Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Kimsterjay « Consul » 1519372800000
| 0 | ||
@7393828 @7393835 Dernière modification le 1519373820000 |
Tellal « Citoyen » 1519394040000
| 0 | ||
@3906944 @4820658 @4815444 Dernière modification le 1519395960000 |
Black_beard « Citoyen » 1519395360000
| 0 | ||
@7393954 |
1 | ||
@7369587 @7381426 @7392565 |
Artiih « Censeur » 1519409760000
| 0 | ||
@3235970 @3239087 |
Commandantso « Censeur » 1519467060000
| 0 | ||
@7369996 |
Lobezito « Censeur » 1519494660000
| 0 | ||
@7395071 |
Mapcrew « Consul » 1519506600000
| 1 | ||
Left as is: @7391372 - Paujana123 - All grounds are way too close to each other, allowing mice to move around too easily on the map, which makes it hard for the shaman to kill all of them. There isn't enough water to take advantange of, as you'll most likely end up dying if you fall into it. @7385747 - Thewtfjason - It's still going to be easy for mice to reach the shaman and hug them as the platforms are pretty close to each other. The despawn is pretty much worthless now, due to mice having much mobility, there is no reason for them to go down and if they do, it's simple to get back up again. If you are shot with a cannon from the top side platforms in the direction of the square, you will get caught by the it and survive. @7252069 - Thewtfjason - The narrow space between the ramps are a deathtrap for mice, as it's going to be more or less impossible for mice to survive if the shaman tries to kill them while standing there. Hugging is also going to be a problem, as all the grounds are quite close to each other. In general the map doesn't offer anything new. @7382402 - Thewtfjason - The despawn doesn't alter the gameplay very much, if mice are shot from the left bottom platform, they will hit the ice and easily manage to get to the top platform. The map doesn't offer anything new to the rotation in terms of gameplay. @7387915 - Viaxeiro - Mice have little to no mobility and the map is quite boring. While more experienced players will be able to survive easily, newer ones will end up dying quite easily. @7391977 - Hopelesswish - The center small diamond ground is quite annoying and once mice move away from spawn, it will just be in the way for the shaman. Mice can camp in the cloud and the shaman won't be able to kill them. The bottom ramps will make it super easy for mice to get up because they are not aligned with the other bottom grounds. The map in general feels pretty cramped and doesn't offer anything fun to the rotation. @7392519 - Fakedoaero - You should avoid using chocolate grounds in survivor, as it usually makes it too easy for mice to survive. The cheese is pretty unnecessary and the ground below the shamans spawn is way too close, mice will die pretty easily there, or quickly jump up to the platform above. @7392604 - Cichacz555 - The trampolines are way too strong and doesn't even reach the top platform where the mice spawn. Maps like these are tedious to play on because the shaman is forced to use the trampoline or aim from above only. @7353191 - Xeenoxo - Mice will camp on the top side platforms by walljumping and if they manage to get underneath the bottom side grounds, they can camp there as well. If they get on top of the shamans cage they can survive pretty easily as the shaman would constantly have to move to be able to reach them properly. The map feels quite cramped and doesn't offer anything new. @6749884 - Krato - The top left grounds are quite small, making it difficult to survive. The map doesn't really offer something new to the rotation in terms of gameplay. @7391730 - Tempinhojr - You should avoid placing grounds outside the screen and also avoid using chocolate grounds in survivor. This map is never going to work in survivor, due to the circle grounds blocking cannons and circle grounds give mice too much mobility. The ice ground and the chocolate ground makes a perfect camping spot for mice as they can simply stand in the corner and be unkillable, or camp on the chocolate one. @7393618 - Tempinhojr - This map is quite messy, grounds are placed in awkward positions and there are several places for mice to camp. They can camp in the water underneath their spawn and if they manage to reach the ice ground on the top they can camp on top of them. The cloud grounds are unnecessary and only blocks the shamans cannons from reaching the water. Ice ground are annoying to play on and gives mice too much mobility. @7393828 - Kimsterjay - Please refrain from copying maps in the future since your map is too similar to @6953348. It is not a direct copy but it is still similar nonetheless. @7393835 - Kimsterjay - The map is quite cramped and the two grounds where the mice spawn is too close to each other. In general the map doesn't offer anything new and exciting to the