Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7493805 - Kimsterjay#0000 - The map's concept is overdue and the gameplay isn't very fun. Mice don't have much mobility here, all they have are 3 platforms, which are rather small. The shaman is forced to move from their spawn if they want to get a good aim at the mice standing at the top right platform. In addition, the shaman's range is rather small in this map, and that makes it difficult for the shaman to be able to properly kill mice. It's small because of the ice divider. Despite it being anticloud, it blocks the shaman from any movement towards the mice, as the platforms aren't very close to the ice wall. You have so much unused space in most of your maps, you should add more space between your platforms. @7493818 - Kimsterjay#0000 - This map would never work in survivor. The tramps are way too strong, giving the shaman an unfair advantage as mice have no chance of surviving those impacts. Once again, you have so much space that is begging to be used on this map. There's no need to just cramp all of the grounds in the middle. The shaman's platform is really small, so mice that get up there are basically hugging the shaman by force, making the shaman use meep to keep them away. The mice's spawn is also on rather small platforms, which gives them barely any mobility. Even the bottom platforms, despite being bigger than the rest, are still rather tiny, and hardly give the mice any chance of survival whatsoever. @7478807 - Guga#7697 - The platforms' placement is rather awkward, and the map itself looked as if you spent a total of 5 minutes on it. None of the grounds are aligned, and the entire map is just too cramped. Ramps are also not recommended for survivor as they give mice an unfair advantage by shooting into the ramp. It makes mice go airborne back to the top platforms, and gives them a security net. Moreover, mice have way too much mobility here, making it hard for the shaman to get a clear shot. They can jump from platform to platform with ease, which is again, quite unfair for the shaman. The platform that is placed underneath the shaman's spawn isn't very useful, as it's way too close to the shaman's spawn, helping mice get to the shaman easily, and thus hugging the shaman. @7493973 - Guga#7697 - To begin with, mice standing at the bottom right platform are pretty much unkillable, unless the shaman moves from their spawn since there is no clear shot to that platform. Another thing is that mice standing on the left triangle and are shot to the right, will hit the wall and be saved. That as well as this, the shaman's platform is rather small compared to others, so the shaman doesn't have much mobility on their spawn and is more or less forced to move from it. The information bar is also in the way of the shaman's range, making it even harder for the shaman to kill mice. Finally, this map is too similar to other maps in rotation. @7493907 - Nievesagrada#0000 - First of all, the mice have an instant death spawn. Even if you do add a mice spawn, this map would never work. Ice grounds are not recommended for survivor as they're slippery and mice could slide off by simply not paying attention for one second, which is unfair. The grounds are also aligned poorly, creating corners which the mice can use to their advantage by hiding behind them and the cannon shot at them will simply fly over their heads. Another thing, ramps are also not really recommended for survivor as they give mice an unfair advantage. If the shaman shoots at the mice standing on the ramps, they'll simply fly into the air and land on a higher platform. @7484721 - Ethonyds#3905 - For starters, the information interrupts the shaman's range, making it hard for them to get a clear shot at the mice. The two bottom platforms are too close to each other as well, giving mice a lot of mobility, and increasing the difficulties the shaman is having. Mice can jump from one platform to another with ease. making it hard for the shaman to get a clear shot at them. Mice can also walljump on the outer side of the earth grounds, and forcing the shaman to either use spirit to kill them, or move away from the shaman's spawn and shoot them down. @5800754 - Ethonyds#3905 - To begin with, the mice's spawn is way too close to the shaman's platform. Plus, it's way too small to be able to survive on. The mice are practically forced to use the bottom platforms in order to survive, but those aren't really big enough to allow them to live on either. Mice who do manage to get up to the shaman's platform are likely to survive there for a couple of reasons. First, the information bar is in the way of the shaman's range, and it interrupts them. Secondly, the shaman's platform is too long, making it practically impossible to knock mice off it. @7494098 - Kxxxen#0000 - I like the idea, although this map would never work in survivor. The grounds are just too cramped. Plus the information bar bothers the shaman with their shooting towards the mice's spawn. Mice at the bottom have too much mobility as they can jump from one ice platform to another with ease, making it hard for the shaman to get a clear shot at them. Besides, ice is not really recommended for survivor as mice can easily slide off of it, and die. The cheese is rather useless as well, as mice aren't likely to take it, and if they do, it's certain death, which is rather unfair. @7494387 - Poodrax#0000 - The map's layout is rather overused and unoriginal entirely. The grounds are placed rather awkwardly as well. The shaman's spawn is far from the cloud ground, which just makes it hard for the shaman to kill mice with it. The shaman might as well just kill the mice normally, which is what they're likely to do