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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Zhouajie
« Citoyen »
1518782040000
    • Zhouajie#0000
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#9821
  0
@7229589
Unknown
« Censeur »
1518808620000
    • Unknown#3300
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#9822
  0
@7389106
Breiner_pro
« Citoyen »
1518808800000
    • Breiner_pro#4298
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#9823
  0
OTRO MAPA MEJOR UNO DE BOOTCAMP FACIL
Breiner_pro
« Citoyen »
1518808860000
    • Breiner_pro#4298
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#9824
  0
@1787232
Thnte
« Citoyen »
1518818820000
    • Thnte#0000
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#9825
  0
@7389318, It's probably a P8, but since the topic was closed, i putted it in here.
Tennis
« Citoyen »
1518861420000
    • Tennis#8153
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#9826
  0
@7181721
M4rback
« Citoyen »
1518863940000
    • M4rback#0000
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#9827
  0
@7374908
Bolodefchoco
« Sénateur »
1518896340000
    • Bolodefchoco#0095
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#9828
  0
@4305992
Captain_fear
« Citoyen »
1518899520000
    • Captain_fear#0000
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#9829
  0
Removed

Dernière modification le 1518899580000
Teuvmt
« Citoyen »
1518899880000
    • Teuvmt#0000
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#9830
  0
@7386516
Cuph
« Consul »
1518962340000
    • Cuph#5397
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#9831
  0
@7390685
Queen1016
« Citoyen »
1518971580000
    • Queen1016#0000
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#9832
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@7390801 - A simple map
Mapcrew
« Consul »
1518994620000
    • Mapcrew#0020
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#9833
  1
Left as is:
@7382016 - Ikasaruzu - I think the last review still applies -- the concept is still pretty cool but currently, the way you are using it now makes the mechanism itself seem very minimal when it should be the main aspect of the map. You have an unnecessary plank on the right and your layout doesn't really fit with the map. Try to bring more focus onto the mechanism all while keeping a decent amount of building as well.
@7388153 - Dearia - This map is pretty boring, it only provides a bridge solution, which is something that is pretty common in maps already. All-in-all, it doesn't bring anything new to rotation that is worth discussing over.
@7388354 - Curinfake - This map feels like a hybrid map -- a map that uses two or more known concepts already in rotation made into one -- the map is pretty hard for most people given that there are very little support given as well as the cheese being under the water. The map as a whole is very hard and would not fit in rotation.
@7388811 - Fakedoaero - The map is okay, nothing fantastic but there are a lot of things wrong with it. The first thing is the fact that your support gaps are pretty bad, they are not tight enough for planks, which result in unstable builds because the planks can wiggle in them. Another issue is the space for your cheese, it is very easy to just place a solid box in there and ruin the entire map. Lastly, the map is not that interesting, you can build a bridge along the bottom and then build a couple of ramps up to the cheese.
@7229589 - Zhouajie - The concept as a whole is pretty confusing, I didn't even realize that there was a dynamic ground in the first place, which made a little more sense given that the entire middle area of the map seemed like nonsense at first. Your concept is not really that good to be honest, it is neither shaman friendly nor is it a good obstacle to begin with. The rest of the map has very little support and makes it hard for people outside of easy mode to get around the map.
@1787232 - Breiner26574 - Not a shaman map!
@7389318 - Thnte - The beginning of the map is really cramped, you have the tower way too close to the mouse spawn and the edge of the map, which makes it hard for the shaman to build down to them, this also encourages off-screen building, which is a no-no. The rest of the map doesn't have too much interesting gameplay since it requires a ramp up to the cheese and then a bridge to the hole.
@7181721 - Tennistete - The map is pretty focused on the center, leaving the out-most parts of the map to be left unused. The building aspect here is not really interesting since it relies on a couple of bridges and ramps such as on the top and bottom.
@7374908 - M4rback - The bottom routes are very tight, making it hard for the shaman to build under them in order to allow mice to reach the cheese. The rest of the map is nothing interesting and heavily relies on one side of the map, there is no need to build all the way around near the shaman so in some cases, the entire left side of the map will be ignored.
@4305992 - Bolodefchoco - The gravity is really annoying and is not used in a way where it makes sense, it feels like it was used to make the map harder. All is needed for this map is a bridge at the bottom with ramps on both sides, which is not very interesting gameplay.
@7386516 - Teuvmt - It appears that you didn't change anything!
@7390685 - Cuphea - I think the concept could be cool if used in the right way however as of now, the building layout is pretty dull since it is borderline generic. It is also confusing for people to understand what is happening, so next time I would suggest adding shaman objects to indicate that there are platforms there.
@7390801 - Queen1016 - Pretty much only reliant on ramps, which doesn't bring too much interesting gameplay to the map since there are a ton of other maps similar to this already in rotation.


P1'ed:
@7389106 - Uelintondd -


P4'ed:
None


Ignored:
None

Dernière modification le 1519004640000
Weien
« Citoyen »
1519004760000
    • Weien#6059
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#9834
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@3663013
+Mistersacri
« Censeur »
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    • +Mistersacri#0000
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#9835
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@6572061
Kabu
« Consul »
1519024020000
    • Kabu#6682
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#9836
  0
@7391336
Grimmaro
« Consul »
1519055340000
    • Grimmaro#0095
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#9837
  0
@7391462
Vintage
« Consul »
1519055880000
    • Vintage#0246
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#9838
  0
@7391474
Cuph
« Consul »
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    • Cuph#5397
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#9839
  1
@7390685 - Ed
Azaroth
« Consul »
1519080000000
    • Azaroth#5432
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#9840
  0
@7391186
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