rotation. @3906944 - Tellal - It's going to be really hard for mice to survive because of the defilante, players can't take on step outside the bottom side grounds or they'll die due to it. Overall the map would get pretty boring to play on as the gameplay is similar to other maps, part from the defilante. @4820658 - Tellal - The water isn't really necessary and mice can camp in the water underneath the platform to the bottom right until the shaman moves from their spawn. The ice grounds aren't necessary either, and the map feels quite cramped. @4815444 - Tellal - The spawns should be on platforms, to avoid having all mice die right away. The water by the drawn cannons is unnecessary as it's pretty hard to stay in it, the water underneath the middle platform is unnecessary too. The diamond ground in the bottom center will allow mice to get shot up by a cannon, they will land in the water which will easily bring them to the side platforms. Mice can also camp by the cannons by walljumping on the outer sides. @7393954 - Modyyii - The map is quite cramped and mice have no mobility, they just have to wait for the shaman to get down and fire cannons. Overall the map is really boring. @7369587 - V_E_L - The ice diamond at the bottom middle is unnecessary and only provides mice more mobility, making it harder for the shaman, ice is also tedious to play on, especially for the shaman. The map in general is pretty cramped and doesn't offer anything new and exciting to the rotation. @7381426 - V_E_L - Mice can camp by walljumping on the wood ground by the trampoline and they won't get hit by a cannon. The wooden grounds on the bottom are fake, meaning they seem to have collision with objects when they don't. Again, ice is annoying to play on. Overall the map offers nothing exciting. @7392565 - V_E_L - The map is super cramped, all grounds are placed too close to each other, mice have too much mobility on the middle part of the map, the middle grounds also kind of blocks the shaman for firing cannons properly at the bottom platforms. @3235970 - Artiih - Mice can get stuck under the tramp, and mice also have collision with it, this allows them to be able to jump on the tramp above the shamans cage and pretty much be unkillable due to it, and the trampoline is also way too strong. The hidden roof is highly unnecessary and the grounds that don't have collision with objects are annoying since it makes it harder for the shaman, and with all the mobility the mice has it's going to be even harder for the shaman. @3239087 - Artiih - You should avoid using chocolate grounds in survivor. Grounds are placed too close to each other, making the map really cramped, especially on the bottom part of it. Due to the grounds not having collision with objects it's going to be quite hard for the shaman to kill mice, and ice is also tedious to play on, especially for the shaman. @7369996 - Commandantso - Mice have very much mobiltity as it's quite hard for players to reach the left bottom grounds without the 'help' of the shaman. It's going to be hard for mice to survive due to the grounds being pretty small. @7395071 - Lobezraton - The cloud grounds are unnecessary as they don't make much of a difference in the gameplay, and they are quite annoying because they block possible incoming cannons unless the shaman aims from above. It's going to be really hard for mice to survive because of the platforms being so small. Art is also not allowed in survivor. Will be discussed: None Ignored: None Dernière modification le 1519514100000 |
Papelio « Consul » 1519514760000
| 0 | ||
@7395379 @7398634 Dernière modification le 1519932900000 |
Grimmaro « Consul » 1519532100000
| 0 | ||
@7395540 @6656495 @7111151 Dernière modification le 1519737660000 |
0 | ||
@6176949 |
Ferdamys « Citoyen » 1519559820000
| 0 | ||
@7388699 |
Dsquared2 « Citoyen » 1519578780000
| 0 | ||
@7385747 Changed the map based on the given feedback.The despawn is meant to limit the mobility of the players. It will function better with this layout, since mice on the lower platforms now have to put more effort (by cannonjumping) to move to another platform, which is exactly the point of the despawning ground. It wouldn't be too punishing, since the despawn occurs at 1 minute. A lot of players will be on the upper platforms by then. @7252069 Dernière modification le 1519580640000 |
Black_beard « Citoyen » 1519579500000
| 0 | ||
@7395982 |
Viaxeiro « Sénateur » 1519581360000
| 0 | ||
@7387915 - edited |
Commandantso « Censeur » 1519591440000
| 0 | ||
@7369996 - edited |
Extr3modur0 « Citoyen » 1519604580000
| 0 | ||
@7396346 |
Tellal « Citoyen » 1519639860000
| 0 | ||
@4820658 @4815444 Dernière modification le 1519641180000 |
0 | ||
@7398027 |
Garyforum « Consul » 1519934100000
| 0 | ||
@4901400 @4901410 @4901430 Dernière modification le 1519934340000 |