mouse named Spankky to translate this thread to French for me. If it works, we'll have a route right to the heart of Transformice!
Xanmeow
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#71
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defiently /suport
Stormoat
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#72
  0
No support, I have 1 reason

1. I super-support
Xxwolfeyexx
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#73
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support!!! ^ ^
Abinabox
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#74
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I supper this
Slaytallica
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#75
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I think this will be a great idea for future maps. It definitely would add a building challenge to any level of shaman imo. You definitely have my support on this.
Dogyyyyyyyyy
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#76
  0
support
Parmesiano
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#77
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Support
Zantier
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#78
  0
Support

For bootcamp maps, it can be a real pain trying to create obstacles that kill mice if they fail. Using high restitution lava can work, but there needs to be nothing above it, and it can be a bit glitchy... on some maps I've played, I've managed to cross seemingly impossible gaps by jumping up into the corner of high restitution lava when there's no ground below the lava!!

The popping of balloons is a nice feature, too.
Xxninjazxx
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#79
  0
Support!
I was gonna make a spike ground suggestion that was almost the same except it slowly "damages" items but I like this better.
Oreowolf
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#80
  0
SUPPORT! >:B
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