![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7533725 edited. Dernière modification le 1542147480000 |
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Left as is: @7534580 - Cronk#5758 - Water grounds aren't recommended for survivor, as they can be abused by both the shaman and the mice. On this map, the water grounds are too small for mice to survive in them. If there are mice inside the water, and a shaman aims a cannon there, all mice will die because they have no room to escape. Mice have too much mobility in this map. They can go from one platform to another very easily, and this makes it hard for the shaman to get a clear shot at them. Also, most of your grounds appear to be anticloud, but in reality, only several of them are, and it is very confusing for everyone involved. @6985235 - Vintage#0246 - All of the grounds here are very small. This doesn't give mice a lot of surface to survive on. Mice also have a lot of mobility, which means they can go from platform to another with ease, making it hard for the shaman to get a clear aim at them. @7534840 - Kimsterjay#0000 - The map is similar to several others already in rotation. @7533797 - Hyung#2985 - This is a combination of several maps already in rotation. Ramps aren't usually recommended for survivor as they create an unbalanced gameplay, since they only work from one side. @7535069 - Hyung#2985 - Ramps aren't usually recommended for survivor as they create an unbalanced gameplay, since they only work from one side. Ice grounds aren't recommended for survivor maps either, since they can be unfair for the mice. Mice can camp on the outer side of both the wooden platforms at the bottom. The shaman can only reach there using a very specific angle, and that's unfair for the shaman. The top platforms are way too small for mice to be able to survive on. @7535162 - Papelio#0000 - Ramps aren't recommended for survivor as they can be unfair for the shaman. Here, for example, the ramp will simply shoot mice into the air, and they'll be rather unkillable. Especially from the shaman's spawn. If the shaman shoots at the bottom platform, the mice will simply be shot at the ramp and be saved. Mice have way too much mobility here, and they can simply go from platform to platform very easily. This makes it even harder for the shaman to get a clear shot at them. Mice can also camp by walljumping on the outer side of the left wooden platform. @7535502 - Kiry#6848 - Water grounds aren't recommended for survivor as they can be abused by both the mice and the shaman. In this map, the shaman can abuse the water to shoot angled at the mice, while the mice can abuse the water to get onto the shaman's platform. The platforms are too small for mice to be able to survive on, which is a bit unfair for them. Having the middle platform anticloud is bad because mice on that platform will be able to dodge cannons easily by moving slightly to the side. @7535815 - Naviliz#0000 - This map is just a free survive round for the mice. The shaman will not be able to kill anyone here, since the mice will run around at the bottom platforms: from ice to water to ice, and so on. Neither ice grounds nor ramps are recommended for survivor, and you have both of them in one! The two create an unbalanced gameplay which is in favour of the mice. Water grounds aren't recommended either, since they can be abused by both the shaman and the mice. The shaman cannot reach the bottom left and right ice ramps from their spawn, this forces the shaman to move. @7533725 - Keyx#0000 - The circle ground is a bit confusing. Players at first will believe they can touch the ground, and will jump to their deaths. The bottom left ground is rather useless, as mice won't be able to reach it. Mice have practically no mobility here, which is unfair for them. @7536484 - Nikkita#0208 - Mice do not have a lot of surface to survive on with such small platforms. Even so, when they will be shot at, they will simply hit the ice wall and survive. Mice also don't have a lot of mobility here which is unfair for them. Will be discussed: None Ignored: None Dernière modification le 1542282240000 |
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@7444438 @7222222 @7333337 Dernière modification le 1542597180000 |
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@7535162-edited |
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Just a new idea @7537576 |
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@7537599 @7537608 Dernière modification le 1542462360000 |
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@7538421 @7538427 Dernière modification le 1542583920000 |
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Left as is: @7222222 - Eyux#0000 - The map would be okay if it weren't for the springs in the middle of the map, basically giving the mice a huge advantage on the map. The layout even without the springs is overused, and uninteresting. Overall it is a boring map. @7333337 - Eyux#0000 - Too similar to maps already in rotation. @7535162 - Papelio#0000 - Too similar to map already in rotation, just with smaller boards. @7537460 - Kimsterjay#0000 - For starters, we'd never recommend adding ramp surfaces in survivor, as mice are able to abuse it by launching themselves upwards, and easily dodging cannons that are fired at them. Secondly, the map is cramped. There is plenty of space to place platforms, and not utilizing that space can often create small spaces, making it uncomfortable for mice. @7537576 - Syc#1270 - Firstly, we'd never recommend using ice grounds in survivor, as it can be annoying for all players. Circle grounds are able to be abused, as mice are able to camp and launch themselves up with a cannon, and are never recommended for survivor. The bottom platform is unable to be reached by the shaman unless shot with a specific angle. Otherwise the shaman is forced to move. The top platform is also too close to the information bar, limiting the range of the shaman. @7537599 - Xeenoxo#0000 - The overall layout is overused, and boring. Water in survivor is something that can lead to gameplay being unfair, as it's easy to abuse by the mice and shaman. Where the water is placed gives the mice too much mobility at the bottom, making it more difficult for the shaman to eliminate the mice. @7537608 - Xeenoxo#0000 - I suggest never adding water in survivor maps, as it can be taken advantage of by both mice and shaman. Instead, I'd recommend lowering the top three platforms, in order to utilize the space provided. Using ramps, even small ones, can be abused by mice, as they are able to launch themselves up on it after camping against it. The layout in general isn't too interesting. @7537847 - Rei#6705 - In the words of the great Stan Lee, rest in peace, "With great power comes great responsibility." Map creating takes a great deal of power. For starters, the shaman spawn is far, far too close to the information bar, which can limit the range to shoot cannons. The arrow decoration is completely unnecessary, especially as it is a cloud ground. Cloud grounds can be misleading to mice and shamans, and could often make players upset if they try to jump on them, and just fall through. The layout is common and makes for uninteresting gameplay. Ramps are something we normally wouldn't recommend, as ramps are able to be used by mice to launch to higher platforms. There are far too many platforms for the mice to jump on, and considering where the shaman spawns she or he would need to move in order to reach the bottom most platforms, as mice are able to camp on lower grounds and not be hit by oncoming cannons. @7432191 - Anwtix#6992 - The ramp platforms would easily be able to be taken advantage of by the mice, camping on them and launching themselves up with the first cannon fired at them. Even without the ramps, the layout isn't entertaining, and far too cliche for a survivor map. Considering where the mice spawn versus where the shaman spawns, the mice are also able to hide behind the massive block they spawn on, and the shaman wouldn't be able to touch them, unless they used spirits, or moved to shoot cannons. @7538421 - Nikkita#0208 - For starters, putting a shaman in cage can be fine, if the cage is large enough to give the shaman enough mobility. With cages this small, it limits the shaman's range, forcing them to use portals, if they don't have skills, just to be able to move around properly. The top platform above the shaman cage limits the overall map, giving a cramped feeling, as players are then reduced to a small section of the map. The platforms provided aren't in a comfortable layout, and is unoriginal. @7538427 - Nikkita#0208 - As said in your previous map, the cramped spaces for the shaman reduces mobility, and forces them to use portals if they don't have skills. The platforms are too small to be comfortable, limiting mobility for the mice, causing them to easily be wiped out. Will be discussed: @7444438 - Eyux#0000 - Ignored: None Dernière modification le 1542661560000 |
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