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  • Viprin's Drawing Editor! [Curve tool has been added]
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Viprin's Drawing Editor! [Curve tool has been added]
Fazlims
1456307580000
    • Fazlims#0000
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#821
[Modéré par Dracoleaf, raison : This doesn't look like the tool related.]
Puffykittens
« Citoyen »
1456931820000
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#822
  0
I can never load my art in tfm map editor
I think I'm doing something wrong
Angelgps
« Citoyen »
1456966020000
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#823
  0
Can you tell me the steps that you are taking?
Thanks.
Viprin
« Citoyen »
1457007300000
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#824
  0
puffykittens a dit :
I can never load my art in tfm map editor
I think I'm doing something wrong

You cannot see your art when you are editing the map.
Add a ground and press 'Validate this map' button, then you'll see your art.
If it doesn't work, show me your xml so I can help you.
Angelgps
1457092380000
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#825
[Modéré par Shamousey, raison : Off-topic.]
Thebabytank
« Citoyen »
1457193780000
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#826
  0
Hi. I tried drawing my mouse with the drawing editor, and when I went to paste it in TFM, it said the code was too big. Anyone know why? It wasn't even a big picture, and it wasn't filled in. I just outlined it and wanted to see how it looked
Viprin
« Citoyen »
1457239800000
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#827
  0
thebabytank a dit :
Hi. I tried drawing my mouse with the drawing editor, and when I went to paste it in TFM, it said the code was too big. Anyone know why? It wasn't even a big picture, and it wasn't filled in. I just outlined it and wanted to see how it looked

Transformice cannot load XML more than 20kb. If your XML is less than 20kb, I have no idea without seeing your XML.
Shalander
« Citoyen »
1459031940000
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#829
  0
Why XML's how this don't work?
<C><P/><Z><S/><D/><O/><L><JD P1="346,122"P2="560,122"c="ffffff,2"/></L></Z></C>
Viprin
« Citoyen »
1459055040000
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#830
  0
Shalander a dit :
Why XML's how this don't work?
&lt;C&gt;&lt;P/&gt;&lt;Z&gt;&lt;S/&gt;&lt;D/&gt;&lt;O/&gt;&lt;L&gt;&lt;JD P1="346,122"P2="560,122"c="ffffff,2"/&gt;&lt;/L&gt;&lt;/Z&gt;&lt;/C&gt;

You need at least a ground in your map, because all joints must be connected to the ground.
Shalander
« Citoyen »
1459102740000
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#831
  0
Viprin a dit :
Shalander a dit :
Why XML's how this don't work?
<C><P/><Z><S/><D/><O/><L><JD P1="346,122"P2="560,122"c="ffffff,2"/></L></Z></C>

You need at least a ground in your map, because all joints must be connected to the ground.

Yes, i speak of the option "Load" with Compress XML and Bezier, don't work :L

Dernière modification le 1459103340000
Wecwec
« Citoyen »
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#832
  0
This is a bug that's been annoying me for quite some time, and I don't think anyone has posted about it yet.

When you load a file, all the 'circles (same x1x2; y1y2 values) go down one pixel on the y2 of that joint.

http://i.imgur.com/7W6zKXj.png

I'd like to see this fixed, thanks.
Viprin
« Citoyen »
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#833
  0
Wecwec a dit :
This is a bug that's been annoying me for quite some time, and I don't think anyone has posted about it yet.

When you load a file, all the 'circles (same x1x2; y1y2 values) go down one pixel on the y2 of that joint.

http://i.imgur.com/7W6zKXj.png

I'd like to see this fixed, thanks.

If I remember it correct, when two points((x1, y1), (x2, y2)) have exactly same coordinates, nothing is drawn in tfm.
So y2 goes down on purpose to avoid ^.

Edit: If there is a circle who satisfies the above, the editor adds one pixel when it generates XML. I understand it's confusing, but I don't think I will fix that. I'm sorry.

Dernière modification le 1459353360000
Wecwec
« Citoyen »
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#834
  0
Viprin a dit :

If I remember it correct, when two points((x1, y1), (x2, y2)) have exactly same coordinates, nothing is drawn in tfm.
So y2 goes down on purpose to avoid ^.

I didn't realize. Thanks!
Antonio
« Sénateur »
1459533000000
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#835
  0
How do i make the ground static so mice can walk on it?
Sherr
« Censeur »
1459534680000
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#836
  0
cheesezwheel a dit :
How do i make the ground static so mice can walk on it?

Put grounds on top of the art and then make them invisible by deleting the o="xxxxxx" portions of the code
Chironex
« Citoyen »
1459843080000
    • Chironex#9369
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#837
  0
not sure if this is a noticeable bug, but when i change objects to "foreground" they don't show behind the image i created in viprin's editor :I
Epalk
« Citoyen »
1460507700000
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#838
  0
the name foreground implies that it will show in front lol
change it to background. but if your viprin art is made in background as well, then your solution would be to make your viprin image foreground to show in front of objects
Vintxges
« Citoyen »
1463311740000
    • Vintxges#1714
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#839
  0
Why doesn't the XLM code (or wharever its called) work? Dx
Anythin
« Consul »
1463315880000
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#840
  0
Did you place at least one ground after importing your XML?
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