anyway. Mice that get to the top right platform are pretty much unkillable. They can survive because the information bar is in the way of the shaman's range, and they can camp by walljumping on the outer side of said platform. Both of these give the mice an unfair advantage. The cloud's bounciness is too strong which creates an unfair opportunity for the shaman, since the mice have basically no chance of surviving those hits. Mice also do not have a spawn in this map, and their spawn is the default one, which is in the middle of the map. @7157588 - Xxxskywalker#0000 - The concept is rather unoriginal for me, and the gameply isn't very fun. The cubes are too small and don't give mice much chance of surviving at the bottom part of the map. As for the top platforms, mice can easily jump from one cube to another, making it hard for the shaman to have a clear shot. Another thing is, that it's impossible for the shaman to hit the mice's spawn without moving from their own spawn. The top half of the map isn't used, and that's a shame, since there's a lot of free space there. The right and left parts of the map are too cramped in my opinion, and don't give the shaman a real chance of killing mice. @7199496 - Xxxskywalker#0000 - Too similar to other maps already in rotation. @6776804 - Xxxskywalker#0000 - For starters, the shaman's cannons are likely to send the mice into the corners of the ground next to the one they're on, and shoot them into the air. The shaman's platform is also too close to the bottom left ground, mice can easily make it up with the help of a cannon and hug the shaman. Mice can also camp in the space between two platforms by walljumping on either of the sides of any of the grounds. Finally, this map is too similar to a map in rotation but with 3 grounds that are slightly different (@479091). @7494787 - Shame#5930 - Never export your survivor maps for rotation (P0), because that means it contains both cheese and hole. Cheese is fine, but hole is forbidden in survivor. This kind of map would never work in survivor anyway, though. The cloud grounds can be abused easily. Mice standing on the bottom platforms can simply jump out of the map's limits for a quick second when a cannon is shot at them, and be saved by the cloud. Furthermore, mice can also camp by walljumping on either side of the top platforms, despite having ice to cover the inner parts, the outer parts of the top grounds isn't covered, and mice can wall jump there and be safe. The top platforms are too close to each other, making the environment even more cramped than it already is (due to so many grounds in a small space). To sum up, I'd suggest for you to play some more survivor in order to see what kind of maps we're looking for and decoration is also forbidden in P10 and P24 maps. Will be discussed: None Ignored: None Dernière modification le 1534261020000 |
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@7495919 |
Kimsterjay « Consul » 1534261200000
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@7493805 @7496816 Dernière modification le 1534389120000 |
Kacpervipek « Citoyen » 1534262760000
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@5919343 @6449011 Dernière modification le 1534262820000 |
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@7496039 @7496059 Dernière modification le 1534273080000 |
Nievesagrada « Citoyen » 1534300500000
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@7496250 @7496515 Dernière modification le 1534351380000 |
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@1565089 |
Stefan « Censeur » 1534345020000
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@7390997 Dernière modification le 1534353720000 |
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map code :) @7495878 photo |
Xribixz « Consul » 1534355460000
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@7496565 |
Vintage « Consul » 1534364280000
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@6393714 @6393721 Dernière modification le 1534365600000 |
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map code @7496653 |
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@5979221 |
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Removed Dernière modification le 1534376040000 |
Xxxskywalker « Citoyen » 1534422960000
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@7157588 @7199496 -Dual Mice @6776804 |
Stefan « Censeur » 1534425060000
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@7384427 |
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@7111171 |
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Left as is: @7495919 - Urook#1131 - I like the idea of the map, but it won't work in survivor. First off, the grounds are so cramped together, the shaman and the mice barely have room to breathe. Secondly, mice can walljump on the outer side of the shaman's platform, so if the shaman moves from the spawn, mice will be able to camp there and be hard to kill. Also, it's really easy for mice to reach the shaman's spawn platform and hug the shaman, which will enforce the shaman to use meep most likely. In addition, mice can also camp on the outer side of their spawning platform, thus forcing the shaman to either move from their spawn or use spirits to kill those mice. The layout of the grounds the shaman spawn on make the map very unbalanced, as the map will only work from left to right. Overall, the map's gameplay is rather boring. @7493805 - Kimsterjay#0000 - The grounds at the top are too small, it’s limiting the mice’s survival surface a lot, making it quite easy for the shaman to wipe the top half of the map. Although the ice inside the cloud is meant to stop players from camp there, it doesn’t exactly do its job because of how thin the