![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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[Modéré par Wangan, raison : Mass spam] |
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Left as is: @5787896 - Maxislow - The layout is nice and interesting, however it keeps the options to build restricted. The constructions will mostly be bridge + ramp, and the cheese area remains a little bit cramped, so it's not very enjoyable to build around it. @4967297 - Donmickey - Even though the concept is interesting, it has already been used in other maps which are in rotation by now, so this one doesn't add anything new or interesting. Besides, it's very easy to break with (or even without) skills so it doesn't have much interest. @7201324 - V_Ntage - I don't know how was the map before, but now I've been able (in divine mode) to complete the map with few planks only. The point is there are many grounds in here, so the space is restricted for the shaman, and the construction is not interesting to do. Moreover, I feel like the major part of the map won't be used at all. @7204403 - Teodoracool - The major issue with the map right now is the lack of space. With the huge cloud in the middle, the shaman doesn't have room to build properly or be creative. Plus, the building required here is a long bridge and a ramp, this is too generic and not interesting enough. So you should probably change the layout of the map which is too simple, and remember that clouds shouldn't be too big. @4962210 - Pgmsule - I like the layout but I feel like the dynamic grounds don't have any interest; For the upper one, if it wasn't a dynamic ground there wouldn't be any difference, the mice will be a bit slower but that's all. And for the lower one, the shaman will have to build over it so if it wasn't there ... Also no difference. You could use them in a better way. @7210408 - +Dedavii - Ok so first thing; you cannot put lava just like that in shaman maps or it will be a huge mass death. Mice will kill each other with consummables, shamans will die... So you need to change that. @7210409 - Djvenontrix - The map only requires a long bridge and a ramp. Many grounds are not necessary and seem like they have been put randomly. There's nothing new here, and the the shaman doesn't have room to be creative. @7210493 - Velocimantfm - The layout is original but not very interesting. The grounds which are "caging" the map are just making the map cramped and that's really frustrating because it doesn't improve the gameplay at all. Then, the cross ice could be interesting, but the cloud over it is making the gameplay worst, the shaman has only one way to build over it. @7204502 - Kisiylea - Not a shaman map. @6563279 - Bataatiinha - I think this map was made for P8? I like the concept, but I'm scared many shamans will struggle with it, even in cooperation. @7210778 - Commupro - La carte ne demande pas beaucoup de construction pour le chamane. Déjà le premier trou dans le sol ne sert a rien à part tuer une partie des souris qui n'arriveront pas à sauter correctement. Après les sols du plafond restreignent pas mal l'espace et ne sont pas esthétiques. Donc au final il y a juste deux rampes à construire en gros. @7210856 - Queeeeeeeein - Only requires a bridge; not enough to make a shaman map. @7207479 - Pashele - I really like the design of the map however the map is too cramped to be enjoyable. It's a buildathon and there's no room to be truly creative. The shaman will have to hurry and the replay value is too low. @7210736 - Kathrineexox - The map only requires a long ramp/bridge which is not interesting enough for the shaman and for the mice. Besides the layout is not very aesthetic. @7211181 - Darqbat - Not a shaman map. P1'ed: @7208985 - Tennistete - The map is simple but still nice to play on. Although there's not much replay value. @6989120 - Mquk - La carte est sympa mais elle n'a rien de vraiment particulier par rapport à ce qu'on peut déjà trouver en rotation, le chemin reste assez générique. @7131344 - V_21 - Not oustanding but I liked the different paths we can take while building. P4'ed: None Ignored: None Dernière modification le 1500480660000 |
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@7221056 Dernière modification le 1501260660000 |
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The upper treadmills is like a 2nd path ... I made some edite now it's more clear @4962210 |
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@6999989 Dernière modification le 1500723360000 |
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@7200001 Dernière modification le 1500578460000 |
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