grounds are. The cloud ground also helps mice getting over to the shaman, because they can stand on the very far right ground and go airborne when a cannon is shot at them if they camp that edge. The bottom half of the map of the map has pretty dull gameplay as well, the water doesn’t change much in the gameplay and is a bit unnecessary. @7496816 - Kimsterjay#0000 - This concept would never work in survivor. Mice at the bottom have way too much mobility and ways to survive. First of all, if the shaman shoots at the mice's spawn, the mice are just shot at the wall, and be saved. Secondly, ramps aren't recommended in survivor as they give an unfair advantage to the mice. If the mice stand at the ramps and a shaman shoots at them, they're likely to get to higher ground, possibly to the shaman's platform and hug the shaman. Another thing is, the mice's overexaggerated mobility increases the difficulties the shaman already has on the map. Mice can jump from one platform to another with ease, making it hard for the shaman. Moreover, this map only works from one side. And the map's gameplay is rather dull and boring. @5919343 - Kacpervipek#0000 - This map will never work in survivor, it’s way too cramped. Grounds are placed randomly around the map and there’s a few grounds that serve no purpose. An example would be the blue rectangle grounds are the top of the map, these are completely useless and just annoying for the players. Mice have too much mobility around the map and they will easily be able to reach the platform the shaman spawns on. Ice grounds are not recommended for survivor, likewise with diamond grounds. Ice is frustrating to play on, especially for the shaman and diamond grounds makes it too easy for the mice to reach higher grounds. @6449011 - Kacpervipek#0000 - If you have to put an invisible wall/roof in a survivor map, you have probably already made a mistake. If you make a cage for the shaman, at least make sure the walls of the cage are anticloud, otherwise the shaman's range is really limited, which is extremely unfair for the shaman. The top platforms for the mice make it even more unfair for the shaman because the shaman can't get a proper shot at those mice. That for two reasons, one is that the shaman's top platform isn't at the same level at the top platforms the mice have. The second reason it that the information bar is in the way of the shaman's range. The map is also misleading; the ice appears to be colliding with objects, when in reality it isn't. That's just confusing for everyone. Another thing is, having all the grounds anticloud in survivor maps is often very annoying and frustrating, especially for the shaman. Basically, the mice are unkillable in this map due to how cramped the mice's grounds are, and their awkward placement as well. @7496039 - Turd#9678 - The anticloud grounds on this map are very annoying for the shaman, it makes it harder for them to kill mice. The path between the platforms are too narrow. The four small rectangles are too small, this makes it too hard for mice to survive on them, because their survival surface is highly limited. Overall, the gameplay isn’t very fun. @7496059 - Turd#9678 - Too similar to other maps in rotation. @7496250 - Nievesagrada#0000 - This map would never work in survivor. First off, the cheese is useless, it doesn't add anything to the gameplay of the map. Second, the water is useless as well; all it does is help mice get to the shaman's platform, which is bad, because mice can easily hug the shaman that way. Moreover, mice can camp on the outer side of the top of the upper grounds, by walljumping. The shaman has no way to reach that place unless they move from their spawn or use spirit to kill the mice walljumping. The ice grounds are also unncessary as they add nothing to the gameplay. Overall the map's layout is overused and boring. @7496515 - Nievesagrada#0000 - The map is pretty fun but the gameplay is too similar to another map in rotation and the water makes it hard to shoot the bottom middle platform. @1565089 - Jota%230676 - Too similar to other maps already in rotation. Besides, adding a despawn doesn't make the map any better. @7390997 - Stefanmocarz#0000 - The ice it's just gonna despawn anyway. We also don't need 17 warnings for something to despawn. It will also be way too easy for the mice to reach the shaman. The box-like grounds in the muddle of the maps are rather odd and don't anything to the gameplay. The rectangles are misleading because they are anticloud. @7495878 - Gogo#2628 - Already reviewed. @7496565 - Xribixz#0000 - This map contains too many grounds and gives mice way too many places to camp at. This map is just a twisted version of a few maps mixed together. Overall, the map is really cramped, and creates an unfair advantage for the mice. @6393714 - Vintage#0246 - Too similar to another map in rotation. @7496653 - Gogo#2628 - Already reviewed. @5979221 - Namelessh#0000 - Wrong category. @7157588 - Xxxskywalker#0000 - Too similar to a map already in rotation. @7199496 - Xxxskywalker#0000 - This map is like a map in rotaion but with one ground changed to water. @6776804 - Xxxskywalker#0000 - Too similar to a map already in rotation. @7384427 - Stefanmocarz#0000 - Already reviewed. @7111171 - Eyux#0000 - This is basically another map with cheese and a ground placed differently. Will be discussed: @6393721 - Vintage#0246 - Ignored: None Dernière modification le 1534537860000 |
Smutny_nalesnik « Consul » 1534532940000
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@7413022 - edited that purrrfect timing |
Nievesagrada « Citoyen » 1534548540000
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@7497883 @7496515 -edited Dernière modification le 1534549800000 |